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Forked Thread: Proposal: Minotaur Race from Dragon
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<blockquote data-quote="Joeluma" data-source="post: 4698002" data-attributes="member: 32293"><p>I'm not a judge, so this is just an opinion, but IMO : Oversized is only broken when combined with Brutal weapons. Otherwise, it generally is either a +1 or +2 damage boost, in exchange for flexibility.</p><p></p><p>Worrying about what happens at level 20... very doubtful that there will be high-level characters before 5e gets released.</p><p></p><p>For simplicity's sake (so you don't have to care about brutal weapons), why not simply changed oversized so that it adds +1 to the weapon damage roll? thus, it is still exactly the same for most weapons - as example 2[w] would effectively be 2[1d8+1] with the rapier. with brutal axe, it would be 2[1d12r2+1]. </p><p></p><p>That way, mauls don't suddenly become the optimizer's friend, etc, and it is a predictable and easy-to-calculate damage plus for all weapons.</p><p></p><p>Sure, oversized weapons are going to do more at higher levels. But. Both races with oversized weapons have no boosted feats - right off the bat a great-weapon fighter is having way more fun as a dragonborn.</p><p></p><p>Barbarians (I play one elsewhere) truly are damage machines... but they ignore the minotaur charge feature. Why do that, when you can do an extra 1d6 damage on top of weapon (howling strike). Hammer fall does a better job of knocking down people.</p><p></p><p>But its just as easy for barbarians to miss a lot. Nearly all of their powers are vs. AC, and the rest are generally vs. Fort. If they optimize for damage they have lower to-hits, etc. </p><p></p><p>Finally, barbarians get the exact same benefit from oversized as any other martial class. +1-3 damage depending on which daily or encounter they are burning.</p><p></p><p>Aaanyways. My point was that Choosing Minotaur or Bugbear is giving up on race-specific feats (and the always-useful racial abilities) in exchange for a +1 to weapon damage.... and even with 3[w] powers, that is only +3 damage.</p><p> </p><p>+ to damage or more flexible character seems like a legitimate choice IMO, and frankly, I have more concern with Drow at high levels than Minotaurs... A drow rogue can keep your chosen end-guy blind for 3-4 rounds by level 11...</p></blockquote><p></p>
[QUOTE="Joeluma, post: 4698002, member: 32293"] I'm not a judge, so this is just an opinion, but IMO : Oversized is only broken when combined with Brutal weapons. Otherwise, it generally is either a +1 or +2 damage boost, in exchange for flexibility. Worrying about what happens at level 20... very doubtful that there will be high-level characters before 5e gets released. For simplicity's sake (so you don't have to care about brutal weapons), why not simply changed oversized so that it adds +1 to the weapon damage roll? thus, it is still exactly the same for most weapons - as example 2[w] would effectively be 2[1d8+1] with the rapier. with brutal axe, it would be 2[1d12r2+1]. That way, mauls don't suddenly become the optimizer's friend, etc, and it is a predictable and easy-to-calculate damage plus for all weapons. Sure, oversized weapons are going to do more at higher levels. But. Both races with oversized weapons have no boosted feats - right off the bat a great-weapon fighter is having way more fun as a dragonborn. Barbarians (I play one elsewhere) truly are damage machines... but they ignore the minotaur charge feature. Why do that, when you can do an extra 1d6 damage on top of weapon (howling strike). Hammer fall does a better job of knocking down people. But its just as easy for barbarians to miss a lot. Nearly all of their powers are vs. AC, and the rest are generally vs. Fort. If they optimize for damage they have lower to-hits, etc. Finally, barbarians get the exact same benefit from oversized as any other martial class. +1-3 damage depending on which daily or encounter they are burning. Aaanyways. My point was that Choosing Minotaur or Bugbear is giving up on race-specific feats (and the always-useful racial abilities) in exchange for a +1 to weapon damage.... and even with 3[w] powers, that is only +3 damage. + to damage or more flexible character seems like a legitimate choice IMO, and frankly, I have more concern with Drow at high levels than Minotaurs... A drow rogue can keep your chosen end-guy blind for 3-4 rounds by level 11... [/QUOTE]
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