Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
ForgedAnvil D&D 5E Character Generator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smbakeresq" data-source="post: 7349146" data-attributes="member: 28301"><p>First you just said you have no idea, you don't.</p><p></p><p>Second I didn't claim what you said I claimed. It IS essentially a PDF generator, very few people will play from the app. I know they coded, but its a lot simpler then you suggest, in no way does it justify the prices they are charging, none. You paying full book price for that, plus the ability to look up things. The production cost is IMMENSELY lower, it is no where near the production costs of a print book, and since they already had all the content already designed and paid for its ridiculous to claim that it isn't just a flat out cash grab. </p><p></p><p>Third, I understand that BEHIND THE APP there was work done, sure. Just like it is when you produce a book, of course it isn't zero production time and anyone who thinks it is and that's what I claimed missed exactly what I was saying. It takes MORE time to create the content and get it into book form then it would to code it, by far. The content has already created and paid for completely, its already in DB format, it is when getting ready for production printing. Changing the form of the content is a pittance compared to creating it and getting into written form. </p><p></p><p>The idea I am conveying is that the price points are completely absurd and out of line with any other digital content, including most video games that cost millions to produce and 100,000+ hours to make. That's a 25 person production team working on nothing else for two years. Clearly Beyond didn't have that and didn't cost millions to make. Overwatch cost $15-25m but reused assets from another project (Titan) that cost about $50 million to produce, so OW cost north of $65m and 5 years of production time. It costs ~$40 to play Overwatch forever, with continuous free content updates. Beyond with all content is over $180+ with additional purchases coming in the future. If you own all the books (I do and everyone here owns some) you get nothing in Beyond for doing so.</p><p></p><p>At the very least they should include from now on a one time code with each book purchase to use the same content in Beyond. Or you can register your books to accomplish same. My fear (and it will probably be true) is that WoTC will just stop releasing book content and put it only in Beyond, which is far more profitable. IMO, Beyond is essentially a test run for this delivery system. The company in their annual report claims an "untapped mobile market." They are trying to tap it now, at what seems to me an excessive cost.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7349146, member: 28301"] First you just said you have no idea, you don't. Second I didn't claim what you said I claimed. It IS essentially a PDF generator, very few people will play from the app. I know they coded, but its a lot simpler then you suggest, in no way does it justify the prices they are charging, none. You paying full book price for that, plus the ability to look up things. The production cost is IMMENSELY lower, it is no where near the production costs of a print book, and since they already had all the content already designed and paid for its ridiculous to claim that it isn't just a flat out cash grab. Third, I understand that BEHIND THE APP there was work done, sure. Just like it is when you produce a book, of course it isn't zero production time and anyone who thinks it is and that's what I claimed missed exactly what I was saying. It takes MORE time to create the content and get it into book form then it would to code it, by far. The content has already created and paid for completely, its already in DB format, it is when getting ready for production printing. Changing the form of the content is a pittance compared to creating it and getting into written form. The idea I am conveying is that the price points are completely absurd and out of line with any other digital content, including most video games that cost millions to produce and 100,000+ hours to make. That's a 25 person production team working on nothing else for two years. Clearly Beyond didn't have that and didn't cost millions to make. Overwatch cost $15-25m but reused assets from another project (Titan) that cost about $50 million to produce, so OW cost north of $65m and 5 years of production time. It costs ~$40 to play Overwatch forever, with continuous free content updates. Beyond with all content is over $180+ with additional purchases coming in the future. If you own all the books (I do and everyone here owns some) you get nothing in Beyond for doing so. At the very least they should include from now on a one time code with each book purchase to use the same content in Beyond. Or you can register your books to accomplish same. My fear (and it will probably be true) is that WoTC will just stop releasing book content and put it only in Beyond, which is far more profitable. IMO, Beyond is essentially a test run for this delivery system. The company in their annual report claims an "untapped mobile market." They are trying to tap it now, at what seems to me an excessive cost. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
ForgedAnvil D&D 5E Character Generator
Top