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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="Micael Lindqvist" data-source="post: 7401919" data-attributes="member: 6947149"><p>Just as a points on this - It's important to separate when it is the 'chosen' weapon, the one that allows you to use CHA to hit/damage, and the Hex curse ability/Hex spell bonuses. The curse and spell should not always be calculated on the weapon as they are limited use, unlike the 'chosen' weapon. </p><p></p><p>As a note, I just added the following to the attack bonus override field in the attacks section of the sheet.</p><p></p><p>=ProfBonus+CHAMod</p><p></p><p>that simply auto calculates for the correct attack bonus for a hexblade's chosen weapon across the sheet.</p><p></p><p>For Damage rolls (Using Longsword as the example) add the following to the damage override field for the same effect</p><p></p><p>="1D8+"&+CHAMod</p><p></p><p>And again, it will update across the sheet correctly.</p><p></p><p>(I have not tried it for any other class/abilities etc, but the logic is simple and should be applicable to all similar such as Kensei/monk etc, so just play around with it for now, until the sheet comes to the stage where new things can be added rather than the debugging/updating being done now)</p></blockquote><p></p>
[QUOTE="Micael Lindqvist, post: 7401919, member: 6947149"] Just as a points on this - It's important to separate when it is the 'chosen' weapon, the one that allows you to use CHA to hit/damage, and the Hex curse ability/Hex spell bonuses. The curse and spell should not always be calculated on the weapon as they are limited use, unlike the 'chosen' weapon. As a note, I just added the following to the attack bonus override field in the attacks section of the sheet. =ProfBonus+CHAMod that simply auto calculates for the correct attack bonus for a hexblade's chosen weapon across the sheet. For Damage rolls (Using Longsword as the example) add the following to the damage override field for the same effect ="1D8+"&+CHAMod And again, it will update across the sheet correctly. (I have not tried it for any other class/abilities etc, but the logic is simple and should be applicable to all similar such as Kensei/monk etc, so just play around with it for now, until the sheet comes to the stage where new things can be added rather than the debugging/updating being done now) [/QUOTE]
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