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Four Lands - Gallery of Heros
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<blockquote data-quote="Neurotic" data-source="post: 3756414" data-attributes="member: 24380"><p><strong>Vorian Tolgar</strong></p><p></p><p>[sblock=Details]</p><p>Name: Vorian "Trollslayer" Tolgar</p><p>Race: Human</p><p>Player: Neurotic</p><p>Classes: Cleric3/Fighter4/Tolgarien knight 3</p><p>Hit Points: 92 </p><p><a href="http://invisiblecastle.com/find.py?id=1227841" target="_blank">Extra HP 2 levels</a> </p><p><a href="http://invisiblecastle.com/find.py?id=1227747" target="_blank">8 level HP</a> </p><p>Experience: 51k/55k</p><p>[sblock=XP history]</p><p>3k XP --- 03.10.2007 --- after introduction and fight with Drakkarian Order</p><p>3k XP --- 14.02.2008 --- during talks with Druids and elf Silverwood</p><p>[/sblock]</p><p>Alignment: Lawful Neutral</p><p>---------------------------------------</p><p>Stat Score Mod</p><p>STR 16 (+3) (+1 @4th)</p><p>DEX 12 (+1) (+1 @8th)</p><p>CON 16 (+3)</p><p>INT 13 (+1)</p><p>WIS 14 (+2)</p><p>CHA 11 (+1)</p><p></p><p>Speed: Walk 30 ft. (20ft. in armor)</p><p>Initiative: +1</p><p>BAB: +9/+4</p><p>Melee to hit: +12/+7/+2</p><p>Ranged to hit: +10/+5</p><p> </p><p>Fortitude: +14</p><p>Reflex: +4</p><p>Will: +10</p><p></p><p> Total / Touch / Flat Footed</p><p>AC: 23 (armor 9 + shield 3 + dex 1) / 19 / 22</p><p>Languages: Common (Northern), Elven, Illum (Southern)</p><p></p><p>------------------------ Description -----------------------</p><p>Height: 6' 10" Weight: 210lbs. Gender: Male </p><p>Eyes: Green Hair: Brown,Topknot Skin: Tanned</p><p>Quirks: Ponderous, Even tempered </p><p>Speech style: Particularly low voice </p><p>Quotable: Nine lives!</p><p>Flaws: Powerful enemy, curious</p><p>-------------------------------------------------------------</p><p>[CODE]</p><p>-------------------------- Skills (4x4 + 9x4 = 52)--------------------------</p><p>Skill Total Rnk Stat Msc</p><p>Climb -1 2.0 1 -4</p><p>Concentration 9 6.0 3 0</p><p>Craft (Default) 2 0.0 2 0</p><p>Craft (Armor) 8 6.0 2 0</p><p>Diplomacy 13 10.0 1 0 (synergy with Nobility)</p><p>Handle Animal 2 1.0 1 0</p><p>Heal 2 0.0 2 0</p><p>Intimidate 4 3.0 1 0</p><p>Intuit direction 6 4.0 2</p><p>Jump -9 0.0 1 -10</p><p>Knowledge (Default) 2 0.0 2 0</p><p>Knowledge (Nobility) 5 3.0 2 0</p><p>Knowledge (Religion) 6 4.0 2 0</p><p>Knowledge (Strategy) 4 2.0 2 0</p><p>Listen 2 0.0 2 0</p><p>Perform (Any) 1 0.0 1 0</p><p>Ride 7 6.0 1 0</p><p>Spellcraft 5 3.0 2 0</p><p>Spot 2 0.0 2 0</p><p>Survival 3 1.0 2 0</p><p>Swim -6 1.0 1 -8</p><p> </p><p> [/CODE]</p><p>-------------------------- Feats ---------------------------</p><p>All armor, all weapon proficiency</p><p>Combat reflexes (1st level)</p><p>Weapon focus(longsword) (War domain)</p><p>Endurance (human)</p><p>Track (3rd level)</p><p>Leadership(6th level)</p><p>Improved critical (fighter 1)</p><p>Stand Still (fighter 2)</p><p>Weapon spec (fighter 4)</p><p>Combat expertise (9th level)</p><p></p><p>-------------------- Special Abilities ---------------------</p><p>Spontaneous casting</p><p>Turn Undead (Su) 4/day (turn check 1d20 +1(CHA) +2(Religion), turn damage 2d6 +4)</p><p>Lay on hands (level x CON bonus = 3 x 3 = 9hp)</p><p>---------------------------------------------------------</p><p>Domains: </p><p>War : grants weapon focus with deity's favorite weapon</p><p>Nobility: Once per day, you can inspire allies that hear you speak for 1 round. Each such ally gains a +1 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma bonus (minimum 1 round).</p><p>-----------------------------------------------------------</p><p><span style="font-size: 9px"> -----------------Attack details-----------------------</span></p><p><span style="font-size: 9px">Unarmed attack:</span></p><p><span style="font-size: 9px">to hit: +12/+7/+2</span></p><p><span style="font-size: 9px">damage: 1d3+3</span></p><p><span style="font-size: 9px">critical: 20/x2</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Lance (Masterwork):</span></p><p><span style="font-size: 9px">to hit: +13/+8/+3</span></p><p><span style="font-size: 9px">damage: 1d8+3</span></p><p><span style="font-size: 9px">critical: 20/x3</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Morningstar(Masterwork):</span></p><p><span