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Forked Thread: "The Death of the Imagination" re: World of Warcraft
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<blockquote data-quote="CountPopeula" data-source="post: 4367180" data-attributes="member: 27250"><p>I don't think what you're describing is the game actually having an effect on your imagination and creativity. I think you're describing it being an incredible timesink. The problem there is unlike other video games, online RPGs essentially assign you busywork inbetween bouts of excitement.</p><p></p><p>"We're going to go kill the dragon, so make sure you're grinding heroics to get your badges to get better armor." It's also re-enforced by end-game content requiring a group of players essentially pressuring you to play more and more.</p><p></p><p>And unlike in, say Final Fantasy, where you kill the boss and move on, in Warcraft, you kill the boss 25-50 times until all your guild mates got the right drop so you can move on to the next dungeon.</p><p></p><p>The other option is to be constantly adding new content, at least once a week, because if guilds only need to clear each dungeon once, then they're going to expect to have more dungeons to clear.</p><p></p><p>I don't think this really suppresses creativity so much as redirects it. You're just using the time and effort you would be using to draw and spending it solo-tanking kara as a prot pally. Less productive, sure, but it's not the fault of the game if you play too much and don't spend your time responsibly.</p><p></p><p>That said, there are aspects of WoW I think would be excellent to introduce into a D&D game. Of course, the most evocative aspects of the Warcraft story come from the supplementary material and not in-game events, so you could find the same aspects by spending a few hours browsing wowwiki.com.</p><p></p><p>That said, I think Warcraft is an excellent way to shut down and relax when you need to get your mind off of something. It takes just enough concentration that you can focus on it to get something out fo your mind, but still talk on the phone with your girlfriend.</p></blockquote><p></p>
[QUOTE="CountPopeula, post: 4367180, member: 27250"] I don't think what you're describing is the game actually having an effect on your imagination and creativity. I think you're describing it being an incredible timesink. The problem there is unlike other video games, online RPGs essentially assign you busywork inbetween bouts of excitement. "We're going to go kill the dragon, so make sure you're grinding heroics to get your badges to get better armor." It's also re-enforced by end-game content requiring a group of players essentially pressuring you to play more and more. And unlike in, say Final Fantasy, where you kill the boss and move on, in Warcraft, you kill the boss 25-50 times until all your guild mates got the right drop so you can move on to the next dungeon. The other option is to be constantly adding new content, at least once a week, because if guilds only need to clear each dungeon once, then they're going to expect to have more dungeons to clear. I don't think this really suppresses creativity so much as redirects it. You're just using the time and effort you would be using to draw and spending it solo-tanking kara as a prot pally. Less productive, sure, but it's not the fault of the game if you play too much and don't spend your time responsibly. That said, there are aspects of WoW I think would be excellent to introduce into a D&D game. Of course, the most evocative aspects of the Warcraft story come from the supplementary material and not in-game events, so you could find the same aspects by spending a few hours browsing wowwiki.com. That said, I think Warcraft is an excellent way to shut down and relax when you need to get your mind off of something. It takes just enough concentration that you can focus on it to get something out fo your mind, but still talk on the phone with your girlfriend. [/QUOTE]
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Forked Thread: "The Death of the Imagination" re: World of Warcraft
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