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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="MonsterEnvy" data-source="post: 6789926" data-attributes="member: 6706188"><p>Here is the problem I think I am a banana is having. </p><p></p><p>He thinks the worlds of D&D like the Realms or Greyhawk are good places that have evil in them. That is not the case. They are neutral places that favor nothing. Good and Evil just both appear in it and come into conflict. In greyhawk evil controls half the map even. </p><p></p><p>You think that because that good people suffer even though evil and neutral people suffer as well it is unfair. In actuality it is fair, to let good people off would be biased for good. </p><p></p><p>Not one of the gods of the dead has been good. Jergal simply did not care what happened with the faithless and false souls and left them to wonder, where they would eventually be taken by fiends. Myrkul was evil and tormented the souls and put the fear of death into the mortal world promising torment to any in his realm (Even sending avatars to funreals once in a while just to terrify people and remind them that he would collect them eventually as well), eventually building a wall of the souls that were his to with as he pleased. When Cryic became god of the dead he was just as bad as Myrkul and continued to put the fear of death into mortals. When Kelemvor took the spot he decided to get rid of the fear of death that Myrkul and Cyric had created and make death not seem like a bad thing and to reward the brave. However this backfired with his priests spreading his doctrine brave and heroic mortals lost their fear of death, resulting in many of them dying for the simple reason they had learned that Kelemvor would reward them. Even if they worshiped no gods who would accept them throwing their lives away they would still did so knowing Kelemvor would reward them. Kelemvor changed his stance quickly knowing he had to put fear of death back into the brave and noble or else eventually only the cowardly and unworthy would be left to run the world. This system also drained his fellow gods of worshipers. Kelemvor decided to make the fugue a place were the unclaimed would not find punishment, but neither would they find joy just people with similar outlooks. The false would be punished depending on how badly they had betrayed their god and the faithless would end in the wall. </p><p></p><p>As Kelemvor said "No one should love death, death should never be preferable to life."</p></blockquote><p></p>
[QUOTE="MonsterEnvy, post: 6789926, member: 6706188"] Here is the problem I think I am a banana is having. He thinks the worlds of D&D like the Realms or Greyhawk are good places that have evil in them. That is not the case. They are neutral places that favor nothing. Good and Evil just both appear in it and come into conflict. In greyhawk evil controls half the map even. You think that because that good people suffer even though evil and neutral people suffer as well it is unfair. In actuality it is fair, to let good people off would be biased for good. Not one of the gods of the dead has been good. Jergal simply did not care what happened with the faithless and false souls and left them to wonder, where they would eventually be taken by fiends. Myrkul was evil and tormented the souls and put the fear of death into the mortal world promising torment to any in his realm (Even sending avatars to funreals once in a while just to terrify people and remind them that he would collect them eventually as well), eventually building a wall of the souls that were his to with as he pleased. When Cryic became god of the dead he was just as bad as Myrkul and continued to put the fear of death into mortals. When Kelemvor took the spot he decided to get rid of the fear of death that Myrkul and Cyric had created and make death not seem like a bad thing and to reward the brave. However this backfired with his priests spreading his doctrine brave and heroic mortals lost their fear of death, resulting in many of them dying for the simple reason they had learned that Kelemvor would reward them. Even if they worshiped no gods who would accept them throwing their lives away they would still did so knowing Kelemvor would reward them. Kelemvor changed his stance quickly knowing he had to put fear of death back into the brave and noble or else eventually only the cowardly and unworthy would be left to run the world. This system also drained his fellow gods of worshipers. Kelemvor decided to make the fugue a place were the unclaimed would not find punishment, but neither would they find joy just people with similar outlooks. The false would be punished depending on how badly they had betrayed their god and the faithless would end in the wall. As Kelemvor said "No one should love death, death should never be preferable to life." [/QUOTE]
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