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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="designbot" data-source="post: 6569250" data-attributes="member: 6777589"><p> <ul> <li data-xf-list-type="ul">Under <strong>Carrying Capacity</strong> on <em>Character Sheet I</em>, the second <strong>Encumbered</strong> should be <strong>Heavily Encumbered</strong>.</li> <li data-xf-list-type="ul">The suggested calculations for character weight are incorrect. (Understandable, because the table on pg. 121 of the PHB is pretty confusing.) The weight and height are both supposed to be affected by the same die roll, making them proportional to each other. For example, to determine the height and weight of a human, you roll <strong>2d10</strong>. If we call the result of that roll <em><strong>t</strong></em>, the height of a human is <strong>4'8" + <em>t</em> inches</strong>, and the weight of a human is <strong>110 + (<em>t</em> * 2d4) pounds</strong>. This results in a range of 4'10" - 6'4" and 114 - 270 pounds. Your sheet simply suggests 110 * 2d4, which would put the normal range of humans at 220 - 880 pounds. It might also be nice to include a generator for this.</li> </ul></blockquote><p></p>
[QUOTE="designbot, post: 6569250, member: 6777589"] [LIST] [*]Under [B]Carrying Capacity[/B] on [I]Character Sheet I[/I], the second [B]Encumbered[/B] should be [B]Heavily Encumbered[/B]. [*]The suggested calculations for character weight are incorrect. (Understandable, because the table on pg. 121 of the PHB is pretty confusing.) The weight and height are both supposed to be affected by the same die roll, making them proportional to each other. For example, to determine the height and weight of a human, you roll [B]2d10[/B]. If we call the result of that roll [I][B]t[/B][/I], the height of a human is [B]4'8" + [I]t[/I] inches[/B], and the weight of a human is [B]110 + ([I]t[/I] * 2d4) pounds[/B]. This results in a range of 4'10" - 6'4" and 114 - 270 pounds. Your sheet simply suggests 110 * 2d4, which would put the normal range of humans at 220 - 880 pounds. It might also be nice to include a generator for this. [/LIST] [/QUOTE]
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