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Forked Thread: The Great Wheel
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<blockquote data-quote="Lanefan" data-source="post: 4554390" data-attributes="member: 29398"><p>I guess I've always used a variant on the Great Wheel without realizing it, but basing the Human pantheons more on real-world historical pantheons e.g. Norse, Celtic, Greek, etc. I've never bothered much with the Astral and Ethereal, but the way I see it, every deity - or at least every pantheon - has its own plane or collection of planes; also every element (including Magic, and the Elemental Plane of Magic is probably *the* most dangerous place in the universe!), along with all the Hells and Abyss etc., and a few other afterlife-type planes usually race-based.</p><p></p><p>As far as how they link up, most of the time characters just use planeshift to get from one to the next so hard links don't matter very much...but, in the past I've also had a nexus point where all planes and worlds meet, and the inter-planar endless stairs from the 2e module For Duty or Deity worked quite well when I used them in an adventure.</p><p></p><p>That said, if an adventure I've got in mind requires characters to physically walk from one plane to another, I'll make sure there's a way to do so that can be found if they look.</p><p></p><p>As for the idea of the Wheel itself, it's pretty simple: if you're using the 9-alignment system, and assume each alignment has a few deities each with their own home planes, then what you end up with is going to look like a wheel - or at least the spokes - no matter how you design it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4554390, member: 29398"] I guess I've always used a variant on the Great Wheel without realizing it, but basing the Human pantheons more on real-world historical pantheons e.g. Norse, Celtic, Greek, etc. I've never bothered much with the Astral and Ethereal, but the way I see it, every deity - or at least every pantheon - has its own plane or collection of planes; also every element (including Magic, and the Elemental Plane of Magic is probably *the* most dangerous place in the universe!), along with all the Hells and Abyss etc., and a few other afterlife-type planes usually race-based. As far as how they link up, most of the time characters just use planeshift to get from one to the next so hard links don't matter very much...but, in the past I've also had a nexus point where all planes and worlds meet, and the inter-planar endless stairs from the 2e module For Duty or Deity worked quite well when I used them in an adventure. That said, if an adventure I've got in mind requires characters to physically walk from one plane to another, I'll make sure there's a way to do so that can be found if they look. As for the idea of the Wheel itself, it's pretty simple: if you're using the 9-alignment system, and assume each alignment has a few deities each with their own home planes, then what you end up with is going to look like a wheel - or at least the spokes - no matter how you design it. Lanefan [/QUOTE]
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