style="font-size: 9px">to hit: +13/+8/+3</span></p><p><span style="font-size: 9px">damage: 1d8+3</span></p><p><span style="font-size: 9px">critical: 20/x3</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Longsword ("Zakonodavac" = "Lawbringer", bleh doen't translate well to english, "Orderbringer" is better)</span></p><p><span style="font-size: 9px">to hit: +14/+9/+4</span></p><p><span style="font-size: 9px">damage: 1d8 +1(ench.) +2(spec) +3(STR) = 1d8 +6 + 2d6 to chaotic</span></p><p><span style="font-size: 9px">critical: 17-20/x2</span></p><p> <span style="font-size: 9px"></span> </p><p>"Orderbringer" (longsword): Axiomatic Dispelling, +1 longsword (18 000 + 315)</p><p>"Stoneward" (mithril full plate): Blueshine Neg energy protection +1 armor (9000(+3) + 9000(mithril) + 1500(full plate) )</p><p>"Palisade" (large masterwork shield): Blinding +1 large shield (4000(+2) + 170(large shield) )</p><p>Morningstar (masterwork) (308)</p><p>Heavy lance (masterwork) (210)</p><p>Two platinum rings (2 x 50)</p><p>Signet ring (silver) (25)</p><p>Blacksmith tools (masterwork) (55)</p><p>Handy Haversack (2000)</p><p>Cloak of resistance +1 (1000)</p><p>Wand of CLW 25 charges (375)</p><p>Vial of holy water x 2 (50)</p><p>Potion (Blur) (300)</p><p>Horseshoes of speed (1900)</p><p></p><p>Warhorse, light (150?) (30hp, init 1, speed 50', AC 13, Att hooves:2x +5, 1d6 +2)</p><p>Wardog Arrwuh (58hp, init 6, speed 40', AC 24, Att bite: +13 1d8 +6)</p><p>[sblock=Agreed non-verbal comm]</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Since my animal companions are inteligent and communicating within hearing distance of people might be trouble, we agreed upon several non-verbal signs:</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Arrwuh can detect evil and magic at will and will warn me by slight inclination of his head toward evil person when I look at him.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I carry pleasant smelling salve with slight cooling effect, it serves to disguise the fact that it is actualy Arrwuh's power that heals wounds as people can be persuaded that he is trained do deliver healing salve.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Sharp bark as warning of danger and wolf-like howl for long range call</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Delilah will strike her hoove tap-taptap if she needs to point me to something. Short whinny for warning. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I carry whistle so I can be heard in some radius so they can come to me. I blown long-short, they are to come but remain hidden until such time I call to them.</span></p><p><span style="font-size: 9px"></span></p><p>[/sblock]</p><p></p><p>For additional 100gp I'll have in my haversack:</p><p>personal basics (flint and steel, needle and thread, small mirror, whetstone, cooking utensils etc)</p><p>rope (50') (1)</p><p>tent (10)</p><p>torches (3) (0,1)</p><p>lantern and oil (3 pints) (0,4)</p><p>shovel (2)</p><p>ink and paper for mapping</p><p>book of special materials (50?)</p><p>around 10 empty vials and jars for samples</p><p>one jar of plesant smelling unguent</p><p>Acid Flasks (3) (30)</p><p>Silversheen (2) (??)</p><p></p><p></p><p></p><p></p><p></p><p>TOTAL: 48558 / 49000</p><p>Gold left: 442</p><p>------------------------------------------------------------</p><p>------------------------- Combat gear ------------------------</p><p>Plate (Mithril) 1 50lbs AC 10;max DX +3; AC pen -3, speed 20'</p><p>Heavy lance (Masterwork) 1 10lbs</p><p>Outfit (Traveler's) 1 5lbs</p><p>Shield (Heavy/Masterwork) 1 15lbs AC 3; AC pen -1</p><p>Longsword 1 4lbs</p><p>Morningstar 1 6lbs</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Spells (cleric) usually prepared (this is for traveling around):</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Level 0</span></p><p><span style="font-size: 9px">Detect Magic (Divination) (Conc, up to 1 min/lvl)</span></p><p><span style="font-size: 9px">Detect Poison (Divination) (Instant)</span></p><p><span style="font-size: 9px">Guidance (Divination) (1 min, +1 competence to one attack, save or skill roll)</span></p><p><span style="font-size: 9px">Light (Evocation) (10min/lev)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Level 1</span></p><p><span