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Fortress America: When Gaming and Politics Collide
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<blockquote data-quote="Reynard" data-source="post: 5753844" data-attributes="member: 467"><p>Like all art forms, games cannot help but comment on the times and context in which they are created. It is usual for this commentary to be both subtle and unintentional -- the game itself is an artifact of its time and , like a novel or film, one can mine it for insight into that context. But like other artforms, cultural commentary can be intentional or even "the point" of the work. Whether this works in any given piece of work or game certainly depends on a lot of factors, but it's the attempt that counts in this context.</p><p></p><p>What we are seeing in this particular example is the fairly common "market censorship" at work. No one is trying to intentionally muzzle FFG, but a visceral reaction from the market -- the actual people that might be likely to buy the game -- causes a "course correction" in development. It is like the removal of the Twin towers from the first Spiderman movie posters, and wholly *unlike* the recent Lowes debacle centered around the TV reality show "All American Muslim" in that the latter was the result of intentional efforts of a small but vocal group, while the former was more a broad cultural whince.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5753844, member: 467"] Like all art forms, games cannot help but comment on the times and context in which they are created. It is usual for this commentary to be both subtle and unintentional -- the game itself is an artifact of its time and , like a novel or film, one can mine it for insight into that context. But like other artforms, cultural commentary can be intentional or even "the point" of the work. Whether this works in any given piece of work or game certainly depends on a lot of factors, but it's the attempt that counts in this context. What we are seeing in this particular example is the fairly common "market censorship" at work. No one is trying to intentionally muzzle FFG, but a visceral reaction from the market -- the actual people that might be likely to buy the game -- causes a "course correction" in development. It is like the removal of the Twin towers from the first Spiderman movie posters, and wholly *unlike* the recent Lowes debacle centered around the TV reality show "All American Muslim" in that the latter was the result of intentional efforts of a small but vocal group, while the former was more a broad cultural whince. [/QUOTE]
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Fortress America: When Gaming and Politics Collide
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