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<blockquote data-quote="Kerrz" data-source="post: 2480103" data-attributes="member: 22914"><p>The group of warforged, prepared for a journey underwater, begin to walk down to the stony riverside in search of their friend. Weighed down by the iron portions of their bodies, the warforged have no trouble staying along the bottom of the river as they wade out under the watchful eye of the guards of Thaliost. From the looks on the faces of the guards and their portly captain, it is easy to discern that returning to the city would be extremely unwise.</p><p></p><p>Wading out further into the slow-flowing river, the warforged come across several long weed-beds as the riverbanks slope quickly towards the center. As their heads submerge below the river, the group of 'forged slowly become accustomed to the murky water and spread out in a search pattern as they partly swim, partly walk across the bottom of the river. Approaching the halfway point, the ground fell away sharply, and taller weeds began to block the way.</p><p></p><p>Carefully swimming across the bottom of the river, Tenor kicks something hard in passing, and it moves, as if struggling. Turning back and signalling the others, Tenor finds that North is curled up in the same ball he started in.</p><p></p><p>Pulling out his dagger and searching along the chain, Tenor finds a link unclosed. Prying at the link with all his might, and having North press his legs out, the two open the link enough to allow Tenor to slip the link out of its brothers, setting North gratefully free.</p><p></p><p>The group gathers around North, and Agarndas points towards the Karrnathi shore, leading the group in that direction with North and Tenor close behind. Shadow and Wander bring up the tail end.</p><p></p><p>Approaching another forest of seaweed, the group plows on through, kicking up sand and obscuring the trail behind them.</p><p></p><p>Out of the dust and the weeds, Shadow and Wander do not see two sets of rotten hands grab at them. The hands cling to them, and two dishevelled, pale remnants of humans grab tight to the tailing warforged as their companions are caught unawares as well.</p><p></p><p>North, Tenor and Agarndas turn, feeling an unusual flow of water come from behind them as they see dust and weeds kick up from the weed-bed, but do not see their companions.</p><p></p><p>Suddenly, a large chunk of wood and metal floats quickly by Tenor's left side, and he sees with horror that sweet Wander's head has taken a vacation from her body. Swimming back into the weed-bed, more cautiously now, the warforged arrive just in time to see Shadow's left leg torn off. Several of the plates of his chest are already missing -- the wooden parts floating towards the surface, the metal sinking to the bottom.</p><p></p><p>Two humanoid, waterlogged corpses drop the shattered warforged and turn towards their live prey. The Karrnathi welcome wagon has greeted the party.</p><p></p><p><span style="color: red">OOC: Initiative:</span></p><p><span style="color: red">Agarndas: 16+3=19</span></p><p><span style="color: red">Tenor: 10+3=13</span></p><p><span style="color: red">Zombies: 7-1=6</span></p><p><span style="color: red">North: 2+1=3</span></p><p><span style="color: red">[code]Map:</span></p><p><span style="color: red">W 1 A |</span></p><p> <span style="color: red">S T |</span></p><p><span style="color: red"> 2 N |</span></p><p><span style="color: red"></span></p><p><span style="color: red">1,2 = Zombies One Square = 5'</span></p><p><span style="color: red">A = Agarndas 50' to Shore</span></p><p><span style="color: red">N = North 20' to Zombies</span></p><p><span style="color: red">S = Shadow</span></p><p><span style="color: red">T = Tenor</span></p><p><span style="color: red">W = Wander</span></p><p><span style="color: red">| = Karrnathi Shore[/code]</span></p><p><span style="color: red"></span></p><p><span style="color: red">Edit: Note, I'll be doing the rolling, if you don't mind. So just write up your actions or possible actions in a post and I'll work out the combat turn on my own. Yes, Shadow and Wander are dead. Two critical hits. Those zombies with their natural twenties on slam attacks...</span></p></blockquote><p></p>
[QUOTE="Kerrz, post: 2480103, member: 22914"] The group of warforged, prepared for a journey underwater, begin to walk down to the stony riverside in search of their friend. Weighed down by the iron portions of their bodies, the warforged have no trouble staying along the bottom of the river as they wade out under the watchful eye of the guards of Thaliost. From the looks on the faces of the guards and their portly captain, it is easy to discern that returning to the city would be extremely unwise. Wading out further into the slow-flowing river, the warforged come across several long weed-beds as the riverbanks slope quickly towards the center. As their heads submerge below the river, the group of 'forged slowly become accustomed to the murky water and spread out in a search pattern as they partly swim, partly walk across the bottom of the river. Approaching the halfway point, the ground fell away sharply, and taller weeds began to block the way. Carefully swimming across the bottom of the river, Tenor kicks something hard in passing, and it moves, as if struggling. Turning back and signalling the others, Tenor finds that North is curled up in the same ball he started in. Pulling out his dagger and searching along the chain, Tenor finds a link unclosed. Prying at the link with all his might, and having North press his legs out, the two open the link enough to allow Tenor to slip the link out of its brothers, setting North gratefully free. The group gathers around North, and Agarndas points towards the Karrnathi shore, leading the group in that direction with North and Tenor close behind. Shadow and Wander bring up the tail end. Approaching another forest of seaweed, the group plows on through, kicking up sand and obscuring the trail behind them. Out of the dust and the weeds, Shadow and Wander do not see two sets of rotten hands grab at them. The hands cling to them, and two dishevelled, pale remnants of humans grab tight to the tailing warforged as their companions are caught unawares as well. North, Tenor and Agarndas turn, feeling an unusual flow of water come from behind them as they see dust and weeds kick up from the weed-bed, but do not see their companions. Suddenly, a large chunk of wood and metal floats quickly by Tenor's left side, and he sees with horror that sweet Wander's head has taken a vacation from her body. Swimming back into the weed-bed, more cautiously now, the warforged arrive just in time to see Shadow's left leg torn off. Several of the plates of his chest are already missing -- the wooden parts floating towards the surface, the metal sinking to the bottom. Two humanoid, waterlogged corpses drop the shattered warforged and turn towards their live prey. The Karrnathi welcome wagon has greeted the party. [color=red]OOC: Initiative: Agarndas: 16+3=19 Tenor: 10+3=13 Zombies: 7-1=6 North: 2+1=3 [code]Map: W 1 A | S T | 2 N | 1,2 = Zombies One Square = 5' A = Agarndas 50' to Shore N = North 20' to Zombies S = Shadow T = Tenor W = Wander | = Karrnathi Shore[/code] Edit: Note, I'll be doing the rolling, if you don't mind. So just write up your actions or possible actions in a post and I'll work out the combat turn on my own. Yes, Shadow and Wander are dead. Two critical hits. Those zombies with their natural twenties on slam attacks...[/color] [/QUOTE]
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