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Forked Thread: Mage-Brute (revisited)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4440439" data-attributes="member: 19675"><p>Ach- his head is harder than a rock. Years ago, I was watching the NFL draft <em>live</em> on ESPN and saw who the Cowboys drafted 1st & 2nd. He called me up and insisted that the #2 had been drafted 1st. I told him what I saw on ESPN, and he told me I was wrong and so was ESPN.</p><p></p><p>He wouldn't admit his error until the draft report showed up in the local newspaper. I still kid him.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I looked it up, the BW does meet the qualifications, RAW, but he may still insist that MM feats are for monsters only. (I've seen that argument here, too, so that's nothing new.) If he does, I'll find something else rather than belabor the point. After all, I don't want him to view this PC as a perpetual headache. That way lies the PC graveyard.</p><p></p><p>As for Empower or Maximize Spell-like ability and similar feats, I don't think the BW would qualify since its a supernatural ability, not a Spell-like ability.</p><p></p><p></p><p></p><p>Forgive me for my obtuseness, but I see only the one antagonistic concept- armor + arcane casting.</p><p></p><p>Since I'm going mostly for spells without somatic components, I'm largely skirting the issue. This goal is aided somewhat by the fact that Sorcerers learn so few spells over their advancement. There aren't many arcane spells without somatic components, but I don't have the capacity to learn all that many. The list of 1st level spells that I figure he'll be learning are Master's Touch, Feather Fall, Hold Portal, True Strike...that's 4 of the 5 he can learn.</p><p></p><p>For second level, I'm looking at Bladeweave, Blades of Fire, Blur, Knock, and Sonic Weapon...that's 5 of his 5. (Sure, I could trade out 1 or 2 of these, but I'm still looking around.)</p><p></p><p>I haven't gotten far beyond that. I know Shout is on the list of possibles, as well as the Geas spells, Dimension Door, Teleport, and some others.</p><p></p><p>Anything else- say, a favorite like Shrink Item- would be used outside of combat. Or <em>in</em> combat with a wand or if wearing Mithril armor (if I get it)...or maybe he'll just risk it!</p><p></p><p>To me, he looks flexible as a caster within his boundaries, and has that BW in his repertoire in order to blast. Since its a supernatural ability, it affects critters immune to spells and spell-like abilities, it bypasses SR & doesn't provoke AoOs, its pretty handy...up until I run into something that shrugs off electricity.</p><p></p><p></p><p></p><p>I did, but really wanted to smash stereotypes & preconceptions. AFAIK, nobody else has really tried an armored arcanist in such a strict environment. Its a challenge on both the mechanical and RP level. The mechanics are obvious, but the RP? What would drive an arcanist down such a difficult path?</p><p></p><p>I was briefly emboldened about Pally/Sorc when I noticed CompAdv had the "Devoted" feats that let Pallys multiclass, but alas, they can't MC with Sorcerers- just Bards, Rogues, and Rangers.</p><p></p><p></p><p></p><p>Without access to the Marshal, I was really, really wanting to do something like this because of the Charisma synergy. The killer is that "no multiclassing" thing for Paladins. Since he's starting off as a Sorcerer, and I was planning to MC into a warrior class at 2nd level, I'd have to get in my full Pally progression before resuming my path as a Sorcerer, and that simply won't work for the party, from the feedback I'm getting. (There is also some indication that some of the other party members may be..."morally flexible.")</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4440439, member: 19675"] Ach- his head is harder than a rock. Years ago, I was watching the NFL draft [I]live[/I] on ESPN and saw who the Cowboys drafted 1st & 2nd. He called me up and insisted that the #2 had been drafted 1st. I told him what I saw on ESPN, and he told me I was wrong and so was ESPN. He wouldn't admit his error until the draft report showed up in the local newspaper. I still kid him.:D I looked it up, the BW does meet the qualifications, RAW, but he may still insist that MM feats are for monsters only. (I've seen that argument here, too, so that's nothing new.) If he does, I'll find something else rather than belabor the point. After all, I don't want him to view this PC as a perpetual headache. That way lies the PC graveyard. As for Empower or Maximize Spell-like ability and similar feats, I don't think the BW would qualify since its a supernatural ability, not a Spell-like ability. Forgive me for my obtuseness, but I see only the one antagonistic concept- armor + arcane casting. Since I'm going mostly for spells without somatic components, I'm largely skirting the issue. This goal is aided somewhat by the fact that Sorcerers learn so few spells over their advancement. There aren't many arcane spells without somatic components, but I don't have the capacity to learn all that many. The list of 1st level spells that I figure he'll be learning are Master's Touch, Feather Fall, Hold Portal, True Strike...that's 4 of the 5 he can learn. For second level, I'm looking at Bladeweave, Blades of Fire, Blur, Knock, and Sonic Weapon...that's 5 of his 5. (Sure, I could trade out 1 or 2 of these, but I'm still looking around.) I haven't gotten far beyond that. I know Shout is on the list of possibles, as well as the Geas spells, Dimension Door, Teleport, and some others. Anything else- say, a favorite like Shrink Item- would be used outside of combat. Or [I]in[/I] combat with a wand or if wearing Mithril armor (if I get it)...or maybe he'll just risk it! To me, he looks flexible as a caster within his boundaries, and has that BW in his repertoire in order to blast. Since its a supernatural ability, it affects critters immune to spells and spell-like abilities, it bypasses SR & doesn't provoke AoOs, its pretty handy...up until I run into something that shrugs off electricity. I did, but really wanted to smash stereotypes & preconceptions. AFAIK, nobody else has really tried an armored arcanist in such a strict environment. Its a challenge on both the mechanical and RP level. The mechanics are obvious, but the RP? What would drive an arcanist down such a difficult path? I was briefly emboldened about Pally/Sorc when I noticed CompAdv had the "Devoted" feats that let Pallys multiclass, but alas, they can't MC with Sorcerers- just Bards, Rogues, and Rangers. Without access to the Marshal, I was really, really wanting to do something like this because of the Charisma synergy. The killer is that "no multiclassing" thing for Paladins. Since he's starting off as a Sorcerer, and I was planning to MC into a warrior class at 2nd level, I'd have to get in my full Pally progression before resuming my path as a Sorcerer, and that simply won't work for the party, from the feedback I'm getting. (There is also some indication that some of the other party members may be..."morally flexible.") [/QUOTE]
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