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Fortress America: When Gaming and Politics Collide
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<blockquote data-quote="Samurai" data-source="post: 5757759" data-attributes="member: 3850"><p>I find the first version very offensive and totally unrealistic. It matches a warped version of America peddled in classrooms by socialist professors. I find it no different than if the next version of Axis and Allies had a blurb that said:</p><p><strong></strong></p><p><strong>" Can players lead heroic Nazi Germany and proud Imperialist Japan to victory against the brutal, evil, butchering forces of America, Britain, and Russia that beset them from all sides? Can you establish a glorious thousand year Reich in Europe despite the jealous invading forces that would seek to topple it? Will you solidify your just and benevolent control of Asia and the South Pacific before the rabid, bloodthirsty American fleet is rebuilt from the sound thrashing it got at Pearl Harbor? Play the game and see!"</strong></p><p></p><p>Now, from the point of view of the Axis, the above description would probably be pretty accurate, but to the Allies, it's atrociously reversed. The Fortress America blurb 1 is the same... it reads well to America's enemies.</p><p></p><p>But either way, I don't plan to buy the game. I owned the original, and never cared for it all that much. America starts out strong but the invaders get more and more reinforcements, and the goal was simply for the single American player to try and hold out for a set number of turns against the onslaught. It came down to luck at the dice more than anything else because each set of invaders could only attack from a single front, so America threw everything it had on the line, the invaders threw all their forces on the line, and each hoped to get lucky rolls. There wasn't a great deal more strategy than that. At least with games like Risk and A&A there was some variety between games, some strategy, some different tactics to try.</p></blockquote><p></p>
[QUOTE="Samurai, post: 5757759, member: 3850"] I find the first version very offensive and totally unrealistic. It matches a warped version of America peddled in classrooms by socialist professors. I find it no different than if the next version of Axis and Allies had a blurb that said: [B] " Can players lead heroic Nazi Germany and proud Imperialist Japan to victory against the brutal, evil, butchering forces of America, Britain, and Russia that beset them from all sides? Can you establish a glorious thousand year Reich in Europe despite the jealous invading forces that would seek to topple it? Will you solidify your just and benevolent control of Asia and the South Pacific before the rabid, bloodthirsty American fleet is rebuilt from the sound thrashing it got at Pearl Harbor? Play the game and see!"[/B] Now, from the point of view of the Axis, the above description would probably be pretty accurate, but to the Allies, it's atrociously reversed. The Fortress America blurb 1 is the same... it reads well to America's enemies. But either way, I don't plan to buy the game. I owned the original, and never cared for it all that much. America starts out strong but the invaders get more and more reinforcements, and the goal was simply for the single American player to try and hold out for a set number of turns against the onslaught. It came down to luck at the dice more than anything else because each set of invaders could only attack from a single front, so America threw everything it had on the line, the invaders threw all their forces on the line, and each hoped to get lucky rolls. There wasn't a great deal more strategy than that. At least with games like Risk and A&A there was some variety between games, some strategy, some different tactics to try. [/QUOTE]
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