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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="Conandar" data-source="post: 7495158" data-attributes="member: 6747684"><p>The current available version is v2.28 BETA 8, and most (or all) of what you mention has already been fixed. For now, however, there a workarounds for the issues with BETA 7 that you mention.</p><p>For the 1st level hit points being 1 instead of the normal maximum, after level 20 there is a place to add additional HP. Just add the missing amount there. (Druid is a d8, so add 7.)</p><p></p><p>The extra languages is because the option below the languages has a 3 in the Feats? override. Either blank out that 3 or set it to 0, and the number of languages should be as expected.</p><p></p><p>For a human, you only get a free feat at level 1 if you are using the variant human. The standard human only gets +1 to all 6 stats. I find the standard human is generally disdained because all you get is that +1 to each stat, and most will be with "junk" stats. However, they can be more useful if you are playing a more M.A.D. class, or know that you will want to multi-class to a less than optimal multiclass option.</p><p>If you are using the standard human and the number of ASI/feats is still wonky, you can adjust that number with a Feats? override. A -1 in the override will reduce the number by one.</p></blockquote><p></p>
[QUOTE="Conandar, post: 7495158, member: 6747684"] The current available version is v2.28 BETA 8, and most (or all) of what you mention has already been fixed. For now, however, there a workarounds for the issues with BETA 7 that you mention. For the 1st level hit points being 1 instead of the normal maximum, after level 20 there is a place to add additional HP. Just add the missing amount there. (Druid is a d8, so add 7.) The extra languages is because the option below the languages has a 3 in the Feats? override. Either blank out that 3 or set it to 0, and the number of languages should be as expected. For a human, you only get a free feat at level 1 if you are using the variant human. The standard human only gets +1 to all 6 stats. I find the standard human is generally disdained because all you get is that +1 to each stat, and most will be with "junk" stats. However, they can be more useful if you are playing a more M.A.D. class, or know that you will want to multi-class to a less than optimal multiclass option. If you are using the standard human and the number of ASI/feats is still wonky, you can adjust that number with a Feats? override. A -1 in the override will reduce the number by one. [/QUOTE]
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