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Forked Thread: Class Design: One Primary Attack Stat vs. Dual-Stat
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4599758" data-attributes="member: 6533"><p>All right.</p><p></p><p>First, I think you're guiding principles are Ace.</p><p></p><p>Second, the application, though, is going to be a little sketchy unless...</p><p></p><p>...you change the secondary attributes of all the powers so that they are the same across classes.</p><p></p><p>So:</p><p></p><p>Cleric: Primary Stat (Wisdom or Strength) Secondary (Charisma)</p><p></p><p>Ranger: Primary (Dexterity or Strength) Secondary (Wisdom)</p><p></p><p>Warlock: Primary (Constitution or Charisma) Secondary (Intelligence)</p><p></p><p>Paladin: Primary (Strength or Charisma) Secondary (Wisdom)</p><p></p><p></p><p>Third, Weapon using members of the Cleric class are going to end up a little screwed. The implement using clerics just got to use all of their powers, but they're still stuck with a limited set.</p><p></p><p>Fourth, Cha paladins might also be in trouble. They aren't doing any more damage on a basic attack, and Strength using Paladins just got access to most of their powers since they only have a few implement powers.</p><p></p><p>Maybe you can just write the Healing Hands feat power directly into the Paladin class? It make Charisma a little better choice and gives an incentive for all Paladins to have some Charisma even if it's only a tertiary stat.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4599758, member: 6533"] All right. First, I think you're guiding principles are Ace. Second, the application, though, is going to be a little sketchy unless... ...you change the secondary attributes of all the powers so that they are the same across classes. So: Cleric: Primary Stat (Wisdom or Strength) Secondary (Charisma) Ranger: Primary (Dexterity or Strength) Secondary (Wisdom) Warlock: Primary (Constitution or Charisma) Secondary (Intelligence) Paladin: Primary (Strength or Charisma) Secondary (Wisdom) Third, Weapon using members of the Cleric class are going to end up a little screwed. The implement using clerics just got to use all of their powers, but they're still stuck with a limited set. Fourth, Cha paladins might also be in trouble. They aren't doing any more damage on a basic attack, and Strength using Paladins just got access to most of their powers since they only have a few implement powers. Maybe you can just write the Healing Hands feat power directly into the Paladin class? It make Charisma a little better choice and gives an incentive for all Paladins to have some Charisma even if it's only a tertiary stat. [/QUOTE]
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Forked Thread: Class Design: One Primary Attack Stat vs. Dual-Stat
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