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Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?
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<blockquote data-quote="Hussar" data-source="post: 4747803" data-attributes="member: 22779"><p>I was a kid back then too. I remember being able to buy D&D in the Sear's catalog. Fair enough. But, after that very brief spike, numbers went down. Way down.</p><p></p><p>Then came White Wolf and a whole new crowd came into the hobby.</p><p></p><p>Then came 3e and a whole bunch of new people came into the hobby.</p><p></p><p>While we might not have that huge bubble number, we have a very, very stable number of players world wide. And the big thing is, this number hasn't radically changed for almost a decade. That few million players number has been batted around since 2000. There hasn't been this huge drop in player numbers.</p><p></p><p>We have a stable, mature (as in non-fad, not age related) body of gamers who continue to play and support the hobby. Some are leaving, some new ones come in. The overall numbers have been reasonably static for almost a decade. Yet, the doom and gloom predictions keep rolling in like clockwork, completely ignoring all of this.</p><p></p><p>It's like those who gleefully tell all and sundry that SF is dead. That no one reads SF anymore, despite there being far and away more SF out there, selling far and away more than at any time in the past.</p><p></p><p>If the hobby is dying, going grey, fading out - let's see some proof. I've got pretty decent numbers going back for ten years saying that the gaming body hasn't changed a whole lot. What do the doom and gloom sayers got?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4747803, member: 22779"] I was a kid back then too. I remember being able to buy D&D in the Sear's catalog. Fair enough. But, after that very brief spike, numbers went down. Way down. Then came White Wolf and a whole new crowd came into the hobby. Then came 3e and a whole bunch of new people came into the hobby. While we might not have that huge bubble number, we have a very, very stable number of players world wide. And the big thing is, this number hasn't radically changed for almost a decade. That few million players number has been batted around since 2000. There hasn't been this huge drop in player numbers. We have a stable, mature (as in non-fad, not age related) body of gamers who continue to play and support the hobby. Some are leaving, some new ones come in. The overall numbers have been reasonably static for almost a decade. Yet, the doom and gloom predictions keep rolling in like clockwork, completely ignoring all of this. It's like those who gleefully tell all and sundry that SF is dead. That no one reads SF anymore, despite there being far and away more SF out there, selling far and away more than at any time in the past. If the hobby is dying, going grey, fading out - let's see some proof. I've got pretty decent numbers going back for ten years saying that the gaming body hasn't changed a whole lot. What do the doom and gloom sayers got? [/QUOTE]
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Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?
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