Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Forgotten Realms conversions from DRAGON
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 313113" data-attributes="member: 1241"><p><strong>THYLACINE</strong></p><p></p><p><strong>THYLACINE</strong></p><p>Large Magical Beast</p><p>Hit Dice: 4d10+12 (34 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 40 ft</p><p>AC: 15 (-1 size, +3 Dex, +3 natural)</p><p>Attacks: 2 claws +10 melee, bite +5 melee</p><p>Damage: Claw 1d4+7, bite 2d4+3</p><p>Face/Reach: 5 ft by 10 ft/5 ft</p><p>Special Attacks: Pounce, improved grab, rake 1d4+3, change self</p><p>Special Qualities: Immunities, darkvision 120 ft, low-light vision, scent</p><p>Saves: Fort +7, Ref +4, Will +3</p><p>Abilities: Str 24, Dex 16, Con 17, Int 10, Wis 14, Cha 13</p><p>Skills: Balance +13, Hide +13, Jump +16, Listen +10, Move Silently +12, Spot +10</p><p>Feats: Alertness, Track</p><p></p><p>Climate/Terrain: Any mountains, hills, and forest</p><p>Organization: Solitary or pack (10-40)</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 5-8 HD (Large); 9-12 HD (Huge)</p><p></p><p>The thylacine is a fearless feline predator that hunts humans and other humanoids. This solitary hunter is fearless and bold by nature, but as patient and intelligent as a human and skillfully cunning. This beast is also known as the jumping tiger, or the mantiger for its illusion ability.</p><p> The thylacine inhabits rocky areas and deep wooded country, where it stakes out its territory, a roughly circular region about 30 miles in diameter. It has no specific lair but favors certain rest spots such as rock ledges and small concealed caverns, or somewhat less preferably, tangled thickets and ruins. Thylacines are intelligent enough to conceal the remains of its prey, and scatter treasure on trails to serve as bait. They sometimes make alliances with other intelligent feline monsters, such as weretigers and sphinxes, but they detest creatures with canine or lupine forms.</p><p> A thylacine appears as a normal tiger, but is a smudgy, smoky-gray in color, with its coat varying slightly in uneven patches. Its black eyes allow it to see very well in all lighting conditions. Careful thylacines have a lifespan of 70 years, though violent death takes most of them long before that. Thylacine fur is prized for its value in making camouflaged coats.</p><p> Thylacines are always solitary except during mating season, where they will gather in large packs. This only occurs once about every dozen years, but lasts for months. They move en masse to isolated regions, hunting everything they see and howling loudly all the while. When the young are born and reared, the pack breaks up.</p><p></p><p>COMBAT</p><p>This clever hunter avoids large groups, preferring to pick targets off one by one, or attacking small, weak groups. The thylacine favors its pounce attack to bite and rend, and it is intelligent enough to recognize spellcasters and potential magic items or spell components for what they are on sight, targeting them first. It knows about all natural traps and concealment in its hunting territory, and makes full use of them against opponents.</p><p> A lybbarde can jump up to 50 feet away (or a running leap or 60 feet), and up to 20 feet in the air. Its pounce is nearly silent, taking the advantage of attacking by surprise, and it lands effortlessly safe.</p><p> Pounce (Ex): If a thylacine leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p> Improved Grab (Ex): To use this ability, the thylacine must hit with both claw attacks. If it gets a hold, it can rake.</p><p> Rake (Ex): A thylacine that gets a hold can make two rake attacks (+10 melee) with its hind legs for 1d4+3 damage each. If the thylacine pounces on an opponent, it can also rake.</p><p> Change Self (Sp): One out of five thylacines has the ability to make itself appear as a humanoid once per day. This illusion lasts for 1-3 rounds and is usually only used to escape pursuit or approach prey.</p><p> Immunities (Ex): A thylacine is immune to all mind-influencing spells and effects, and cannot be mentally sensed or magically summoned.</p><p> Skills: Thylacines receive a +4 racial bonus to Balance, Hide, Jump, and Move Silently checks. *In rocky or wooded areas, the Hide bonus increases to +8.</p><p></p><p>The thylacine first appeared in DRAGON Magazine #139 (November 1988, Ed Greenwood). It later appeared in Forgotten Realms Monstrous Compendium MC3 (1989).</p></blockquote><p></p>
