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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Ilbranteloth" data-source="post: 6792635" data-attributes="member: 6778044"><p>Very interesting. And a perfect example of how I handle 'canon.' There are a great many contradictions and such among the different sources (novels, sourcebooks, games, etc.). In terms of their 'in-game' use, they are all stories that are valid as news and such, but the actual facts may or may not be the same. According to written canon, the only way to enter the Fugue plain is the soul of somebody who died, or through a portal from Hell or the Abyss. This contradicts that, but that works fine since the mortal Realmsfolk really don't (and largely can't) know.</p><p></p><p>I liken them to news reports from different channels, or a better description would be eyewitness accounts from different people, which can vary widely and may be colored by hidden agendas, etc.</p><p></p><p>Just to be fair - NEVERWINTER NIGHTS 2 POSSIBLE SPOILER ALERT</p><p></p><p>But the idea of continuing crusades from within the planes, plus Kelemvor indicating that the Wall is essential to the order of the universe is very interesting. Although I'm sure some will point out that by this lore Myrkul created the wall, that occurred before Ao tied the Gods power directly to their followers, so that changed the nature of how the afterlife worked and the nature of the faithless.</p><p></p><p>Also note that the description in Faiths and Avatars says that 'those that firmly deny any faith' not just somebody who doesn't practice a faith will end up in the Wall. It also identifies all of the regions of the Realms, including Kara-Tur and Maztica, and their pantheons. While the 'Realms' pantheon is not universally known or venerated, all Realmsfolk have the same afterlife in terms of the Fugue Plain. But it calls out a few specific examples, such as Chult with two Powers, and a collection of spirits primarily regarding nature, as well as the philosophy of the lands of Durpar, Var the Golden and Estegund believing in a single Power (The One). In each of those regions, the particular pantheons and religions have dominion. Many of those, particularly in Kara-Tur, are more like philosophies than religions. Their perception of Gods or Powers is very different.</p><p></p><p>Yet they do not end up in the wall. Instead they go to their own afterlife - presumably via the Fugue Plain like all the other petitioners, and are gathered by agents of their faith, many of which may be nature spirits or something along those lines for religions or philosophies that don't venerate Powers.</p><p></p><p>So avoiding the Wall is based on faith not toward a specific Power (although it can be), but it also appears that it must be a faith of sufficient power itself. That is, it requires the collective power of many people who believe in the same thing. But a group large enough (how large?), most likely along with Ao's approval, apparently has the power to create their own afterlife to join after the visit to the Fugue Plain. Part of this approval would probably (although I'm not sure it's entirely necessary) provide a portion of the physical Realms as under their domain. So perhaps a unified religion or philosophy within a specific and significant enough geographical region is enough.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6792635, member: 6778044"] Very interesting. And a perfect example of how I handle 'canon.' There are a great many contradictions and such among the different sources (novels, sourcebooks, games, etc.). In terms of their 'in-game' use, they are all stories that are valid as news and such, but the actual facts may or may not be the same. According to written canon, the only way to enter the Fugue plain is the soul of somebody who died, or through a portal from Hell or the Abyss. This contradicts that, but that works fine since the mortal Realmsfolk really don't (and largely can't) know. I liken them to news reports from different channels, or a better description would be eyewitness accounts from different people, which can vary widely and may be colored by hidden agendas, etc. Just to be fair - NEVERWINTER NIGHTS 2 POSSIBLE SPOILER ALERT But the idea of continuing crusades from within the planes, plus Kelemvor indicating that the Wall is essential to the order of the universe is very interesting. Although I'm sure some will point out that by this lore Myrkul created the wall, that occurred before Ao tied the Gods power directly to their followers, so that changed the nature of how the afterlife worked and the nature of the faithless. Also note that the description in Faiths and Avatars says that 'those that firmly deny any faith' not just somebody who doesn't practice a faith will end up in the Wall. It also identifies all of the regions of the Realms, including Kara-Tur and Maztica, and their pantheons. While the 'Realms' pantheon is not universally known or venerated, all Realmsfolk have the same afterlife in terms of the Fugue Plain. But it calls out a few specific examples, such as Chult with two Powers, and a collection of spirits primarily regarding nature, as well as the philosophy of the lands of Durpar, Var the Golden and Estegund believing in a single Power (The One). In each of those regions, the particular pantheons and religions have dominion. Many of those, particularly in Kara-Tur, are more like philosophies than religions. Their perception of Gods or Powers is very different. Yet they do not end up in the wall. Instead they go to their own afterlife - presumably via the Fugue Plain like all the other petitioners, and are gathered by agents of their faith, many of which may be nature spirits or something along those lines for religions or philosophies that don't venerate Powers. So avoiding the Wall is based on faith not toward a specific Power (although it can be), but it also appears that it must be a faith of sufficient power itself. That is, it requires the collective power of many people who believe in the same thing. But a group large enough (how large?), most likely along with Ao's approval, apparently has the power to create their own afterlife to join after the visit to the Fugue Plain. Part of this approval would probably (although I'm not sure it's entirely necessary) provide a portion of the physical Realms as under their domain. So perhaps a unified religion or philosophy within a specific and significant enough geographical region is enough. Ilbranteloth [/QUOTE]
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