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Forked from WotC Layoffs: Industry Size
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<blockquote data-quote="Pour" data-source="post: 5019238" data-attributes="member: 59411"><p>And that to me is the biggest damn shame ever. The entire entertainment industry could in fact be made to bolster the D&D brand and RPGs as a whole if it were made to.</p><p></p><p>Just look at how far the comic book industry has come since the near-collapse in the nineties, which actually followed a very big boom and numerous third-party companies opening shop and then folding within the span of a few years (Malibu, Valiant, etc.). The parallels to the RPG industry are actually rather astounding as these companies were headed by ex-Marvel and DC people, including the surviving Image Comics which was born out of a unification of creators tired of corporate policy and lack of rights/respect.</p><p></p><p>In those days, comics really were facing extinction. They had to evolve beyond print. That required an assessment of what they had to offer, and the answer was very simple, ideas. Marvel is even called the House of Ideas. Ideas and history. Both Marvel and DC could offer intellectual properties that would go on to become blockbuster movies, Saturday morning cartoons, DVD/BluRay releases on 6 month schedules, various apparel ranging from infants to adults, console video games, action figures, games and toys, theme parks, electronic comics and audio books, among others. And all of that stabilized and strengthened them as publishers, allowing for the healthy and incredible comic industry that we have today.</p><p></p><p>Why in the hell isn't Hasbro utilizing this proven, successful strategy with D&D? I mean they've managed to net millions upon millions with other properties like Transformers and G.I.JOE. They have the means to do so, and it's something that would ultimately generate growth within WotC, more products for all of us, and in the long run a healthier RPG market and more game/hobby stores. Call that last part a jump in logic, but any sort of exposure to D&D be it a movie, cartoon, comic or otherwise draws attention to the original game. Those are potential players who may find a liking in the hobby as a whole. </p><p></p><p>I don't believe those abysmal movies from a few years back to be an inescapable curse, nor the terrible Dragonlance animated movie. Crap, yes, but that happens in entertainment and you move on. Batman and Robin was a horrendous flick, but does that stop you from enjoying The Dark Knight? </p><p></p><p>I also don't believe in the nerdy basement stigma over D&D and hobby games, either. I've never suffered any sort of persecution for my hobby choice and I've actually gotten plenty of people to try it out, including high school kids, college kids and working adults. This is the age where World of Warcraft is cool and acceptable as a pass time. Remember that there was a stigma over video games, and now the video game industry eclipses both the music and movie industries combined in revenue (or something close to it). There was a stigma with comics, but now they're 'cool' and mainstreamed. Stigma is just BS in my mind, partially fed by the people who think they are victimized by it. It's able to be overcome, if it exists at all.</p><p></p><p>Now I already see some moves being made to reconcile the RPG industry with other entertainment, and in fact utilize it for growth. Green Ronin and their partnership with Bioware to create Dragon Age the RPG to coincide with the video game is a great example. Those sort of moves are what the industry needs now, especially from D&D/Hasbro. They could not only halt the shrink, even despite this economy, they could grow the whole market exponentially. </p><p></p><p>That's it. I'm applying to Hasbro! I'll fix this guys!</p></blockquote><p></p>
[QUOTE="Pour, post: 5019238, member: 59411"] And that to me is the biggest damn shame ever. The entire entertainment industry could in fact be made to bolster the D&D brand and RPGs as a whole if it were made to. Just look at how far the comic book industry has come since the near-collapse in the nineties, which actually followed a very big boom and numerous third-party companies opening shop and then folding within the span of a few years (Malibu, Valiant, etc.). The parallels to the RPG industry are actually rather astounding as these companies were headed by ex-Marvel and DC people, including the surviving Image Comics which was born out of a unification of creators tired of corporate policy and lack of rights/respect. In those days, comics really were facing extinction. They had to evolve beyond print. That required an assessment of what they had to offer, and the answer was very simple, ideas. Marvel is even called the House of Ideas. Ideas and history. Both Marvel and DC could offer intellectual properties that would go on to become blockbuster movies, Saturday morning cartoons, DVD/BluRay releases on 6 month schedules, various apparel ranging from infants to adults, console video games, action figures, games and toys, theme parks, electronic comics and audio books, among others. And all of that stabilized and strengthened them as publishers, allowing for the healthy and incredible comic industry that we have today. Why in the hell isn't Hasbro utilizing this proven, successful strategy with D&D? I mean they've managed to net millions upon millions with other properties like Transformers and G.I.JOE. They have the means to do so, and it's something that would ultimately generate growth within WotC, more products for all of us, and in the long run a healthier RPG market and more game/hobby stores. Call that last part a jump in logic, but any sort of exposure to D&D be it a movie, cartoon, comic or otherwise draws attention to the original game. Those are potential players who may find a liking in the hobby as a whole. I don't believe those abysmal movies from a few years back to be an inescapable curse, nor the terrible Dragonlance animated movie. Crap, yes, but that happens in entertainment and you move on. Batman and Robin was a horrendous flick, but does that stop you from enjoying The Dark Knight? I also don't believe in the nerdy basement stigma over D&D and hobby games, either. I've never suffered any sort of persecution for my hobby choice and I've actually gotten plenty of people to try it out, including high school kids, college kids and working adults. This is the age where World of Warcraft is cool and acceptable as a pass time. Remember that there was a stigma over video games, and now the video game industry eclipses both the music and movie industries combined in revenue (or something close to it). There was a stigma with comics, but now they're 'cool' and mainstreamed. Stigma is just BS in my mind, partially fed by the people who think they are victimized by it. It's able to be overcome, if it exists at all. Now I already see some moves being made to reconcile the RPG industry with other entertainment, and in fact utilize it for growth. Green Ronin and their partnership with Bioware to create Dragon Age the RPG to coincide with the video game is a great example. Those sort of moves are what the industry needs now, especially from D&D/Hasbro. They could not only halt the shrink, even despite this economy, they could grow the whole market exponentially. That's it. I'm applying to Hasbro! I'll fix this guys! [/QUOTE]
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