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Forked Thread: "The Death of the Imagination" re: World of Warcraft
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<blockquote data-quote="Insight" data-source="post: 4367629" data-attributes="member: 11437"><p>I'll say two things relevant to this conversation, <em>based on my experiences only</em>.</p><p></p><p>I have played WoW a lot. Maybe not as much as some, but in hindsight, certainly more than I should. What I have found is that playing a game like WoW is definitely a time sink (I have to grind rep with X faction to get Y item I want so I can survive in Z dungeon, so I can get an item to replace Y). This is by design. Blizzard wants people to play (and keep paying to play). I don't have a problem with this concept, but the first step in dealing with this design structure is to recognize it exists. If you are not willing to accept that WoW is a huge time sink, you've got a problem.</p><p></p><p>Second, and this is going to vary from person to person, but as a creative person, I find it <em>easier</em> to play WoW than to work on something creative. With WoW, I can sit back and kill stuff click click click with no real in-depth thought involved. If I have to be creative - work on a D&D campaign, write fiction, etc - it's hard work. When I face an internal resistance to being creative, a game like WoW is an easy escape.</p><p></p><p>None of the foregoing is to say no one should play WoW, or that WoW is designed to sap the imagination. I think maybe the OP has missed what is really going on. As you continue to play WoW (or similar games) more and more, it draws you in, and you have to fight off the urge to keep playing and do other things in your life. It's easier to play WoW than to be creative.</p></blockquote><p></p>
[QUOTE="Insight, post: 4367629, member: 11437"] I'll say two things relevant to this conversation, [i]based on my experiences only[/i]. I have played WoW a lot. Maybe not as much as some, but in hindsight, certainly more than I should. What I have found is that playing a game like WoW is definitely a time sink (I have to grind rep with X faction to get Y item I want so I can survive in Z dungeon, so I can get an item to replace Y). This is by design. Blizzard wants people to play (and keep paying to play). I don't have a problem with this concept, but the first step in dealing with this design structure is to recognize it exists. If you are not willing to accept that WoW is a huge time sink, you've got a problem. Second, and this is going to vary from person to person, but as a creative person, I find it [i]easier[/i] to play WoW than to work on something creative. With WoW, I can sit back and kill stuff click click click with no real in-depth thought involved. If I have to be creative - work on a D&D campaign, write fiction, etc - it's hard work. When I face an internal resistance to being creative, a game like WoW is an easy escape. None of the foregoing is to say no one should play WoW, or that WoW is designed to sap the imagination. I think maybe the OP has missed what is really going on. As you continue to play WoW (or similar games) more and more, it draws you in, and you have to fight off the urge to keep playing and do other things in your life. It's easier to play WoW than to be creative. [/QUOTE]
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Forked Thread: "The Death of the Imagination" re: World of Warcraft
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