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Forgotten Realms Campaign NEW (UPDATED 7/17/06)
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<blockquote data-quote="Ranger5" data-source="post: 2868275" data-attributes="member: 17981"><p><strong>Red Hand of Doom - Part 1 (continued)</strong></p><p></p><p>The journey north only took a few hours to reach where Jorr had indicated his friend, Warklegnaw the giant, would be. The companions took the trail off the Dawn Way that lead to the giant's lair. Just as they caught site of a large hulking figure sitting in front of a burning pit and turning a large dire boar on a spit over it, they noticed a flash of movement within the trees on either side of the trail. A moment later goblin worg riders burst from the trees heading for the giant, bows drawm. The companions immediately leapt into the fray.</p><p></p><p>The battle proved fast a furious with the companions taking out most of the goblins and their mounts. Even the venerable giant got in a shot on one of the goblins and flattened it in one blow, proving he still was a giant to contend with depsite his age. The giant then shouted a warning to the companions. Event though they had fought against the goblins, Warklegnaw was naturally suspicious and a bit crotchety.</p><p></p><p>Tala approached and identified herself as Jorr's daughter. Warklegnaw sensed the truth of her words and immediately welcomed the companions to share his meal. The could see the giant was very old and nearly at the end of his life. During the meal the companions related all that they had seen and learned about the Red Hand and asked if the giant knew anything more. He admitted that he had seen the signs of goblins and hobgoblins in the woods but since they had not bothered him before he had not done anything about it. The companions related to him that they thought there might be an army massing at Cinder Hill and that it might come sweeping down the Dawn Way towards Drellin's Ferry and beyond. If that happened, he might be in danger himself.</p><p></p><p>Warklegnaw did not seem to mind though. He knew he was dying anyway and did not leave when his tribe was nearly slaughtered a hundred years ago so nor would he leave now. The companions then asked if there was anyway he could help if was going to stay. Warklegnaw's heart just wasn't in for anymore battles though. The companions understood and as a token of respect they decided to give the giant a huge magical gauntlet they found in the treasurary of Vraath Keep. At this, the giant's old eyes shone with a renewd vigor. The gauntlet had been his father's who had died in the attack on Vraath Keep many years ago. He thanked the companions for their generosity and said that perhaps he could go into the mountains and see if any of his tribe would help with horde. The companions thanked him and then left for Skull Gorge Bridge.</p><p></p><p>They arrived at the bridge near midday and found it to be heavily guarded. They could see at least 9 or 10 hobgoblins, 2 hellhounds, and a small green dragon guarding the bridge. A bit awed by the prospect of the dragon, the companions decided to pull back into the woods to camp and discuss tactics. The next morning, after preparing spells, they moved into position about 60 feet from the bridge hidden in the trees. Before them lay open ground before the bridge crossed the deep gorge.</p><p></p><p>With surprise, they companions opened with a volley of arrows and spells. Charrok was most effective nearly wiping out the hobgoblins on the other side of the bridge with a single fireball. At that battle was joined. The companions fought fiercely with the remaining hobgoblins, hellhounds, and of course the dragon.</p><p></p><p>After an intense battle, the companions eventually won out and the bridge was secured. However, there was still the possibility of an army coming down from Cinder Hill heading for Drellin's Ferry. And if that were true, Skull Gorge Bridge would be used to move the army. But if the bridge were taken out, then the army may be stopped or perhaps slowed in their advance. The companions set about looking for a way to bring down the bridge if need be. After about an hour, they found a weak spot that if damaged correctly would bring the old bridge down.</p><p></p><p>Since it was still the morning of the 5th of Kythorn, the companions decided to check out Cinder Hill since it was but a few miles north of the bridge and to put to rest the rumors of the army.</p><p></p><p>What awaited them shook them to their core. "An army of hobgoblins and other monsters" was putting it lightly when compared to what lay before them surrounding the small rise that is Cinder Hill. From their vantage point a mere half mile distant from Cinder Hill, thousands of goblinoids, giants, and other monstrous beasts, including a red dragon, were organized about the hill into regiments that formed a horde that could most likely crush any village that lay before it. It was at that moment, the companions knew Drellin's Ferry was doomed, their only hope was retreat. And that would require time. So with heavy hearts, the companions made their way back to the bridge, and using the clerical powers of Barros, tore the bridge asunder causing the ancient dwarven stones to fall into the 150 foot gorge. This would buy the townsfolk of Drellin's Ferry at least 2-3 more days as the horde would have to make its way around Skull Gorge.</p><p></p><p>They then made all haste back to Drellin's Ferry.</p><p></p><p>On the 7th of Kythorn they arrived back in the village and immediately informed Speaker Wiston of what they had seen. Shaken by the news, he thanked the companions and called for the village council to convene. After two days of deliberation and two attacks be roving bands that were ahead of the horde, the decision to evacuate was made. The villagers would head east along the Dawn Way, alerting the villages on the way, while heading for Brindol, the nearest walled city with any chance of turning back the onslaught of the horde.</p><p></p><p>So on the 10th of Kythorn, the village of Drellin's Ferry was evacuated, the rope ferry destroyed. The companions discussed their next steps. The could strike at the horde using hit-and-run tactics or they could head north to Rhest. They knew that the Wrymlord Saarvith was there in the ruins on some secret project. Perhaps they could learn what that was and stop it if necessary. So with heavy hearts the companions left the deserted village of Drellin's Ferry, Tala's home, and headed north to the Blackfens and the ruined city of Rhest.</p><p></p><p>(To be continuned next post with Part 2 of the Red Hand of Doom)</p></blockquote><p></p>
