Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread:Is a more OD&D feel game the natural evolutionary endpoint?[game rules]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 4741600" data-attributes="member: 3192"><p>I'm not sure I am the person to answer you here as it appears you're addressing Joe specifically. But I can give an answer, if that'll do. </p><p></p><p><u><strong>How or what game rules can make you draw a distinctive line among the two? Or to put it differently where does the distinctive line stands?</strong></u></p><p>I think it's about motivations expected of the players. It's more an adventure design game construction than a specific edition's ruleset. The game rules do not determine that the PCs must save the world, but often times the advice in the books suggest making a module or campaign world about quests. The quest mechanic itself doesn't help either. </p><p><u></u></p><p><u><strong>Is this happening because of the XP level system of the PCs?</strong></u></p><p>XP rewards now reward elements of a character they did not before, so in a way the answer is yes. But programmed encounters to level is the bigger issue. If the game is really about the players playing their characters well, then the monsters/NPCs are the level the players happen in to, not preplanned "encounters" fit for maximum "fun". Sometimes the Players/Characters lose because they chose the wrong NPCs to compete against.</p><p></p><p><u><strong>If the game was build around the world's moving powers and gave PCs the options to deal with this (so the game rules and balance build on a ground like this) rather than the other way around would we have to face the same problematics as the one I forked here?</strong></u></p><p>This is a bit hard to follow for newcomers to the thread. I'm guessing you mean the PCs have or do not have an option to deal with "the world's moving powers". </p><p></p><p>From which I take it you mean the Save the World adventure is optional or determined before play begins, right? Personally, I could be down for either, but the second has to be a single adventure and not a campaign. Any time the game objective shifts from "Get XP by playing your role" to "achieve so and so", then the whole of the game changes in vast ways. Can the players "achieve so and so" while trying to get XP by playing their roles? Sure, but it's about the overall objective of the game. And "do this or the world (game) ends" is not good design, if your goal is a consistent, long-term game (read: campaign).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4741600, member: 3192"] I'm not sure I am the person to answer you here as it appears you're addressing Joe specifically. But I can give an answer, if that'll do. [U][B]How or what game rules can make you draw a distinctive line among the two? Or to put it differently where does the distinctive line stands?[/B][/U] I think it's about motivations expected of the players. It's more an adventure design game construction than a specific edition's ruleset. The game rules do not determine that the PCs must save the world, but often times the advice in the books suggest making a module or campaign world about quests. The quest mechanic itself doesn't help either. [U] [B]Is this happening because of the XP level system of the PCs?[/B][/U] XP rewards now reward elements of a character they did not before, so in a way the answer is yes. But programmed encounters to level is the bigger issue. If the game is really about the players playing their characters well, then the monsters/NPCs are the level the players happen in to, not preplanned "encounters" fit for maximum "fun". Sometimes the Players/Characters lose because they chose the wrong NPCs to compete against. [U][B]If the game was build around the world's moving powers and gave PCs the options to deal with this (so the game rules and balance build on a ground like this) rather than the other way around would we have to face the same problematics as the one I forked here?[/B][/U] This is a bit hard to follow for newcomers to the thread. I'm guessing you mean the PCs have or do not have an option to deal with "the world's moving powers". From which I take it you mean the Save the World adventure is optional or determined before play begins, right? Personally, I could be down for either, but the second has to be a single adventure and not a campaign. Any time the game objective shifts from "Get XP by playing your role" to "achieve so and so", then the whole of the game changes in vast ways. Can the players "achieve so and so" while trying to get XP by playing their roles? Sure, but it's about the overall objective of the game. And "do this or the world (game) ends" is not good design, if your goal is a consistent, long-term game (read: campaign). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread:Is a more OD&D feel game the natural evolutionary endpoint?[game rules]
Top