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Forget about the treasure and pricing system of 5E!
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<blockquote data-quote="Mephista" data-source="post: 7258987" data-attributes="member: 6786252"><p>Hmmm.... now, there's a number of things about the Angry GM's rants. He's very defensive and, well, angry. Though, he does make a few good points.</p><p></p><p>Mainly, money really does need to apply towards something related to the adventuring lifestyle for it to have any meaning in a game. The most obvious is equipment. Consumables, more expensive spells, maybe some magic items even if its not normally something you'd buy. </p><p></p><p>After that, the Angry GM does talk about hirelings and strongholds. Call it what you want - a barony, or a church, whatever. The point is that you're building a PC version of a dungeon and minions to fill it. Not a lot of stories take place your dungeon being attacked, but it could be used in stories too.</p><p></p><p> Also talks a bit about transportation, but that's pretty meaningless with spells. Even if you just hire someone to cast the spell for you.</p><p></p><p>I think the thing that really gets me is that we have things like blacksmith kits and stuff.... and you can't really make anything with it but the most basic items that, after level 4, quickly lose their meaning and any relevance in the game. You have a whole host of mechanics that... just don't... well... do anything. Its a bit frustrating for the people who want to take them.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7258987, member: 6786252"] Hmmm.... now, there's a number of things about the Angry GM's rants. He's very defensive and, well, angry. Though, he does make a few good points. Mainly, money really does need to apply towards something related to the adventuring lifestyle for it to have any meaning in a game. The most obvious is equipment. Consumables, more expensive spells, maybe some magic items even if its not normally something you'd buy. After that, the Angry GM does talk about hirelings and strongholds. Call it what you want - a barony, or a church, whatever. The point is that you're building a PC version of a dungeon and minions to fill it. Not a lot of stories take place your dungeon being attacked, but it could be used in stories too. Also talks a bit about transportation, but that's pretty meaningless with spells. Even if you just hire someone to cast the spell for you. I think the thing that really gets me is that we have things like blacksmith kits and stuff.... and you can't really make anything with it but the most basic items that, after level 4, quickly lose their meaning and any relevance in the game. You have a whole host of mechanics that... just don't... well... do anything. Its a bit frustrating for the people who want to take them. [/QUOTE]
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