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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="I'm A Banana" data-source="post: 6789763" data-attributes="member: 2067"><p>The FR stories and heroes seem to point that in FR (like in most heroic fantasy), Evil is not as valid as Good. Lolth-worshiping Drow and Tiamat-worshiping cultists and Elemental-worshiping cultists and the like are the bad guys you fight, not your potential allies. </p><p></p><p></p><p>Right, and that's incompatible with D&D alignment and heroic fantasy in general. There's no motive to be heroic in this world, no motive to do good over evil, no motive to fight against Tiamat or Elemental Evil or Lolth. They're all fine. It's the <em>dragonborn</em> that need slaying. Apparently. </p><p></p><p></p><p>If it's making good people suffer, it's evil, by D&D's standard. Otherwise that villain who tortures all orphans equally to make a serum from their wailing tears that will prolong his life so that he can finish a great castle is just an impartial agent ensuring that his castle is built, too. FR, like D&D in general, doesn't seem cool with that. </p><p></p><p></p><p>My impression was that Torilian religions that were not Faerunian were worshiping the same gods, just under different names/styles (not unlike certain ancient polytheisms who were like, "Yeah, Helios and Horus are the same thing, right? That big glowing disc that lights up the sky?")</p><p></p><p></p><p>That distinction is irrelevant, though. Whatever you want to call it, it's still something that the game cares about your character having, and that FR cares about your character having. Evil is for antagonists, Good is for Protagonists (the Factions in AL bear this out). </p><p></p><p>But the Wall doesn't care about what alignment you are. You can be a Good person and be Walled just fine. The Wall trumps alignment. It matters more. That makes alignment extremely unimportant, just as Valhalla would. Nothing in the world cares if you help orphans unless you do it in the name of some deity, and if you kill orphans in the name of your deity, it's the same as if you save them. </p><p></p><p>That doesn't produce heroes that Do The Right Thing, that produces protagonists that care more about "faith" than about what is Good, and that produces some protagonists that would seem monstrous to D&D players. A world where <a href="https://en.wikipedia.org/wiki/Tom%C3%A1s_de_Torquemada" target="_blank">Torquemada</a> is a figure the PC's should be welcomed to play as is a world that can't use D&D alignments as FR does.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6789763, member: 2067"] The FR stories and heroes seem to point that in FR (like in most heroic fantasy), Evil is not as valid as Good. Lolth-worshiping Drow and Tiamat-worshiping cultists and Elemental-worshiping cultists and the like are the bad guys you fight, not your potential allies. Right, and that's incompatible with D&D alignment and heroic fantasy in general. There's no motive to be heroic in this world, no motive to do good over evil, no motive to fight against Tiamat or Elemental Evil or Lolth. They're all fine. It's the [I]dragonborn[/I] that need slaying. Apparently. If it's making good people suffer, it's evil, by D&D's standard. Otherwise that villain who tortures all orphans equally to make a serum from their wailing tears that will prolong his life so that he can finish a great castle is just an impartial agent ensuring that his castle is built, too. FR, like D&D in general, doesn't seem cool with that. My impression was that Torilian religions that were not Faerunian were worshiping the same gods, just under different names/styles (not unlike certain ancient polytheisms who were like, "Yeah, Helios and Horus are the same thing, right? That big glowing disc that lights up the sky?") That distinction is irrelevant, though. Whatever you want to call it, it's still something that the game cares about your character having, and that FR cares about your character having. Evil is for antagonists, Good is for Protagonists (the Factions in AL bear this out). But the Wall doesn't care about what alignment you are. You can be a Good person and be Walled just fine. The Wall trumps alignment. It matters more. That makes alignment extremely unimportant, just as Valhalla would. Nothing in the world cares if you help orphans unless you do it in the name of some deity, and if you kill orphans in the name of your deity, it's the same as if you save them. That doesn't produce heroes that Do The Right Thing, that produces protagonists that care more about "faith" than about what is Good, and that produces some protagonists that would seem monstrous to D&D players. A world where [URL="https://en.wikipedia.org/wiki/Tom%C3%A1s_de_Torquemada"]Torquemada[/URL] is a figure the PC's should be welcomed to play as is a world that can't use D&D alignments as FR does. [/QUOTE]
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