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Fortress America: When Gaming and Politics Collide
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<blockquote data-quote="Remus Lupin" data-source="post: 5754235" data-attributes="member: 12760"><p>See, now although I differ in some minor ways with what GreyLord has written, I guess I'm hung up on the fact that this is, aside from any incipient political critique it contains, a science fiction premise. One needn't argue that the U.S. is doing or is preparing to do what the game describes. One simply has to create a plausible narrative in which it could happen.</p><p></p><p>So on the one hand, it's odd to claim that America is doing anything like what this game describes, but it's also odd to suggest that the U.S. wouldn't do these things. In the SF universe that the game presupposes, the U.S. apparently has. So, I'm going to hold fast to the "it's just a story" approach to premises like this, and worry about the underlying criticism of U.S. policy that it entails later.</p></blockquote><p></p>
[QUOTE="Remus Lupin, post: 5754235, member: 12760"] See, now although I differ in some minor ways with what GreyLord has written, I guess I'm hung up on the fact that this is, aside from any incipient political critique it contains, a science fiction premise. One needn't argue that the U.S. is doing or is preparing to do what the game describes. One simply has to create a plausible narrative in which it could happen. So on the one hand, it's odd to claim that America is doing anything like what this game describes, but it's also odd to suggest that the U.S. wouldn't do these things. In the SF universe that the game presupposes, the U.S. apparently has. So, I'm going to hold fast to the "it's just a story" approach to premises like this, and worry about the underlying criticism of U.S. policy that it entails later. [/QUOTE]
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Fortress America: When Gaming and Politics Collide
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