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Forget about the treasure and pricing system of 5E!
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<blockquote data-quote="Nevvur" data-source="post: 7256571" data-attributes="member: 6783882"><p>I rarely see the mention of charity come up as a reasonable thing to do with excessive wealth. It's not for every PC, obviously, but most parties are composed of "good guys." It stands to reason they could dole out some (or most) of that treasure to needy causes.</p><p></p><p>Possession of wealth, rather than spending it on something "useful," can also be its own benefit. If it's known the PCs possess great wealth, it can attract attention from NPCs of varying stripes. This could open the door for new plot hooks; would-be thieves, entrepreneurs seeking investors, and aristocrats who otherwise wouldn't deign to glance at the PCs could provide interesting diversions from the main campaign, or serve to support it. </p><p></p><p>Regarding the sale or purchase of magical items, they are generally not open market items in my settings, per the guidance suggested by the developers. If a magical item is available for purchase, the seller sets the price based on his needs and motivations, not just the nature of the item. Setting can also skew prices. In a war-torn countryside, a +1 suit of chainmail is arguably worth more than an Ioun Stone of Charisma.</p><p></p><p>This last point probably isn't helpful since your post implies magic items are market items in your setting. The "Sane Magic Item Prices" document seems reasonable at a glance, and is something I might also use if I were inclined to treat magic items as such.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7256571, member: 6783882"] I rarely see the mention of charity come up as a reasonable thing to do with excessive wealth. It's not for every PC, obviously, but most parties are composed of "good guys." It stands to reason they could dole out some (or most) of that treasure to needy causes. Possession of wealth, rather than spending it on something "useful," can also be its own benefit. If it's known the PCs possess great wealth, it can attract attention from NPCs of varying stripes. This could open the door for new plot hooks; would-be thieves, entrepreneurs seeking investors, and aristocrats who otherwise wouldn't deign to glance at the PCs could provide interesting diversions from the main campaign, or serve to support it. Regarding the sale or purchase of magical items, they are generally not open market items in my settings, per the guidance suggested by the developers. If a magical item is available for purchase, the seller sets the price based on his needs and motivations, not just the nature of the item. Setting can also skew prices. In a war-torn countryside, a +1 suit of chainmail is arguably worth more than an Ioun Stone of Charisma. This last point probably isn't helpful since your post implies magic items are market items in your setting. The "Sane Magic Item Prices" document seems reasonable at a glance, and is something I might also use if I were inclined to treat magic items as such. [/QUOTE]
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