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Forked Thread:Is a more OD&D feel game the natural evolutionary endpoint?[game rules]
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<blockquote data-quote="joethelawyer" data-source="post: 4742562" data-attributes="member: 55764"><p>if i'm understanding the question, the XP system in Pathfinder had to change for me to make this type of adventure possible. My new XP system brings back gold as XP awards, uses the Pathfinder slow rogression table and incorporates other stuff. Fighting will be perhaps 20% of the XP award in a session, treasure looting 60%, and the rest of the stuff below will amount to a combined 20%.</p><p></p><p>Another issue with the rules that makes this sort of camaign a pain in the arse is the act tat the bard's cool abilities are songs to enhance fighting. My players characters will not be fighting a lot, obviously, so the main ability of their bards is a waste. I am looking for some alternatives to those things. A song to seduce, song to get people to drink more, song to create mosh pits, all those things are going through my head.</p><p></p><p>While the character motivations in this case determine a lot, like whether they are out to save the world or not, the rules ultimately do have an effect on making that motivation happen. I find i don't have as much of a problem with the rules in not doing the save the world stuff. The rules do get in the way though if the game is not combat oriented. Hence the changes above.</p><p></p><p></p><p><span style="font-family: 'Calibri'">1.How well they make their performance checks for each song.</span></p><p> </p><p> <span style="font-family: 'Calibri'">2.Proper song arrangement.</span></p><p> </p><p> <span style="font-family: 'Calibri'">3.Cool new song lyrics.</span></p><p> </p><p> <span style="font-family: 'Calibri'">4.If the players themselves sing a few verses of the songs (likely requires a lot of beer).</span></p><p> </p><p> <span style="font-family: 'Calibri'">5.Fighting, of course.</span></p><p> </p><p> <span style="font-family: 'Calibri'">6.Successful theft .</span></p><p> </p><p> <span style="font-family: 'Calibri'">7.Getting laid (some sort of dice roll required to score), extra XP if it’s a nobleman’s daughter or some such target.</span></p><p> </p><p> <span style="font-family: 'Calibri'">8.Roleplaying the characters well.</span></p><p> </p><p> <span style="font-family: 'Calibri'">9.Living the lifestyle of a modern rock and roll band.</span></p><p> </p><p> <span style="font-family: 'Calibri'">10.Gold, magic or other treasure gained.</span></p><p> </p><p> <span style="font-family: 'Calibri'">11.Battle of the bands victories</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4742562, member: 55764"] if i'm understanding the question, the XP system in Pathfinder had to change for me to make this type of adventure possible. My new XP system brings back gold as XP awards, uses the Pathfinder slow rogression table and incorporates other stuff. Fighting will be perhaps 20% of the XP award in a session, treasure looting 60%, and the rest of the stuff below will amount to a combined 20%. Another issue with the rules that makes this sort of camaign a pain in the arse is the act tat the bard's cool abilities are songs to enhance fighting. My players characters will not be fighting a lot, obviously, so the main ability of their bards is a waste. I am looking for some alternatives to those things. A song to seduce, song to get people to drink more, song to create mosh pits, all those things are going through my head. While the character motivations in this case determine a lot, like whether they are out to save the world or not, the rules ultimately do have an effect on making that motivation happen. I find i don't have as much of a problem with the rules in not doing the save the world stuff. The rules do get in the way though if the game is not combat oriented. Hence the changes above. [FONT=Calibri]1.How well they make their performance checks for each song.[/FONT] [FONT=Calibri]2.Proper song arrangement.[/FONT] [FONT=Calibri]3.Cool new song lyrics.[/FONT] [FONT=Calibri]4.If the players themselves sing a few verses of the songs (likely requires a lot of beer).[/FONT] [FONT=Calibri]5.Fighting, of course.[/FONT] [FONT=Calibri]6.Successful theft .[/FONT] [FONT=Calibri]7.Getting laid (some sort of dice roll required to score), extra XP if it’s a nobleman’s daughter or some such target.[/FONT] [FONT=Calibri]8.Roleplaying the characters well.[/FONT] [FONT=Calibri]9.Living the lifestyle of a modern rock and roll band.[/FONT] [FONT=Calibri]10.Gold, magic or other treasure gained.[/FONT] [FONT=Calibri]11.Battle of the bands victories [/FONT] [/QUOTE]
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Forked Thread:Is a more OD&D feel game the natural evolutionary endpoint?[game rules]
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