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Four Lands - Gallery of Heros
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<blockquote data-quote="ethandrew" data-source="post: 3736537" data-attributes="member: 17456"><p>Male Human Sorceror</p><p>Alignment: NG</p><p></p><p>Abilities: <a href="http://invisiblecastle.com/find.py?id=1225804" target="_blank">http://invisiblecastle.com/find.py?id=1225804</a></p><p>STR – 10 </p><p>DEX – 17 </p><p>CON – 11 </p><p>INT – 14 </p><p>WIS – 7 </p><p>CHA – 22 (18 + 2 Ability Increase + 2 Cloak)</p><p></p><p>HP: 26 </p><p><a href="http://invisiblecastle.com/find.py?id=1227303" target="_blank">http://invisiblecastle.com/find.py?id=1227303</a></p><p><a href="http://invisiblecastle.com/find.py?id=1227308" target="_blank">http://invisiblecastle.com/find.py?id=1227308</a></p><p><a href="http://invisiblecastle.com/find.py?id=1227309" target="_blank">http://invisiblecastle.com/find.py?id=1227309</a></p><p><a href="http://invisiblecastle.com/find.py?id=1227310" target="_blank">http://invisiblecastle.com/find.py?id=1227310</a></p><p><a href="http://invisiblecastle.com/find.py?id=1227311" target="_blank">http://invisiblecastle.com/find.py?id=1227311</a></p><p></p><p>Speed: 30ft</p><p>Initiative: +3</p><p></p><p>AC: 15 (+2 Deflection Bonus, +3 Dex)</p><p></p><p>Saves:</p><p>Fort: 5 (3 Base + 0 Con + 2 Cloak)</p><p>Reflex: 8 (3 Base + 3 Dex + 2 Cloak)</p><p>Will: 6 (6 Base – 2 Wis + 2 Cloak)</p><p></p><p>BAB/Ranged/Grapple: +4/+7/+4</p><p></p><p><strong>Weapons:</strong></p><p>Dagger +4 (+7 Thrown) 1d4 19-20x2</p><p></p><p><strong>Racial Abilities:</strong></p><p>+4 Skills at 1st Level</p><p>+1 Skill at each level</p><p>Extra Feat at 1st Level</p><p>Favored Class: Any</p><p></p><p><strong>Skills:</strong> </p><p>45 Ranks</p><p>Bluff – 20 (12 Ranks + 6 Cha + 2 Persuasive)</p><p>Concentration – 5 (5 Ranks + 0 Con)</p><p>Diplomacy – 10 (0 Ranks + 6 Cha + 4 Synergy)</p><p>Disguise – 10 (2 Ranks + 6 Cha + 2 Synergy)</p><p>Intimidate – 10 (0 Ranks + 6 Cha + 2 Persuasive + 2 Synergy)</p><p>Knowledge Arcana – 7 (5 Ranks + 2 Int)</p><p>Move Silently – 7 (4 Ranks + 3 Dex)</p><p>Sense Motive – 5 (7 Ranks – 2 Wis)</p><p>Sleight of Hand – 7 (2 Ranks + 3 Dex + 2 Synergy</p><p>Spellcraft – 11 (5 Ranks + 2 Int + 2 Synergy + 2 Wand)</p><p>Speak Language – Confederation, Southern Gaullic, Aram</p><p></p><p><strong>Feats:</strong></p><p>1st- Able Learner</p><p>1st- Quick Draw</p><p>3rd- Eschew Materials</p><p>6th- Extend Spell</p><p>9th- Persuasive</p><p></p><p><strong>Languages:</strong></p><p>Illum</p><p>Confederation</p><p>Southern Gaullic</p><p>Dashai</p><p>Old Tongue</p><p>Aram</p><p></p><p><strong>Spells:</strong></p><p>Known:</p><p>Cantrips – 8</p><p>1st – 5</p><p>2nd – 4</p><p>3rd – 3</p><p>4th – 2</p><p>Cast Per Day:</p><p>Cantrips – 6</p><p>1st – 8</p><p>2nd – 7</p><p>3rd – 7</p><p>4th – 5</p><p>DC:</p><p>1st – 17 (21 if +4 from Wand)</p><p>2nd – 18 (22)</p><p>3rd – 19 (23)</p><p>4th – 20 (24)</p><p></p><p>1st:</p><p>- Magic Missile</p><p>- Disguise Self</p><p>- Mage Armor</p><p>- Unseen Servant</p><p>- Mount</p><p></p><p>2nd:</p><p>- Invisibility</p><p>- Fog Cloud</p><p>- Blindness/Deafness</p><p>- Bear's Endurance</p><p></p><p>3rd:</p><p>- Fly</p><p>- Fireball</p><p>- Dispel Magic</p><p></p><p>4th:</p><p>- Greater Invisibility</p><p>- Dimension Door</p><p></p><p><strong>Gear:</strong></p><p>- Wand (+1 CL; +4 DC Saves; +3 Spellcraft)</p><p>- Cloak (+2 Charisma Bonus; +2 Resistance; +2 Deflection Bonus)</p><p>- White Gemmed Necklace</p><p></p><p><strong>Physical Appearance:</strong></p><p>He is a slight young man, slender in body and muscles. He has prominent cheek bones and bright eyes. His smile is unremarkable, yet he has a sly look about him, the way his lips curl when he grins. Dark Brown hair hangs loosely over his eyes and remains an untidy mess atop his head. He has a natural tanned complexion, but seems pale for his skin type.