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Forgotten Realms Campaign NEW (UPDATED 7/17/06)
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<blockquote data-quote="Ranger5" data-source="post: 2865262" data-attributes="member: 17981"><p><strong>Red Hand of Doom - Part 1 (continued)</strong></p><p></p><p>Vraath Keep.</p><p></p><p>Even in ruins, the keep was still impressive. The sad history of the keep was lost to the companions as none has the knowledge or lore to recall it. Yet some of it could be pieced together from the remains of the keeps' walls and the damage inflicted upon them.</p><p></p><p>There were large chunks of the walls smashed in by some kind of large projectile, probably the large boulders that could be seen embedded in the ground in the inner courtyard of the keep. Also huge humanoid skeletons lay about the keep inside and out of the walls.</p><p></p><p>The companions saw no signs of occupation within the keeps walls but since most of the keep was still somewhat intact any occupants could be out of sight. Tala did find recent tracks of hobgoblins, goblins, and largish quadrapedal crreatures, possibly wolves.</p><p></p><p>Making their way across the courtyard towards the main building, they came to a door, closed but unlocked. Bursting through the door, they found two slumbering hobgoblins, two more relaxing, and a just waking minotaur. The two awake hobgoblins and the minotaur roared in challenge waking the other two hobgoblins. Battle was joined.</p><p></p><p>The first few moments of combat seemed to go in the companions favor as they quickly dispatched the minotaur and a hobgoblin. But then the far door of the room opened and out stepped a bugbear.</p><p></p><p>And instead of howling in rage and brandishing a weapon, this bugbear spoke harsh words in the language of magic and unleashed a bolt of lightning that injured several of the companions caught in its blast.</p><p></p><p>The battle moved outside of the room into the courtyard and things went from bad to worse. Tala had been struck blind by the sorcerer and Grull had been charmed into protecting the sorcerer. And if that wasn't all, the monsters were joined by three goblins and their worg mounts and a manticore. And if the situation could not get any worse, Barros was also struck blind by the bugbear sorcerer.</p><p></p><p>Eventually, the companions did win the battle. The killed all the goblins and hobgoblins and drove the manticore away. Finally, the bugbear sorcerer was killed.</p><p></p><p>Assessing their wounds and healing what they could, they decided to secure the keep and spend the rest of the day searching it and then spend the night there. Their searches proved to be fruitful as they discovered that the bugbear was indeed the Wyrmlord Koth, the hobgoblin cleric had told them about two days ago. They also found a map that detailed the Red Hand's plan for conquest of Elsir Vale as well as copious notes about the other Wyrmlords and the High Wyrmlord Azarr Kul. They surmised this was the "AK" that had sent Dae Shar to kill them for Skullshank. Another interesting note was about the Wrymlord Saarvith being sent to the ruins of Rhest on some secret task. Their search also turned some very powerful magic items including a Staff of Life.</p><p></p><p>The next day dawned and Barros was able to remove the blindness inflicted on himself and Tala. With the information they found, it seemed as if a large army was massing at Cinder Hill north of Skull Gorge Bridge. If that was the case, then perhaps if they secured the bridge they might be able to delay the Red Hand. But they had to make sure first about the army. And they still needed to look in on Warklegnaw.</p><p></p><p>So with that, on the 4th of Kythorn, the companions headed north again through the Witchwood.</p><p></p><p>(To be continuned next post...)</p></blockquote><p></p>
[QUOTE="Ranger5, post: 2865262, member: 17981"] [b]Red Hand of Doom - Part 1 (continued)[/b] Vraath Keep. Even in ruins, the keep was still impressive. The sad history of the keep was lost to the companions as none has the knowledge or lore to recall it. Yet some of it could be pieced together from the remains of the keeps' walls and the damage inflicted upon them. There were large chunks of the walls smashed in by some kind of large projectile, probably the large boulders that could be seen embedded in the ground in the inner courtyard of the keep. Also huge humanoid skeletons lay about the keep inside and out of the walls. The companions saw no signs of occupation within the keeps walls but since most of the keep was still somewhat intact any occupants could be out of sight. Tala did find recent tracks of hobgoblins, goblins, and largish quadrapedal crreatures, possibly wolves. Making their way across the courtyard towards the main building, they came to a door, closed but unlocked. Bursting through the door, they found two slumbering hobgoblins, two more relaxing, and a just waking minotaur. The two awake hobgoblins and the minotaur roared in challenge waking the other two hobgoblins. Battle was joined. The first few moments of combat seemed to go in the companions favor as they quickly dispatched the minotaur and a hobgoblin. But then the far door of the room opened and out stepped a bugbear. And instead of howling in rage and brandishing a weapon, this bugbear spoke harsh words in the language of magic and unleashed a bolt of lightning that injured several of the companions caught in its blast. The battle moved outside of the room into the courtyard and things went from bad to worse. Tala had been struck blind by the sorcerer and Grull had been charmed into protecting the sorcerer. And if that wasn't all, the monsters were joined by three goblins and their worg mounts and a manticore. And if the situation could not get any worse, Barros was also struck blind by the bugbear sorcerer. Eventually, the companions did win the battle. The killed all the goblins and hobgoblins and drove the manticore away. Finally, the bugbear sorcerer was killed. Assessing their wounds and healing what they could, they decided to secure the keep and spend the rest of the day searching it and then spend the night there. Their searches proved to be fruitful as they discovered that the bugbear was indeed the Wyrmlord Koth, the hobgoblin cleric had told them about two days ago. They also found a map that detailed the Red Hand's plan for conquest of Elsir Vale as well as copious notes about the other Wyrmlords and the High Wyrmlord Azarr Kul. They surmised this was the "AK" that had sent Dae Shar to kill them for Skullshank. Another interesting note was about the Wrymlord Saarvith being sent to the ruins of Rhest on some secret task. Their search also turned some very powerful magic items including a Staff of Life. The next day dawned and Barros was able to remove the blindness inflicted on himself and Tala. With the information they found, it seemed as if a large army was massing at Cinder Hill north of Skull Gorge Bridge. If that was the case, then perhaps if they secured the bridge they might be able to delay the Red Hand. But they had to make sure first about the army. And they still needed to look in on Warklegnaw. So with that, on the 4th of Kythorn, the companions headed north again through the Witchwood. (To be continuned next post...) [/QUOTE]
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