[QUOTE="Ranger5, post: 2868275, member: 17981"] [b]Red Hand of Doom - Part 1 (continued)[/b] The journey north only took a few hours to reach where Jorr had indicated his friend, Warklegnaw the giant, would be. The companions took the trail off the Dawn Way that lead to the giant's lair. Just as they caught site of a large hulking figure sitting in front of a burning pit and turning a large dire boar on a spit over it, they noticed a flash of movement within the trees on either side of the trail. A moment later goblin worg riders burst from the trees heading for the giant, bows drawm. The companions immediately leapt into the fray. The battle proved fast a furious with the companions taking out most of the goblins and their mounts. Even the venerable giant got in a shot on one of the goblins and flattened it in one blow, proving he still was a giant to contend with depsite his age. The giant then shouted a warning to the companions. Event though they had fought against the goblins, Warklegnaw was naturally suspicious and a bit crotchety. Tala approached and identified herself as Jorr's daughter. Warklegnaw sensed the truth of her words and immediately welcomed the companions to share his meal. The could see the giant was very old and nearly at the end of his life. During the meal the companions related all that they had seen and learned about the Red Hand and asked if the giant knew anything more. He admitted that he had seen the signs of goblins and hobgoblins in the woods but since they had not bothered him before he had not done anything about it. The companions related to him that they thought there might be an army massing at Cinder Hill and that it might come sweeping down the Dawn Way towards Drellin's Ferry and beyond. If that happened, he might be in danger himself. Warklegnaw did not seem to mind though. He knew he was dying anyway and did not leave when his tribe was nearly slaughtered a hundred years ago so nor would he leave now. The companions then asked if there was anyway he could help if was going to stay. Warklegnaw's heart just wasn't in for anymore battles though. The companions understood and as a token of respect they decided to give the giant a huge magical gauntlet they found in the treasurary of Vraath Keep. At this, the giant's old eyes shone with a renewd vigor. The gauntlet had been his father's who had died in the attack on Vraath Keep many years ago. He thanked the companions for their generosity and said that perhaps he could go into the mountains and see if any of his tribe would help with horde. The companions thanked him and then left for Skull Gorge Bridge. They arrived at the bridge near midday and found it to be heavily guarded. They could see at least 9 or 10 hobgoblins, 2 hellhounds, and a small green dragon guarding the bridge. A bit awed by the prospect of the dragon, the companions decided to pull back into the woods to camp and discuss tactics. The next morning, after preparing spells, they moved into position about 60 feet from the bridge hidden in the trees. Before them lay open ground before the bridge crossed the deep gorge. With surprise, they companions opened with a volley of arrows and spells. Charrok was most effective nearly wiping out the hobgoblins on the other side of the bridge with a single fireball. At that battle was joined. The companions fought fiercely with the remaining hobgoblins, hellhounds, and of course the dragon. After an intense battle, the companions eventually won out and the bridge was secured. However, there was still the possibility of an army coming down from Cinder Hill heading for Drellin's Ferry. And if that were true, Skull Gorge Bridge would be used to move the army. But if the bridge were taken out, then the army may be stopped or perhaps slowed in their advance. The companions set about looking for a way to bring down the bridge if need be. After about an hour, they found a weak spot that if damaged correctly would bring the old bridge down. Since it was still the morning of the 5th of Kythorn, the companions decided to check out Cinder Hill since it was but a few miles north of the bridge and to put to rest the rumors of the army. What awaited them shook them to their core. "An army of hobgoblins and other monsters" was putting it lightly when compared to what lay before them surrounding the small rise that is Cinder Hill. From their vantage point a mere half mile distant from Cinder Hill, thousands of goblinoids, giants, and other monstrous beasts, including a red dragon, were organized about the hill into regiments that formed a horde that could most likely crush any village that lay before it. It was at that moment, the companions knew Drellin's Ferry was doomed, their only hope was retreat. And that would require time. So with heavy hearts, the companions made their way back to the bridge, and using the clerical powers of Barros, tore the bridge asunder causing the ancient dwarven stones to fall into the 150 foot gorge. This would buy the townsfolk of Drellin's Ferry at least 2-3 more days as the horde would have to make its way around Skull Gorge. They then made all haste back to Drellin's Ferry. On the 7th of Kythorn they arrived back in the village and immediately informed Speaker Wiston of what they had seen. Shaken by the news, he thanked the companions and called for the village council to convene. After two days of deliberation and two attacks be roving bands that were ahead of the horde, the decision to evacuate was made. The villagers would head east along the Dawn Way, alerting the villages on the way, while heading for Brindol, the nearest walled city with any chance of turning back the onslaught of the horde. So on the 10th of Kythorn, the village of Drellin's Ferry was evacuated, the rope ferry destroyed. The companions discussed their next steps. The could strike at the horde using hit-and-run tactics or they could head north to Rhest. They knew that the Wrymlord Saarvith was there in the ruins on some secret project. Perhaps they could learn what that was and stop it if necessary. So with heavy hearts the companions left the deserted village of Drellin's Ferry, Tala's home, and headed north to the Blackfens and the ruined city of Rhest. (To be continuned next post with Part 2 of the Red Hand of Doom) [/QUOTE]
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