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<blockquote data-quote="rhombism" data-source="post: 6809416" data-attributes="member: 6810178"><p>I would second (or third) the advice to put in the class specific abilities on CSI as a way to keep track of them each day. Knowing you have 2 Channel Divinities and 5 Flares is always something I have to write down. </p><p></p><p>I had a note on the migration tool from 1.63 to 1.64. When you moved the Saving Throw adjustments to the Start page, I had previous Saving Throw bonuses listed in Other Bonus column on the CSI tab. Those bonuses entered there might should have moved to the Save Bonus fields on Start in the migration but didn't. A small thing, I like having all the entry on Start now. </p><p></p><p>Also vote to see the unlocked sheet if only to get a master class in Excel use and design. But understand if you don't...</p><p></p><p>The dropped backpack hack was brilliant. I put in two entries for "Weight of Backpack" and "Dropped Backpack" where one was Quantity = 1, and one was Quantity = -1, because I use the sheet offline in the game, and wanted to know what the weight of the stuff in my backpack is. That way I know in game that my backpack weighs 67.4 lbs and if i ditch it, I can act accordingly. I also modified the formula to account for the total weight of stuff "Worn" the weight of stuff in my "Belt Pouch"es, etc. So I could theoretically figure out my total weight based on anything I had on or held. </p><p></p><p>Not that I've ever had to do that... but the point is I could!!!</p><p></p><p>Any timeline for 1.65? Now that someone else has asked about 2.0? I didn't want to seem greedy. Love the work, and thank you so much.</p></blockquote><p></p>
[QUOTE="rhombism, post: 6809416, member: 6810178"] I would second (or third) the advice to put in the class specific abilities on CSI as a way to keep track of them each day. Knowing you have 2 Channel Divinities and 5 Flares is always something I have to write down. I had a note on the migration tool from 1.63 to 1.64. When you moved the Saving Throw adjustments to the Start page, I had previous Saving Throw bonuses listed in Other Bonus column on the CSI tab. Those bonuses entered there might should have moved to the Save Bonus fields on Start in the migration but didn't. A small thing, I like having all the entry on Start now. Also vote to see the unlocked sheet if only to get a master class in Excel use and design. But understand if you don't... The dropped backpack hack was brilliant. I put in two entries for "Weight of Backpack" and "Dropped Backpack" where one was Quantity = 1, and one was Quantity = -1, because I use the sheet offline in the game, and wanted to know what the weight of the stuff in my backpack is. That way I know in game that my backpack weighs 67.4 lbs and if i ditch it, I can act accordingly. I also modified the formula to account for the total weight of stuff "Worn" the weight of stuff in my "Belt Pouch"es, etc. So I could theoretically figure out my total weight based on anything I had on or held. Not that I've ever had to do that... but the point is I could!!! Any timeline for 1.65? Now that someone else has asked about 2.0? I didn't want to seem greedy. Love the work, and thank you so much. [/QUOTE]
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