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Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?
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<blockquote data-quote="Galloglaich" data-source="post: 4748275" data-attributes="member: 77019"><p>Agreed, agreed, agreed!!! M O D U L A R. That was the key to the success of the old games. You could start out simple and casual, and move on into as complex and deeply involved as you wanted to be. This is the way the next big RPG is going to be made, mark my words.</p><p> </p><p>And yeah, miniatures are definitely a ghetoisng factor. They are percieved, not without some reason, as being symbols of geekdom, of being in a certain kind of rut. This is symbolic of the kind of buy-in / investment most people don't want to make when just learning a game. By making DnD so heavily based on minatures in recent versions, they really subdue a lot of the actual subversive <em>appeal </em>of it (i.e. unleashing the imagination), and require people to feel like they have to do something complex, expensive, time consuming and kind of childish and cheesy, especially given the crappy quality of most minatures.</p><p> </p><p></p><p> </p><p>We have to ask ourselves why there is so much repulsion? Is it just the media and hang-over of "DnD is a Satanic Cult" hit pieces from back in the 80's? Or is there a more valid reason? Have we just gotten used to certain distasteful aspects of Geek culture like the boiling frog syndrome? </p><p> </p><p></p><p>Don't forget Stephen Colbert and Robin Williams, and that guy from SLC Punk! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p></p><p> </p><p>Agreed, there is still something deeply subversive and broadly appealing about the <em>Role Playing Game</em> part of DnD. Not the +4 vorpal swords or the miniatures or the elf porn you can download on RPGNow, the unleashing of the imagination has a universal appeal. All the other stuff is clutter, some good, some bad, which people elaborate their gaming experience with. The initial opening should be as free of this kind of Geek baggage as possible; hip, simple, logical, and universally accessible... and from there you can open up enhancements and advanced versions that all of us can geek out on to our hearts desire.</p><p> </p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4748275, member: 77019"] Agreed, agreed, agreed!!! M O D U L A R. That was the key to the success of the old games. You could start out simple and casual, and move on into as complex and deeply involved as you wanted to be. This is the way the next big RPG is going to be made, mark my words. And yeah, miniatures are definitely a ghetoisng factor. They are percieved, not without some reason, as being symbols of geekdom, of being in a certain kind of rut. This is symbolic of the kind of buy-in / investment most people don't want to make when just learning a game. By making DnD so heavily based on minatures in recent versions, they really subdue a lot of the actual subversive [I]appeal [/I]of it (i.e. unleashing the imagination), and require people to feel like they have to do something complex, expensive, time consuming and kind of childish and cheesy, especially given the crappy quality of most minatures. We have to ask ourselves why there is so much repulsion? Is it just the media and hang-over of "DnD is a Satanic Cult" hit pieces from back in the 80's? Or is there a more valid reason? Have we just gotten used to certain distasteful aspects of Geek culture like the boiling frog syndrome? Don't forget Stephen Colbert and Robin Williams, and that guy from SLC Punk! :) Agreed, there is still something deeply subversive and broadly appealing about the [I]Role Playing Game[/I] part of DnD. Not the +4 vorpal swords or the miniatures or the elf porn you can download on RPGNow, the unleashing of the imagination has a universal appeal. All the other stuff is clutter, some good, some bad, which people elaborate their gaming experience with. The initial opening should be as free of this kind of Geek baggage as possible; hip, simple, logical, and universally accessible... and from there you can open up enhancements and advanced versions that all of us can geek out on to our hearts desire. G. [/QUOTE]
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Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?
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