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Forked Thread: 1E Resurgence? - 1e modules as 4e adventures?
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<blockquote data-quote="Mister Doug" data-source="post: 4524569" data-attributes="member: 66623"><p>You do know that minions aren't the only monsters, right? And they are used at the DM's discretion, right? Minions are there to make book-keeping easier but retain a credible threat, for an effect similar to 1e's rules about fighters fighting creatures with less than one hit die, only having it feel more epic and have some slight chance of danger to the PC, since minions have to hit rolls that might actually harm the PC.</p><p></p><p>Cribbing maps, plots, and general gist of the scenario seems reasonable, and making 4e encounters deadly actually isn't a problem if you build the encounters assuming 4e is your rule system, and that encounters are to be built to be challenging in that system. You wear down healing surges instead of hit points, and at wills do a lot less damage than encounter and daily powers, so wearing down the heroes through prolonged combat is fairly reasonable, especially if you have ways to tie up or put down their strikers while hitting them hard enough to eat through their healing surges.</p><p></p><p>Economically, you pull up the maps, the plots, and the general encounter elements, figure out the level of the party, and stat out something similar. That sounds pretty economical to me. The hard part is re-imagining the maps to fit the free-flowing encounter area idea rather than room-by-room exploration. And that doesn't strike me as very hard at all. If you can handle tactics on the fly so that your villains and heroes jockey for control of choke-points and tactical advantage, your notes can be pretty simple.</p></blockquote><p></p>
[QUOTE="Mister Doug, post: 4524569, member: 66623"] You do know that minions aren't the only monsters, right? And they are used at the DM's discretion, right? Minions are there to make book-keeping easier but retain a credible threat, for an effect similar to 1e's rules about fighters fighting creatures with less than one hit die, only having it feel more epic and have some slight chance of danger to the PC, since minions have to hit rolls that might actually harm the PC. Cribbing maps, plots, and general gist of the scenario seems reasonable, and making 4e encounters deadly actually isn't a problem if you build the encounters assuming 4e is your rule system, and that encounters are to be built to be challenging in that system. You wear down healing surges instead of hit points, and at wills do a lot less damage than encounter and daily powers, so wearing down the heroes through prolonged combat is fairly reasonable, especially if you have ways to tie up or put down their strikers while hitting them hard enough to eat through their healing surges. Economically, you pull up the maps, the plots, and the general encounter elements, figure out the level of the party, and stat out something similar. That sounds pretty economical to me. The hard part is re-imagining the maps to fit the free-flowing encounter area idea rather than room-by-room exploration. And that doesn't strike me as very hard at all. If you can handle tactics on the fly so that your villains and heroes jockey for control of choke-points and tactical advantage, your notes can be pretty simple. [/QUOTE]
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Forked Thread: 1E Resurgence? - 1e modules as 4e adventures?
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