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Forked Thread: GTS 2009 D&D Seminar - 4e video game
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<blockquote data-quote="Nate Jones" data-source="post: 4760755" data-attributes="member: 41976"><p>I know it would be a slight departure from the pen-and-paper game, but what if a 4e CRPG were to borrow a bit from some existing MMOs? I think we could easily avoid the problem of daily power recharges and milestones if we moved powers from a per day/per encounter system to a time-based recharge system. At-will powers would have a near instantaneous recharge time; encounter powers would have a somewhat longer recharge time (somewhere in the neighborhood of a minute? Or whatever the average encounter length happens to be); daily powers would then have a significant recharge time (15+ minutes, or maybe even as long as an hour?). If we still wanted to maintain the ability to rest-up and restore the party to full power, I suppose there could be designated rest zones that reset the recharge time. Anyway, this, I believe, is how most modern MMOs treat powers or abilities (At least this was the case in Lord of the Rings Online), and it seems to work pretty well for distinguishing between powers of varying potency. And despite the fear that 4e would be further criticized as an MMO-imitator, I think this interpretation of the power-system would be a respectable adaptation of the original to the computer medium. </p><p></p><p>Of course, this vague idea at the present rests on an assumption of real-time combat, but I have hope it could be converted easily to a turn-based combat system as well. </p><p></p><p>This idea, of course, is still in its infancy. I'm sure the concept could be further refined to adequately facilitate other desires and goals for a 4e video game.</p></blockquote><p></p>
[QUOTE="Nate Jones, post: 4760755, member: 41976"] I know it would be a slight departure from the pen-and-paper game, but what if a 4e CRPG were to borrow a bit from some existing MMOs? I think we could easily avoid the problem of daily power recharges and milestones if we moved powers from a per day/per encounter system to a time-based recharge system. At-will powers would have a near instantaneous recharge time; encounter powers would have a somewhat longer recharge time (somewhere in the neighborhood of a minute? Or whatever the average encounter length happens to be); daily powers would then have a significant recharge time (15+ minutes, or maybe even as long as an hour?). If we still wanted to maintain the ability to rest-up and restore the party to full power, I suppose there could be designated rest zones that reset the recharge time. Anyway, this, I believe, is how most modern MMOs treat powers or abilities (At least this was the case in Lord of the Rings Online), and it seems to work pretty well for distinguishing between powers of varying potency. And despite the fear that 4e would be further criticized as an MMO-imitator, I think this interpretation of the power-system would be a respectable adaptation of the original to the computer medium. Of course, this vague idea at the present rests on an assumption of real-time combat, but I have hope it could be converted easily to a turn-based combat system as well. This idea, of course, is still in its infancy. I'm sure the concept could be further refined to adequately facilitate other desires and goals for a 4e video game. [/QUOTE]
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