</p><p></p><p>Age: 15</p><p>Height: 5’4”</p><p>Weight: 120</p><p>Eyes: Blue Grey</p><p>Hair: Dark Brown</p><p>Skin: Olive</p><p></p><p><strong>Background:</strong> </p><p>All he can remember is waking in an abandoned house. There was no furnishing, nothing on the walls or anything that could betray the fact that someone might actually live here. For all he knew, this house had been constructed merely for him to wake up in, and he might consider that true but for the layer of dust covering everything save himself and the spot underneath him. No footsteps, no drag marks, just an empty room in the middle of what he would discover to be a land named Kell. </p><p></p><p>Nothing in the room save himself, yet on his person he finds a few odd possessions: an intricately woven cloak that, while nondescript at times, appeared beautiful to behold despite its complete blasé appearance; a finely crafted white gem expertly attached to a delicate silver chair around his neck; and a thin hand and a half piece of somewhat gnarled wood. </p><p></p><p>As a boy alone in an unknown world, options were limited. Time would see him growing in abilities and size, and as a young man of 15 years he finds himself boarding passage to begin a new life, somewhere fresh and free from bizarre flashbacks and odd puzzling recollections. While aboard the Water Lark, heading toward Westmarch, a massive storm appeared out of nowhere and dragged the ship through the night. The hull began to crack under the constant barrage and in no time the Water Lark began to sink. </p><p></p><p>The captain’s call to abandon ship rang out through the storm and those alive and able rushed to the lifeboats. In the darkness of the storm good eyes spotted rocks, and where there’s rocks there is land. The immense waves tossed the small boat as it made its way true, until it was impaled against the jagged rocks, capsizing the few who remained. In a desperate situation, he clung to whatever flotsam he could until the perpetual rocking and undulating subsided and land rested firmly underneath. </p><p></p><p>In the morning he rose to a calm sea and blue sky, and bloated bodies of the small boat washed up next to him. But search as he might, he remained the only survivor, alone on a deserted coast.</p></blockquote><p></p>
[QUOTE="ethandrew, post: 3736537, member: 17456"] Male Human Sorceror Alignment: NG Abilities: [url]http://invisiblecastle.com/find.py?id=1225804[/url] STR – 10 DEX – 17 CON – 11 INT – 14 WIS – 7 CHA – 22 (18 + 2 Ability Increase + 2 Cloak) HP: 26 [url]http://invisiblecastle.com/find.py?id=1227303[/url] [url]http://invisiblecastle.com/find.py?id=1227308[/url] [url]http://invisiblecastle.com/find.py?id=1227309[/url] [url]http://invisiblecastle.com/find.py?id=1227310[/url] [url]http://invisiblecastle.com/find.py?id=1227311[/url] Speed: 30ft Initiative: +3 AC: 15 (+2 Deflection Bonus, +3 Dex) Saves: Fort: 5 (3 Base + 0 Con + 2 Cloak) Reflex: 8 (3 Base + 3 Dex + 2 Cloak) Will: 6 (6 Base – 2 Wis + 2 Cloak) BAB/Ranged/Grapple: +4/+7/+4 [b]Weapons:[/b] Dagger +4 (+7 Thrown) 1d4 19-20x2 [b]Racial Abilities:[/b] +4 Skills at 1st Level +1 Skill at each level Extra Feat at 1st Level Favored Class: Any [b]Skills:[/b] 45 Ranks Bluff – 20 (12 Ranks + 6 Cha + 2 Persuasive) Concentration – 5 (5 Ranks + 0 Con) Diplomacy – 10 (0 Ranks + 6 Cha + 4 Synergy) Disguise – 10 (2 Ranks + 6 Cha + 2 Synergy) Intimidate – 10 (0 Ranks + 6 Cha + 2 Persuasive + 2 Synergy) Knowledge Arcana – 7 (5 Ranks + 2 Int) Move Silently – 7 (4 Ranks + 3 Dex) Sense Motive – 5 (7 Ranks – 2 Wis) Sleight of Hand – 7 (2 Ranks + 3 Dex + 2 Synergy Spellcraft – 11 (5 Ranks + 2 Int + 2 Synergy + 2 Wand) Speak Language – Confederation, Southern Gaullic, Aram [b]Feats:[/b] 1st- Able Learner 1st- Quick Draw 3rd- Eschew Materials 6th- Extend Spell 9th- Persuasive [b]Languages:[/b] Illum Confederation Southern Gaullic Dashai Old Tongue Aram [b]Spells:[/b] Known: Cantrips – 8 1st – 5 2nd – 4 3rd – 3 4th – 2 Cast Per Day: Cantrips – 6 1st – 8 2nd – 7 3rd – 7 4th – 5 DC: 1st – 17 (21 if +4 from Wand) 2nd – 18 (22) 3rd – 19 (23) 4th – 20 (24) 1st: - Magic Missile - Disguise Self - Mage Armor - Unseen Servant - Mount 2nd: - Invisibility - Fog Cloud - Blindness/Deafness - Bear's Endurance 3rd: - Fly - Fireball - Dispel Magic 4th: - Greater Invisibility - Dimension Door [b]Gear:[/b] - Wand (+1 CL; +4 DC Saves; +3 Spellcraft) - Cloak (+2 Charisma Bonus; +2 Resistance; +2 Deflection Bonus) - White Gemmed Necklace [b]Physical Appearance:[/b] He is a slight young man, slender in body and muscles. He has prominent cheek bones and bright eyes. His smile is unremarkable, yet he has a sly look about him, the way his lips curl when he grins. Dark Brown hair hangs loosely over his eyes and remains an untidy mess atop his head. He has a natural tanned complexion, but seems pale for his skin type. Age: 15 Height: 5’4” Weight: 120 Eyes: Blue Grey Hair: Dark Brown Skin: Olive [b]Background:[/b] All he can remember is waking in an abandoned house. There was no furnishing, nothing on the walls or anything that could betray the fact that someone might actually live here. For all he knew, this house had been constructed merely for him to wake up in, and he might consider that true but for the layer of dust covering everything save himself and the spot underneath him. No footsteps, no drag marks, just an empty room in the middle of what he would discover to be a land named Kell. Nothing in the room save himself, yet on his person he finds a few odd possessions: an intricately woven cloak that, while nondescript at times, appeared beautiful to behold despite its complete blasé appearance; a finely crafted white gem expertly attached to a delicate silver chair around his neck; and a thin hand and a half piece of somewhat gnarled wood. As a boy alone in an unknown world, options were limited. Time would see him growing in abilities and size, and as a young man of 15 years he finds himself boarding passage to begin a new life, somewhere fresh and free from bizarre flashbacks and odd puzzling recollections. While aboard the Water Lark, heading toward Westmarch, a massive storm appeared out of nowhere and dragged the ship through the night. The hull began to crack under the constant barrage and in no time the Water Lark began to sink. The captain’s call to abandon ship rang out through the storm and those alive and able rushed to the lifeboats. In the darkness of the storm good eyes spotted rocks, and where there’s rocks there is land. The immense waves tossed the small boat as it made its way true, until it was impaled against the jagged rocks, capsizing the few who remained. In a desperate situation, he clung to whatever flotsam he could until the perpetual rocking and undulating subsided and land rested firmly underneath. In the morning he rose to a calm sea and blue sky, and bloated bodies of the small boat washed up next to him. But search as he might, he remained the only survivor, alone on a deserted coast. [/QUOTE]
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