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Forked Thread: GTS 2009 D&D Seminar - 4e video game
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<blockquote data-quote="xechnao" data-source="post: 4759741" data-attributes="member: 58105"><p>Well in Baldur's Gate you could not rest whenever you wanted. There was some risk to consider for resting in various areas and this played a major role in the exploration approach in the game. The game was designed with this in mind among the other resource management things: Christmas tree development and management was also a part of the game (scrolls, potions, trading etch: do I keep the scroll to write it down in the spellbook when I go to next level or do I sell it to buy something else?). </p><p></p><p>Along with the open environment it was exploration (or plot) development you, as a player had a number of significant options to develop yourself.</p><p></p><p>What you are describing Cadfan does not give this number of options. But for the sake of this discussion let's think from what we know from the tabletop game. What published adventures do you think could translate easily in a video game using 4e rules and be very fun to the video game player? Hook him down for the long run, engaging him in a continious mode with a structure of ways so that he does not feel bored but rather excited to go on to the end (say x number of gameplay hours: the bigger the better)?</p></blockquote><p></p>
[QUOTE="xechnao, post: 4759741, member: 58105"] Well in Baldur's Gate you could not rest whenever you wanted. There was some risk to consider for resting in various areas and this played a major role in the exploration approach in the game. The game was designed with this in mind among the other resource management things: Christmas tree development and management was also a part of the game (scrolls, potions, trading etch: do I keep the scroll to write it down in the spellbook when I go to next level or do I sell it to buy something else?). Along with the open environment it was exploration (or plot) development you, as a player had a number of significant options to develop yourself. What you are describing Cadfan does not give this number of options. But for the sake of this discussion let's think from what we know from the tabletop game. What published adventures do you think could translate easily in a video game using 4e rules and be very fun to the video game player? Hook him down for the long run, engaging him in a continious mode with a structure of ways so that he does not feel bored but rather excited to go on to the end (say x number of gameplay hours: the bigger the better)? [/QUOTE]
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Forked Thread: GTS 2009 D&D Seminar - 4e video game
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