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Formally Building a Raft now building a canoe
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<blockquote data-quote="argo" data-source="post: 2526747" data-attributes="member: 5752"><p>You say they have plenty of wood to work with. Assuming they also have plenty of rope (or a suitable substitute, or can make some rope) then I figgure they should be all set. Making a basic raft/barge ought to be a Craft check of DC 15-20 depending on how large they want the raft to be. DC 15 for something to carry 4 guys, DC 20 for something to carry 4 guys plus their ton of equipment. I'd let them make a Sruvival check against DC 20-25 instead (+5 to DC for "defaulting" to a related skill).</p><p></p><p>In boy scouts we would have called a project like this an afternoon of "fun" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>The knolwedge skills (nature and engineering) ought to be able to add +2 bonuses. You describe your party as having "high" survival skills and decent knolwedge skills plus the appropriate tools. This ought to be something they can do.</p><p></p><p>As for sailing the raft: the PHB lists the speed of a raft/barge that is being poled as 1/2 mile per hour, plus since they are going downsream you add the speed of the current (ususally 3 miles per hour) for a total of 3 1/2 miles per hour that they pole it. 10 hours a day of poling the raft is 35 miles plus 14 more hours of simply drifting with the current is another 42 miles. Total is 77 miles in 24 hours. If the river is fairly easy and navigable I'd call it a Profession [sailor] check against DC 10, if the river is rough in places make it DC 15. Navigating any rapids would be Profession [sailor] DC 20 or sink the raft or they could loose several hours portaging the raft past the rapids instead. Again, I'd let them "default" to Survival at DC +5.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="argo, post: 2526747, member: 5752"] You say they have plenty of wood to work with. Assuming they also have plenty of rope (or a suitable substitute, or can make some rope) then I figgure they should be all set. Making a basic raft/barge ought to be a Craft check of DC 15-20 depending on how large they want the raft to be. DC 15 for something to carry 4 guys, DC 20 for something to carry 4 guys plus their ton of equipment. I'd let them make a Sruvival check against DC 20-25 instead (+5 to DC for "defaulting" to a related skill). In boy scouts we would have called a project like this an afternoon of "fun" ;) The knolwedge skills (nature and engineering) ought to be able to add +2 bonuses. You describe your party as having "high" survival skills and decent knolwedge skills plus the appropriate tools. This ought to be something they can do. As for sailing the raft: the PHB lists the speed of a raft/barge that is being poled as 1/2 mile per hour, plus since they are going downsream you add the speed of the current (ususally 3 miles per hour) for a total of 3 1/2 miles per hour that they pole it. 10 hours a day of poling the raft is 35 miles plus 14 more hours of simply drifting with the current is another 42 miles. Total is 77 miles in 24 hours. If the river is fairly easy and navigable I'd call it a Profession [sailor] check against DC 10, if the river is rough in places make it DC 15. Navigating any rapids would be Profession [sailor] DC 20 or sink the raft or they could loose several hours portaging the raft past the rapids instead. Again, I'd let them "default" to Survival at DC +5. Hope that helps. [/QUOTE]
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