[QUOTE="BOZ, post: 313113, member: 1241"] [b]THYLACINE[/b] [b]THYLACINE[/b] Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +3 (Dex) Speed: 40 ft AC: 15 (-1 size, +3 Dex, +3 natural) Attacks: 2 claws +10 melee, bite +5 melee Damage: Claw 1d4+7, bite 2d4+3 Face/Reach: 5 ft by 10 ft/5 ft Special Attacks: Pounce, improved grab, rake 1d4+3, change self Special Qualities: Immunities, darkvision 120 ft, low-light vision, scent Saves: Fort +7, Ref +4, Will +3 Abilities: Str 24, Dex 16, Con 17, Int 10, Wis 14, Cha 13 Skills: Balance +13, Hide +13, Jump +16, Listen +10, Move Silently +12, Spot +10 Feats: Alertness, Track Climate/Terrain: Any mountains, hills, and forest Organization: Solitary or pack (10-40) Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: 5-8 HD (Large); 9-12 HD (Huge) The thylacine is a fearless feline predator that hunts humans and other humanoids. This solitary hunter is fearless and bold by nature, but as patient and intelligent as a human and skillfully cunning. This beast is also known as the jumping tiger, or the mantiger for its illusion ability. The thylacine inhabits rocky areas and deep wooded country, where it stakes out its territory, a roughly circular region about 30 miles in diameter. It has no specific lair but favors certain rest spots such as rock ledges and small concealed caverns, or somewhat less preferably, tangled thickets and ruins. Thylacines are intelligent enough to conceal the remains of its prey, and scatter treasure on trails to serve as bait. They sometimes make alliances with other intelligent feline monsters, such as weretigers and sphinxes, but they detest creatures with canine or lupine forms. A thylacine appears as a normal tiger, but is a smudgy, smoky-gray in color, with its coat varying slightly in uneven patches. Its black eyes allow it to see very well in all lighting conditions. Careful thylacines have a lifespan of 70 years, though violent death takes most of them long before that. Thylacine fur is prized for its value in making camouflaged coats. Thylacines are always solitary except during mating season, where they will gather in large packs. This only occurs once about every dozen years, but lasts for months. They move en masse to isolated regions, hunting everything they see and howling loudly all the while. When the young are born and reared, the pack breaks up. COMBAT This clever hunter avoids large groups, preferring to pick targets off one by one, or attacking small, weak groups. The thylacine favors its pounce attack to bite and rend, and it is intelligent enough to recognize spellcasters and potential magic items or spell components for what they are on sight, targeting them first. It knows about all natural traps and concealment in its hunting territory, and makes full use of them against opponents. A lybbarde can jump up to 50 feet away (or a running leap or 60 feet), and up to 20 feet in the air. Its pounce is nearly silent, taking the advantage of attacking by surprise, and it lands effortlessly safe. Pounce (Ex): If a thylacine leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the thylacine must hit with both claw attacks. If it gets a hold, it can rake. Rake (Ex): A thylacine that gets a hold can make two rake attacks (+10 melee) with its hind legs for 1d4+3 damage each. If the thylacine pounces on an opponent, it can also rake. Change Self (Sp): One out of five thylacines has the ability to make itself appear as a humanoid once per day. This illusion lasts for 1-3 rounds and is usually only used to escape pursuit or approach prey. Immunities (Ex): A thylacine is immune to all mind-influencing spells and effects, and cannot be mentally sensed or magically summoned. Skills: Thylacines receive a +4 racial bonus to Balance, Hide, Jump, and Move Silently checks. *In rocky or wooded areas, the Hide bonus increases to +8. The thylacine first appeared in DRAGON Magazine #139 (November 1988, Ed Greenwood). It later appeared in Forgotten Realms Monstrous Compendium MC3 (1989). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Forgotten Realms conversions from DRAGON
Top