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Forked Thread: GTS 2009 D&D Seminar - 4e video game
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<blockquote data-quote="Cadfan" data-source="post: 4760980" data-attributes="member: 40961"><p>I honestly think that the biggest pitfall for a 4e game would be knowing when to cut down the multiplicity of character options and when to let them stand.</p><p> </p><p>There are so many powers in 4e that I am skeptical they all could be programmed into the game. So a neverwinter nights style game where you can be any class in any combination doesn't seem too plausible- each class requires a lot more design work to implement now.</p><p> </p><p>But there are other options.</p><p> </p><p>I'm a sucker for story lines in RPGs, so the one I'd personally prefer would be predetermining the main character's race and class, then fully implementing everything about it from that point on. Allies would follow a track specific to that ally, and it might be possible to gain or lose allies as the game progresses, giving you different tactical options in different battles. This would be most similar to Planescape: Torment, and would allow for a plotline that is relatively tied to the main character. Its sort of the opposite of the Neverwinter Nights style game, where the main character is a faceless hero.</p><p></p><p>But that's just my aesthetic preference. There are other ways to handle these things, such as simplifying the class power lists.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4760980, member: 40961"] I honestly think that the biggest pitfall for a 4e game would be knowing when to cut down the multiplicity of character options and when to let them stand. There are so many powers in 4e that I am skeptical they all could be programmed into the game. So a neverwinter nights style game where you can be any class in any combination doesn't seem too plausible- each class requires a lot more design work to implement now. But there are other options. I'm a sucker for story lines in RPGs, so the one I'd personally prefer would be predetermining the main character's race and class, then fully implementing everything about it from that point on. Allies would follow a track specific to that ally, and it might be possible to gain or lose allies as the game progresses, giving you different tactical options in different battles. This would be most similar to Planescape: Torment, and would allow for a plotline that is relatively tied to the main character. Its sort of the opposite of the Neverwinter Nights style game, where the main character is a faceless hero. But that's just my aesthetic preference. There are other ways to handle these things, such as simplifying the class power lists. [/QUOTE]
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Forked Thread: GTS 2009 D&D Seminar - 4e video game
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