Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Formally Building a Raft now building a canoe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steverooo" data-source="post: 2526630" data-attributes="member: 9410"><p>First of all, HOW HARD DO YOU WANT IT TO BE?!? Do YOU WANT them to get to the city? (It appears not, or you would have given them Chocoboos, or <em>something</em>!) If that's the case, then just tell them that, without axes, it will be too hard to cut down the trees... best to start walking! (Then you can deal with some Dwarf with Stonecunning telling you that he crafts a stone axe!)</p><p></p><p>If you don't really care, I'd tell them that they can rig up a raft that should survive the trip (no whitewater) in about a day, if they plan it, select the wood, all work together to cut the logs and float them downstream to where the raft will be assembled, and then tie them together with some rope... Building a raft really isn't all that hard (and how many people carrying what makes them 2,500#?!?)</p><p></p><p>Now make some tasks. I'd say to design a simple raft is DC:10 Knowledge (Engineering), DC:15 if they want a tiller. A successful plan adds a +2 Sybergy Bonus to building the raft. Every person gets to make an unskilled DC:10 Craft (Shipbuilding) or DC:15 Survival task, with each success adding another +2. Once all of the logs are assembled, five are laid parallel over two or three at right angles, and then everything must be tied down with DC:15 rope use. This latter step can be redone, if failed. Just untie the rope, and start again. Since there's no danger of combat, a few ranks of skill and "Take 10" should suffice (+2 for silk rope). The whole thing should waste a day, or so, with tools (more without). Set a "points cost", say maybe 15-30 points, and when they get there, the raft is done.</p><p></p><p>Once a raft is built, navigation is as easy as following the river. They pole along until they get to where they're going (unless the river forks). Getting lost is covered in the DMG, and is generally handled by the Survival skill.</p><p></p><p>How long it takes depends upon how far the town is, how hard they pole, and the speed of the current. In other words, it takes as long as you tell them that it does... Duh! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 2526630, member: 9410"] First of all, HOW HARD DO YOU WANT IT TO BE?!? Do YOU WANT them to get to the city? (It appears not, or you would have given them Chocoboos, or [I]something[/I]!) If that's the case, then just tell them that, without axes, it will be too hard to cut down the trees... best to start walking! (Then you can deal with some Dwarf with Stonecunning telling you that he crafts a stone axe!) If you don't really care, I'd tell them that they can rig up a raft that should survive the trip (no whitewater) in about a day, if they plan it, select the wood, all work together to cut the logs and float them downstream to where the raft will be assembled, and then tie them together with some rope... Building a raft really isn't all that hard (and how many people carrying what makes them 2,500#?!?) Now make some tasks. I'd say to design a simple raft is DC:10 Knowledge (Engineering), DC:15 if they want a tiller. A successful plan adds a +2 Sybergy Bonus to building the raft. Every person gets to make an unskilled DC:10 Craft (Shipbuilding) or DC:15 Survival task, with each success adding another +2. Once all of the logs are assembled, five are laid parallel over two or three at right angles, and then everything must be tied down with DC:15 rope use. This latter step can be redone, if failed. Just untie the rope, and start again. Since there's no danger of combat, a few ranks of skill and "Take 10" should suffice (+2 for silk rope). The whole thing should waste a day, or so, with tools (more without). Set a "points cost", say maybe 15-30 points, and when they get there, the raft is done. Once a raft is built, navigation is as easy as following the river. They pole along until they get to where they're going (unless the river forks). Getting lost is covered in the DMG, and is generally handled by the Survival skill. How long it takes depends upon how far the town is, how hard they pole, and the speed of the current. In other words, it takes as long as you tell them that it does... Duh! :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Formally Building a Raft now building a canoe
Top