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<blockquote data-quote="Conandar" data-source="post: 7203798" data-attributes="member: 6747684"><p>Yes, we can already adjust the wild shape AC by adjusting the value. This is not an issue. Currently, wild shapes AC is calculated as natural armor, which is fine as a default. But, when we want to use Unarmored Defense or a spell like Barkskin for the AC instead, the only way to change the AC that is displayed is to determine the difference between the Natural Armor and the method you want to use, and then use the override adjust. This seems a bit cumbersome to me. This becomes more of an annoyance in the case of the monk version of Unarmored Defense. When the monk's wisdom score changes, his unarmored defense AC changes, too. (Since the barbarian version of unarmored defense uses constitution, it uses the wild shape's stats and are not changed by character ASIs.)</p><p></p><p>I guess what I am asking for is to change the override to be the same as the non-wild shape armor override - a set value instead of an adjust value. While there is no way to account for the use of a spell like Barkskin effect on AC except by using an override, having the Unarmored Defense option and using the best AC available should be possible without resorting to an override.</p><p></p><p><em>EDIT: Well, I still have things to learn about this program. After reading responses more closely, I see than what I wanted is indeed already present. I never checked the Armor override because I was too focused on the AC override. That is my bad.</em> <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> <em>Thanks again, Forged, for an awesome tool!</em></p></blockquote><p></p>
[QUOTE="Conandar, post: 7203798, member: 6747684"] Yes, we can already adjust the wild shape AC by adjusting the value. This is not an issue. Currently, wild shapes AC is calculated as natural armor, which is fine as a default. But, when we want to use Unarmored Defense or a spell like Barkskin for the AC instead, the only way to change the AC that is displayed is to determine the difference between the Natural Armor and the method you want to use, and then use the override adjust. This seems a bit cumbersome to me. This becomes more of an annoyance in the case of the monk version of Unarmored Defense. When the monk's wisdom score changes, his unarmored defense AC changes, too. (Since the barbarian version of unarmored defense uses constitution, it uses the wild shape's stats and are not changed by character ASIs.) I guess what I am asking for is to change the override to be the same as the non-wild shape armor override - a set value instead of an adjust value. While there is no way to account for the use of a spell like Barkskin effect on AC except by using an override, having the Unarmored Defense option and using the best AC available should be possible without resorting to an override. [I]EDIT: Well, I still have things to learn about this program. After reading responses more closely, I see than what I wanted is indeed already present. I never checked the Armor override because I was too focused on the AC override. That is my bad.[/I] :blush: [I]Thanks again, Forged, for an awesome tool![/I] [/QUOTE]
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