Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fortress America: When Gaming and Politics Collide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dire Bare" data-source="post: 5754260" data-attributes="member: 18182"><p>As we're allowed to get political . . . .</p><p></p><p>The idea that America would never do such a thing as start lazering other countries off the map is a part of one of the negative aspects of American culture. Our arrogance. We're the best, we have the moral high ground, we're <em>the good guys</em> . . . Our country has done some pretty terrible things in the past, we're doing some not so great things to others right now, and it isn't beyond reason that we might become a country that does terrible things in the future. We are, like the other nations of the world, a nation of human beings, beautiful and flawed.</p><p></p><p>The new "Fortress America" doesn't posit a near-future world that is a natural progression of our current path as a nation, and doesn't pretend to. However, it does posit a near-future world that could potentially come to be if certain aspects of our existing culture take prominence and we make the wrong choices. I don't find the scenario far-fetched at all . . . well, maybe the country-erasing megaweapon part, but that's the macguffin of the story.</p><p></p><p>FFG has turned a game capitalizing on the us-vs-them, democracy-vs-communism memes that were so prevalent in the 80s (not that they've gone away) to a dystopian warning against the worst elements of American culture. Just like a good dystopian novel, the story serves as a warning to not take this path . . . it isn't an American-bashing story at all. I find it fascinating and very bold of FFG to take the original premise which was a "rah-rah America!" premise to an "watch out America, we tread on dangerous ground" premise.</p><p></p><p>Of course, none of this should affect the gameplay!!! Three mega-countries invading the US on three fronts! With hover-tanks! Woo-boy! I used to own the original and found the game unbalanced, but I loved it anyway for those nifty primary-colored hover tanks.</p><p></p><p>Note, my opinions are no doubt colored by my political and philosophical leanings . . .</p><p></p><p>HOVERTANKS!!!</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 5754260, member: 18182"] As we're allowed to get political . . . . The idea that America would never do such a thing as start lazering other countries off the map is a part of one of the negative aspects of American culture. Our arrogance. We're the best, we have the moral high ground, we're [I]the good guys[/I] . . . Our country has done some pretty terrible things in the past, we're doing some not so great things to others right now, and it isn't beyond reason that we might become a country that does terrible things in the future. We are, like the other nations of the world, a nation of human beings, beautiful and flawed. The new "Fortress America" doesn't posit a near-future world that is a natural progression of our current path as a nation, and doesn't pretend to. However, it does posit a near-future world that could potentially come to be if certain aspects of our existing culture take prominence and we make the wrong choices. I don't find the scenario far-fetched at all . . . well, maybe the country-erasing megaweapon part, but that's the macguffin of the story. FFG has turned a game capitalizing on the us-vs-them, democracy-vs-communism memes that were so prevalent in the 80s (not that they've gone away) to a dystopian warning against the worst elements of American culture. Just like a good dystopian novel, the story serves as a warning to not take this path . . . it isn't an American-bashing story at all. I find it fascinating and very bold of FFG to take the original premise which was a "rah-rah America!" premise to an "watch out America, we tread on dangerous ground" premise. Of course, none of this should affect the gameplay!!! Three mega-countries invading the US on three fronts! With hover-tanks! Woo-boy! I used to own the original and found the game unbalanced, but I loved it anyway for those nifty primary-colored hover tanks. Note, my opinions are no doubt colored by my political and philosophical leanings . . . HOVERTANKS!!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fortress America: When Gaming and Politics Collide
Top