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Forked Thread: Help! A player wants to play
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<blockquote data-quote="Tervin" data-source="post: 4382249" data-attributes="member: 66491"><p>I agree with most of this, except the spitting. To me a campaign would often start with the DM having a concept in mind and offering it to a group. The group agrees to the concept, perhaps with a few suggestions of their own. Over time the group will probably have new ideas that don't exactly fit with the DM's plans, which will lead to compromises from both sides so that everyone can be kept happy.</p><p></p><p>Why I reacted against the concept in the original thread was because it is a concept that sets a tone in the game that the other players might not like. If this concept fits the tone that the group wants, it is all good - just not something that would have happened in any campaign I have ever been part of.</p><p></p><p>Another thing I reacted to in the original thread (that I want to keep from that thread in order to keep the OP happy) is that it seemed like the player wanted the DM to do the player's job. When I want to play a concept that is not in the rulebooks I think the least I can do is to try and make up a suggestion for how it would work, and then let the DM fine tune it afterwards. I like the idea of player empowerment. I don't like the idea of the DM as the players' servant/jester, who runs around doing all the work while they just sit and expect to be entertained.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4382249, member: 66491"] I agree with most of this, except the spitting. To me a campaign would often start with the DM having a concept in mind and offering it to a group. The group agrees to the concept, perhaps with a few suggestions of their own. Over time the group will probably have new ideas that don't exactly fit with the DM's plans, which will lead to compromises from both sides so that everyone can be kept happy. Why I reacted against the concept in the original thread was because it is a concept that sets a tone in the game that the other players might not like. If this concept fits the tone that the group wants, it is all good - just not something that would have happened in any campaign I have ever been part of. Another thing I reacted to in the original thread (that I want to keep from that thread in order to keep the OP happy) is that it seemed like the player wanted the DM to do the player's job. When I want to play a concept that is not in the rulebooks I think the least I can do is to try and make up a suggestion for how it would work, and then let the DM fine tune it afterwards. I like the idea of player empowerment. I don't like the idea of the DM as the players' servant/jester, who runs around doing all the work while they just sit and expect to be entertained. [/QUOTE]
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