style="font-size: 9px">Divine Favor (Evocation) (1 min, +1 luck to hit and damage)</span></p><p><span style="font-size: 9px">Magic Weapon (Transmutation) (1min/lev, +1 enh to weapon)</span></p><p><span style="font-size: 9px">Protection from Evil (Abjuration) (1min/lev, +2 AC defl and res saves, block possession)</span></p><p><span style="font-size: 9px">Shield of Faith (Abjuration) (1 min/lev, +2 AC defl)</span></p><p><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Level 2</span></p><p><span style="font-size: 9px">Bear's Endurance (Transmutation) (1min/lev, +4 CON)</span></p><p><span style="font-size: 9px">Shield Other (Abjuration) (1h/lev, half damage, target +1 defl AC and res saves)</span></p><p><span style="font-size: 9px">Resist Energy (Abjuration) (10min/lev, DR 10 vs. energy)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Armor runes selected from Tolgarien spell list (2+1/1+1):</span></p><p><span style="font-size: 9px">1st</span></p><p><span style="font-size: 9px">Entangle (1min/lev, 40' burst, half move with REF; immobilized unless STR 20 or Esc Artist 20</span></p><p><span style="font-size: 9px">True strike (1 round, +20 insight to attack)</span></p><p><span style="font-size: 9px">Magic stone (30 min, 3 pebbles +1 to hit and do 1d6+1 (double vs. undead) dmg)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">2nd</span></p><p><span style="font-size: 9px">Bull's Strength (1min/lev, +4 STR)</span></p><p><span style="font-size: 9px">Enlarge (1min/lev, +2 size bonus to STR, a –2 size penalty to DEX (to a minimum of 1), and a –1 penalty on attack rolls and AC, space of 10 feet and a natural reach of 10 feet, Melee and projectile weapons affected by this spell deal more damage)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Tolgarien Spell List:</span></p><p><span style="font-size: 9px">1st Level – Magic Stone, Calm Animals, Entangle, Endure Elements (Acid), Know Direction, Goodberry, Summon Nature’s Ally I, Guidance, Mending, Sanctuary, Disrupt Undead, True Strike</span></p><p><span style="font-size: 9px">2nd Level – Enlarge, Reduce, Barkskin, Soften Earth or Stone, Summon Nature’s Ally II, Warp Wood, Shatter, Bull’s Strength, Resist Elements (Acid), Melf’s Acid Arrow</span></p><p><span style="font-size: 9px">3rd Level – Protection From Elements (Acid), Stone Shape, Plant Growth, Meld Into Stone, Summon Nature’s Ally III, Remove Disease, Haste, Shrink Item</span></p><p><span style="font-size: 9px">4th Level – Spike Stones, Control Plants, Divine Power, Summon Nature’s Ally IV, Stoneskin, Polymorph Self</span></p><p></p><p> [/sblock]</p><p>[sblock=History]</p><p>Knight of Telatium, Vorian Tolgar</p><p>________________________________________</p><p>Human Tolgarien Knight: these are the Knights of the Earth. The Tolgarien Knights are the elite warriors of the church. More than once these heavily armed and armored knights have been referred to as 'moving rocks.' The Tolgarien are the only knights known to have active ties with the Elves.</p><p></p><p>Tolgarien Knights were once part of the Knights of the Light. They were emissaries between cultures in times of conflict and defenders of justice everywhere. But, their contact with other races put them at risk of being influenced by them. Knights had access to magic not normally associated with The Light and some of them studied too deeply or too openly for newly consolidated Church. They were disbanded or integrated in other orders depending on their renunciation of magic.</p><p></p><p>Tolgar family remained within priesthood, but with ties to Tolgarien Order remaining. This was seen unfavorably by some, but family had long and distinguished history of nobility and fighting for The Light.</p><p></p><p>Vorian "Trollslayer" Tolgar is born into distinguished (ancestor was one of founders of four church orders) priesthood family and was expected to follow his father in career. But, as sometimes happens, Vorian was stronger in the body then in common sense. Soon it became clear that he is not wise enough to be really powerful priest, nor interested enough in church politics to participate in administration and politics. Instead he spent some of his time in library showing unhealthy interest in magic and other races.