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Forked Thread: Proposal: Minotaur Race from Dragon
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<blockquote data-quote="Lord Sessadore" data-source="post: 4662553" data-attributes="member: 57255"><p>Personally, I lean a little towards oversized being too much. I don't think it's too much of a problem right now - it's only about +1 damage per attack - but once the characters get higher level with more feats and powers with higher [W] multiples, oversized becomes more and more powerful. </p><p></p><p>That said, I'm a little loathe to take abilities from characters and leave them stuck with it, as it were. So, maybe we can work with it. I was thinking that perhaps using an oversized weapon gives you a -1 to attack rolls? Think of it like the tradeoff between a sword and an axe. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I know 4e likes to avoid giving penalties, and the only real precedent for this kind of thing is Power Attack, which is admittedly pretty crappy. I think -2 is too much to apply to every attack, so that's why I suggested -1. I dunno, thoughts?</p><p></p><p>As for goring charge ... I'd be totally fine if we houseruled the damage up to 2d6 at least <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>On large brutal weapons, we can create a damage dice progression for brutal weapons that makes them match normal weapons; it's not very hard if you just look at the numbers.</p><p></p><p>The point that future options will be designed with oversized out of mind is good to think about too - keeping oversized will force us to look at some things more closely in the future.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4662553, member: 57255"] Personally, I lean a little towards oversized being too much. I don't think it's too much of a problem right now - it's only about +1 damage per attack - but once the characters get higher level with more feats and powers with higher [W] multiples, oversized becomes more and more powerful. That said, I'm a little loathe to take abilities from characters and leave them stuck with it, as it were. So, maybe we can work with it. I was thinking that perhaps using an oversized weapon gives you a -1 to attack rolls? Think of it like the tradeoff between a sword and an axe. ;) I know 4e likes to avoid giving penalties, and the only real precedent for this kind of thing is Power Attack, which is admittedly pretty crappy. I think -2 is too much to apply to every attack, so that's why I suggested -1. I dunno, thoughts? As for goring charge ... I'd be totally fine if we houseruled the damage up to 2d6 at least ;) On large brutal weapons, we can create a damage dice progression for brutal weapons that makes them match normal weapons; it's not very hard if you just look at the numbers. The point that future options will be designed with oversized out of mind is good to think about too - keeping oversized will force us to look at some things more closely in the future. [/QUOTE]
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