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<blockquote data-quote="shadzar" data-source="post: 5442146" data-attributes="member: 6667746"><p>Event material has quite often become things used for standard game play. While it may initially intend to only appear there, the power curve can shift within the rest of the game easily.</p><p></p><p>Assume your Encounter writer also writes other parts of the game, and get, as often it happens, into the practice of upping the ante on the monster power, then it may slip in thought when doing it outside of the Encounter platform. This might not be noticed by other people during the process as it might be small at first, like most power creep is, then get bigger and go unnoticed until it is compared with the initial designed mosnters to see that there is a disparity between them that occured slowly without notice.</p><p></p><p></p><p></p><p>Reroll a save, isn't really anything tactical. SOME may offer some tactic, but shouldn't that very thing already be in the rules, such as jump in front of a friend to take the hit for them?</p><p></p><p>Why is this unable to be done without a card? imply because nothing in the rules suggest how to handle it? (Page 42) Or because a player wouldn't think it possible, since there is nothing in previous lists of "options" that tells them they can, or even inspires them to try?</p><p></p><p>They are very very weak, and the game provides the tactical options, you just have to enlist them before they can be used. Enlist, not compile <em>into</em> a list.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5442146, member: 6667746"] Event material has quite often become things used for standard game play. While it may initially intend to only appear there, the power curve can shift within the rest of the game easily. Assume your Encounter writer also writes other parts of the game, and get, as often it happens, into the practice of upping the ante on the monster power, then it may slip in thought when doing it outside of the Encounter platform. This might not be noticed by other people during the process as it might be small at first, like most power creep is, then get bigger and go unnoticed until it is compared with the initial designed mosnters to see that there is a disparity between them that occured slowly without notice. Reroll a save, isn't really anything tactical. SOME may offer some tactic, but shouldn't that very thing already be in the rules, such as jump in front of a friend to take the hit for them? Why is this unable to be done without a card? imply because nothing in the rules suggest how to handle it? (Page 42) Or because a player wouldn't think it possible, since there is nothing in previous lists of "options" that tells them they can, or even inspires them to try? They are very very weak, and the game provides the tactical options, you just have to enlist them before they can be used. Enlist, not compile [I]into[/I] a list. [/QUOTE]
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