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General Tabletop Discussion
D&D Older Editions
Forked: "Math and Grind" or "Why Rechan is Right" (From: "4e One-trick ponies")
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<blockquote data-quote="Cadfan" data-source="post: 4646628" data-attributes="member: 40961"><p>Your comments about wasted damage are entirely correct. And they do have an interesting tidbit hidden in them- they're a great endorsement for the use of enemy-only area of effect attacks as cleanup powers, because these attacks hit multiple foes, generally for lower damage per hit compared to regular attacks, thereby wasting less damage.</p><p> </p><p>Rechan is still wrong though. Hitting more often DOES increase damage dealt per round, and DOES reduce the rounds of combat. That's just how it is, and nothing, not even randomizing to-hit rolls on a flat 20 point distribution, can change that. The law of high numbers may not kick in within a single encounter (though it might, depending on the bonus in question, Lead the Attack is liable create instant statistically relevant results), but within a single DAY of encounters, the law of high numbers is almost guaranteed to make an appearance.</p><p> </p><p>Of course this is actually all off topic a bit from the original conversation, which was about the length of combat one should expect from a party of one leader, one defender, and four strikers, versus a more balanced party with a controller and perhaps another leader.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4646628, member: 40961"] Your comments about wasted damage are entirely correct. And they do have an interesting tidbit hidden in them- they're a great endorsement for the use of enemy-only area of effect attacks as cleanup powers, because these attacks hit multiple foes, generally for lower damage per hit compared to regular attacks, thereby wasting less damage. Rechan is still wrong though. Hitting more often DOES increase damage dealt per round, and DOES reduce the rounds of combat. That's just how it is, and nothing, not even randomizing to-hit rolls on a flat 20 point distribution, can change that. The law of high numbers may not kick in within a single encounter (though it might, depending on the bonus in question, Lead the Attack is liable create instant statistically relevant results), but within a single DAY of encounters, the law of high numbers is almost guaranteed to make an appearance. Of course this is actually all off topic a bit from the original conversation, which was about the length of combat one should expect from a party of one leader, one defender, and four strikers, versus a more balanced party with a controller and perhaps another leader. [/QUOTE]
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Forked: "Math and Grind" or "Why Rechan is Right" (From: "4e One-trick ponies")
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