</p><p></p><p>This was soon noticed and one of defenders of humanity knights set out to crush this curiosity in its beginning. His father (Lucian Tolgar) heard of this and tried to talk Vorian out of it. Partially to spite him, partially because he was sick of eternal politicking and partially because he wasn't really aware of the danger he was in, Vorian persisted, thus giving father's enemies weapon to strike at him. Lucian Tolgar called in few favors and turned attacks to slander accusations and arranged for Vorian to be sent out of the Capital (and earning Vorian ire of powerful inquisitor within Church).</p><p></p><p>Thus, through influence of his father he was apprenticed to a knight of Tolgarien, far, far away near the border, but not near enough to be front liner (his parents wouldn't let their eldest to be in danger). This suited Vorian just fine, his parents beginning to stifle his growing independence and will to live the life and explore the world. Also, this opened career for his younger brother who was diligently following his parents lead.</p><p></p><p>Eventually, he realized just how stupid his behavior has been and what danger he avoided through his father's influence. He sent apologizing letter to his father, good wishes to his brother and how good he was treated to his mother. </p><p></p><p>Training with an old knight emissary and go-between to elves Vorian spent next two years running up and down the border, helping keep the tenuous peace between humans and elves. He learned elven language quickly, as soon as he found out their libraries contained much humans forgotten or forbidden, studiously followed his training regime. Old knight (Justin Oldoak) was well known and respected among elven communities for his justice and impartiality and even his brash squire was well accepted (if treated somewhat coolly).</p><p></p><p>The Knights of Telatium are a non religious order of Knights that hold a series of small but important keeps scattered throughout the unclaimed lands and borderlands. While on one patrol with a small contingent of the Brotherhood, Vorian and party were ambushed by a mixed force of ogiers and orcs. Having achieved surprise the creatures forced Vorian and his companions into a shield wall along a small knoll. Closing in on the survivors the attackers soon eliminated all but three, two knights of Telatium and one Brother. Preparing to make their final last stand the three stood back to back to meet the on rushing hordes. Just as the came into contact, the attackers themselves were surprised when flight after flight of cloth yard shafts began to fall from the sky impaling the dark masses. During the arrow storm, Vorian was wounded by several shafts. He woke up after some time to find himself manacled to a small stake but bandaged. It soon became apparent that he had been rescued by elves and was not sure what his fate would be. After a period of captivity in which he healed in body he was let go by the only elf he had interaction with. Given his name as "Golden sunrises" the white haired elf slowly began to warm to Vorian and treated him better than one would expect from such a blood-thirsty race. When he finally parted with Vorian, the elf made clear to Vorian that Vorian owed him a life debt and that some day he would claim that debt. Though many years have passed Vorian still remembers the incident as if it was yesterday and can on occasion think of what he thinks is an elvish word for a particular item.</p><p></p><p>As it is, elves came to the rescue killing the bandits. Enemy shaman/sorcerer/magic user managed to teleport with Oldoak’s body. From the elves, Vorian learned that Oldoak was actually half-elf with dominant human traits and that there was really Oldoak manor near forests border. A manor built around great oak hence the name.</p><p></p><p>After he was released Vorian returned for his knighthood ceremony. From Oldoak he inherited (presumably ancient) sword of green metal. He took it honoring the memory of his mentor. Unknown to him he is also geased not to attack elves of this forest, to uphold their interests and honor the Oldoak name.</p><p> </p><p>Returning to (INSERT CITY NAME here) he was attacked by a troll. Vorian was forced to use the green sword. And was surprised at how well it did its job.