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Forget about the treasure and pricing system of 5E!
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<blockquote data-quote="lkwpeter" data-source="post: 7259385" data-attributes="member: 6804713"><p>I think, there is some misinterpretation of "the problem":</p><p></p><p>It's not that I am complaining about where and how to spend my money. Actually, this complaint was just the thread opener.</p><p></p><p><strong>Understanding the problem: </strong>I was quite surprised reading replies that stated that there wasn't a problem because <em>"you could use gold to hire different kind of groups for adventuring stuff like investigation or just for roleplay"</em> or <em>"there are homebrew systems that could give money a purpose"</em> (buying magic items is not intended by RAW). In both cases, people told me how they <em>dealt </em>with the problem and sold it as if there <em>were </em>no problem. It's like denying that there is a lack of infracstructure for blind people in urban areas with the answer that "blind people could buy themselves a guide dog". The problem is NOT not to have a guide dog. The problem is the lack of infrastructure. Unfortunately, this is something some people don't get.</p><p></p><p><strong>My thesis</strong> was that there is a huge mismatch between the income of adventurers (3.2 million gold) and the possibilities to spend it (trivial costs, etc.). Therefore, it's unnecessary that 5E provides dozens of tables to make the DM believe, he needs to be careful giving away treasure to the adventurers, although there is nothing to spend it on. To point this out: A DM could also reward his party with 10 million gold per encounter without spending a minute on thinking about it. It would have the same effect. The party wouldn't be able to spend most of it (besides those trivial adventuring costs). Of course, a DM can always implement some mechanics for "burning money" like Strongholds, Castles, etc. But this is already intervention and misses the point. And that leads me to the supposition that the system is broken, because it shouldn't rely on such intervention.</p></blockquote><p></p>
[QUOTE="lkwpeter, post: 7259385, member: 6804713"] I think, there is some misinterpretation of "the problem": It's not that I am complaining about where and how to spend my money. Actually, this complaint was just the thread opener. [B]Understanding the problem: [/B]I was quite surprised reading replies that stated that there wasn't a problem because [I]"you could use gold to hire different kind of groups for adventuring stuff like investigation or just for roleplay"[/I] or [I]"there are homebrew systems that could give money a purpose"[/I] (buying magic items is not intended by RAW). In both cases, people told me how they [I]dealt [/I]with the problem and sold it as if there [I]were [/I]no problem. It's like denying that there is a lack of infracstructure for blind people in urban areas with the answer that "blind people could buy themselves a guide dog". The problem is NOT not to have a guide dog. The problem is the lack of infrastructure. Unfortunately, this is something some people don't get. [B]My thesis[/B] was that there is a huge mismatch between the income of adventurers (3.2 million gold) and the possibilities to spend it (trivial costs, etc.). Therefore, it's unnecessary that 5E provides dozens of tables to make the DM believe, he needs to be careful giving away treasure to the adventurers, although there is nothing to spend it on. To point this out: A DM could also reward his party with 10 million gold per encounter without spending a minute on thinking about it. It would have the same effect. The party wouldn't be able to spend most of it (besides those trivial adventuring costs). Of course, a DM can always implement some mechanics for "burning money" like Strongholds, Castles, etc. But this is already intervention and misses the point. And that leads me to the supposition that the system is broken, because it shouldn't rely on such intervention. [/QUOTE]
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