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<blockquote data-quote="dazzlerdal" data-source="post: 7421516" data-attributes="member: 6695391"><p>I have the base outline of Mulhorand available.</p><p></p><p><a href="https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/mulhorand/" target="_blank">https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/mulhorand/</a></p><p></p><p>I've tried to expand somewhat on the history and distinguish it from real world Egypt. </p><p></p><p>The animal headed gods are now depicted as such because of the rise of beast cults during the second empire. The title of Pharaoh comes from the Imaskari title of Empheroar (meaning Lord Artificer), the gods have the same names but their history is based wholly on events within Faerun. </p><p></p><p>I've attempted to set up a governing dynamic in Mulhorand whereby the Pharaoh is the ultimate power and the Church of Horus-Re administers to the central government. Beneath the Pharaoh are the Divine Precepts who are the titular heads of each church (the Pharaoh is the Divine Precept of the Church of Horus-Re so is the most powerful man in Mulhorand) and each Church has an area of responsibility in central government. Beneath the Divine Precepts are the regional governors, known as Precepts, who implement policy within the regions.</p><p></p><p>Mulhorand has a standing army, known as the Legions of Dawn, each of which is recruited and maintained by the Church of Anhur, but each legion is often commanded by those loyal to the Church of Horus Re. The Precepts have a militia known as the Pehtemi (Shields of the People) who act as local police forces and internal patrolmen.</p><p></p><p></p><p>Just need to work on the specifics for now.</p></blockquote><p></p>
[QUOTE="dazzlerdal, post: 7421516, member: 6695391"] I have the base outline of Mulhorand available. [url]https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/mulhorand/[/url] I've tried to expand somewhat on the history and distinguish it from real world Egypt. The animal headed gods are now depicted as such because of the rise of beast cults during the second empire. The title of Pharaoh comes from the Imaskari title of Empheroar (meaning Lord Artificer), the gods have the same names but their history is based wholly on events within Faerun. I've attempted to set up a governing dynamic in Mulhorand whereby the Pharaoh is the ultimate power and the Church of Horus-Re administers to the central government. Beneath the Pharaoh are the Divine Precepts who are the titular heads of each church (the Pharaoh is the Divine Precept of the Church of Horus-Re so is the most powerful man in Mulhorand) and each Church has an area of responsibility in central government. Beneath the Divine Precepts are the regional governors, known as Precepts, who implement policy within the regions. Mulhorand has a standing army, known as the Legions of Dawn, each of which is recruited and maintained by the Church of Anhur, but each legion is often commanded by those loyal to the Church of Horus Re. The Precepts have a militia known as the Pehtemi (Shields of the People) who act as local police forces and internal patrolmen. Just need to work on the specifics for now. [/QUOTE]
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