Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: GTS 2009 D&D Seminar - 4e video game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xechnao" data-source="post: 4759844" data-attributes="member: 58105"><p>I fail to see what point you are trying to make here. In Baldur's Gate in some instances and especially Jagged Alliance resting has its importance exploration wise. Aside from resource management (and tiredness) not only in the tactical map but also at the same time in the strategical-exploration map (distances) there are times where time is a factor. For example Minsk in BG1 needed you to complete his quest under three days. In jagged alliance OTOH time is a constant strategic factor.</p><p></p><p>In 4e time is a factor regarding encounter resources too. It is only connected to the management or rather tracking of a simple level though (you either have the daily resource or not and you know very well when this happens (when and how you can regain it) -not consumable strategic ones that you can balance them in the various ways you can choose that can create this open ended effect. Of course this does not mean you cant have exploration decisions because of it, but it does not help either. You will have to add more stuff.</p><p></p><p>But adding more stuff to a 4e game is not such a good idea IMO after a certain point. The game is robust tactically will various tactical solutions a player would need to keep his attention on. Adding more things can make the game really complicated for your average player.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4759844, member: 58105"] I fail to see what point you are trying to make here. In Baldur's Gate in some instances and especially Jagged Alliance resting has its importance exploration wise. Aside from resource management (and tiredness) not only in the tactical map but also at the same time in the strategical-exploration map (distances) there are times where time is a factor. For example Minsk in BG1 needed you to complete his quest under three days. In jagged alliance OTOH time is a constant strategic factor. In 4e time is a factor regarding encounter resources too. It is only connected to the management or rather tracking of a simple level though (you either have the daily resource or not and you know very well when this happens (when and how you can regain it) -not consumable strategic ones that you can balance them in the various ways you can choose that can create this open ended effect. Of course this does not mean you cant have exploration decisions because of it, but it does not help either. You will have to add more stuff. But adding more stuff to a 4e game is not such a good idea IMO after a certain point. The game is robust tactically will various tactical solutions a player would need to keep his attention on. Adding more things can make the game really complicated for your average player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: GTS 2009 D&D Seminar - 4e video game
Top