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Forked: "Math and Grind" or "Why Rechan is Right" (From: "4e One-trick ponies")
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<blockquote data-quote="Rechan" data-source="post: 4646737" data-attributes="member: 54846"><p>Yes, indeed.</p><p></p><p>I'm playing a 7th level Bard, and it's similar. One power lets me do damage, and move an enemy 2 squares, to let an ally get a free attack with a +4. I've used that to unseat an enemy off his mount, pull a bad monster out of a choke point, and drag a monster into a trap that teleported it away from the wizard he was stabbing. Another power lets me make an ally invisible to a single monster, and that is generally the "Save the low HP guy's bacon" power. A third grants an ally a saving throw when I hit.</p><p></p><p>These all require waiting for the optimal time to fire. </p><p></p><p>I'm trying to build a rogue right now, and as I read, I've noticed the rogue's various powers feel similar. Bait and Switch feels like it's something you should use when you can toss the enemy into the middle of your friends' huddle, or when you need to make a break for it. If you have no strategy, Positioning Strike is useless. Dazzing Strike and Topple Over has the same tactical significance as Bell Ringer. Sly Lunge is another that is best used with some setup - if you have a Warlord Ally who can Commander's Strike you, you can opt to use your Sneak Attack damage on the free Basic, while you do an extra 1[W] with Sly Lunge. Compared to all this, Torturous Strike has no finesse to it. </p><p></p><p>That of course doesn't suit all players. I think that it would better serve one to pick a mix of powers, just so that you have those raw function powers too.</p><p></p><p>THe powers I feel that are problematic are the "Do your thing, and get a bonus to AC or some other fiddly effect until the end of your next turn". That thing goes away real fast, and the chancse that it'll make a visible effect are limited. Also, powers that are Immediate actions; they: 1) Require the circumstances to occur, and it may not in the length of the battle, and 2) Happen outside of the player's turn, so <em>whlie</em> the player is waiting for it to happen, he has to use an At-Will. Those, to me, are annoying.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4646737, member: 54846"] Yes, indeed. I'm playing a 7th level Bard, and it's similar. One power lets me do damage, and move an enemy 2 squares, to let an ally get a free attack with a +4. I've used that to unseat an enemy off his mount, pull a bad monster out of a choke point, and drag a monster into a trap that teleported it away from the wizard he was stabbing. Another power lets me make an ally invisible to a single monster, and that is generally the "Save the low HP guy's bacon" power. A third grants an ally a saving throw when I hit. These all require waiting for the optimal time to fire. I'm trying to build a rogue right now, and as I read, I've noticed the rogue's various powers feel similar. Bait and Switch feels like it's something you should use when you can toss the enemy into the middle of your friends' huddle, or when you need to make a break for it. If you have no strategy, Positioning Strike is useless. Dazzing Strike and Topple Over has the same tactical significance as Bell Ringer. Sly Lunge is another that is best used with some setup - if you have a Warlord Ally who can Commander's Strike you, you can opt to use your Sneak Attack damage on the free Basic, while you do an extra 1[W] with Sly Lunge. Compared to all this, Torturous Strike has no finesse to it. That of course doesn't suit all players. I think that it would better serve one to pick a mix of powers, just so that you have those raw function powers too. THe powers I feel that are problematic are the "Do your thing, and get a bonus to AC or some other fiddly effect until the end of your next turn". That thing goes away real fast, and the chancse that it'll make a visible effect are limited. Also, powers that are Immediate actions; they: 1) Require the circumstances to occur, and it may not in the length of the battle, and 2) Happen outside of the player's turn, so [i]whlie[/i] the player is waiting for it to happen, he has to use an At-Will. Those, to me, are annoying. [/QUOTE]
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Forked: "Math and Grind" or "Why Rechan is Right" (From: "4e One-trick ponies")
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