</p><p></p><p>Victorious, he came to the ceremony where he was given knighthood after giving full report about death of Oldoak, elves helping (which earned him some dark stares even among his orders memebers), his surviving and showing troll head for all the trouble. After the ceremony he created his first Rune Armor and continued to serve the Order and the Light (whether they want to acknowledge it or not)</p><p></p><p>Thus, alive again he contacted his family to let them know he is OK and now awaits his destiny. He spends his time searching for clues where did ogiers and orcs that killed his mentor came from and searches especially for spellcaster that took his body. Search is taking him ever northward and on the way he maps the areas no human ever went before.</p><p>[/sblock]</p><p></p><p>[sblock=Description]</p><p>Vorian is huge man seemingly in his late twenties or early thirties. Dark hair is bound into a top-knot while beneath bushy eyebrows green eyes observe the world with sparkling curiosity. He wears short cropped beard.</p><p></p><p>He wears green tabard matching his eyes over dark blue full plate. Both tabard and plate have stone fist holding the balance emblazenod on them. On the plate complicated swirls can be seen encompasing lower part of the fist. Mirror-like shield can be seen under long cloak and decorated pommel of a longsword is within easy reach on his belt.</p><p></p><p>Around the neck holy symbol of The Light can be seen.</p><p></p><p>Personality:</p><p>Vorian is quiet man, sometimes cold and calculating, some times caring and considerate. He speaks quietly and fully expects others to be silent and hear him out. He cares about his companions deeply and will stop at nothing to save them from harm. On the other side, he won't shirk his duty if something greasly needs to be done. Duty and honor are paramount. Without duty there is no responsibility, without honor there is no personal fullfilment. Enemies are price of honor, they are to be respected not feared.</p><p></p><p>Vorian will always try to talk before fight in accordance to his training with Tolgariens. His upbringing was toward mercy and compassion, but his years and harsh training within Tolgarien Order and harsh realities of border life taught him that trust comes first and orders from above are to be obeyed without hesitation (even if one doesn't agree with them) for very survival of the group may depend on it.</p><p></p><p>Unsatiably curious and normaly optimistic Vorian became somewhat of a loner and grim hunter of humanoids that slew his master. He did number of missions for his order, but he travels ever northward in search of that one magic user that took his master.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 3756414, member: 24380"] [b]Vorian Tolgar[/b] [sblock=Details] Name: Vorian "Trollslayer" Tolgar Race: Human Player: Neurotic Classes: Cleric3/Fighter4/Tolgarien knight 3 Hit Points: 92 [URL=http://invisiblecastle.com/find.py?id=1227841]Extra HP 2 levels[/URL] [URL=http://invisiblecastle.com/find.py?id=1227747]8 level HP[/URL] Experience: 51k/55k [sblock=XP history] 3k XP --- 03.10.2007 --- after introduction and fight with Drakkarian Order 3k XP --- 14.02.2008 --- during talks with Druids and elf Silverwood [/sblock] Alignment: Lawful Neutral --------------------------------------- Stat Score Mod STR 16 (+3) (+1 @4th) DEX 12 (+1) (+1 @8th) CON 16 (+3) INT 13 (+1) WIS 14 (+2) CHA 11 (+1) Speed: Walk 30 ft. (20ft. in armor) Initiative: +1 BAB: +9/+4 Melee to hit: +12/+7/+2 Ranged to hit: +10/+5 Fortitude: +14 Reflex: +4 Will: +10 Total / Touch / Flat Footed AC: 23 (armor 9 + shield 3 + dex 1) / 19 / 22 Languages: Common (Northern), Elven, Illum (Southern) ------------------------ Description ----------------------- Height: 6' 10" Weight: 210lbs. Gender: Male Eyes: Green Hair: Brown,Topknot Skin: Tanned Quirks: Ponderous, Even tempered Speech style: Particularly low voice Quotable: Nine lives! Flaws: Powerful enemy, curious ------------------------------------------------------------- [CODE] -------------------------- Skills (4x4 + 9x4 = 52)-------------------------- Skill Total Rnk Stat Msc Climb -1 2.0 1 -4 Concentration 9 6.0 3 0 Craft (Default) 2 0.0 2 0 Craft (Armor) 8 6.0 2 0 Diplomacy 13 10.0 1 0 (synergy with Nobility) Handle Animal 2 1.0 1 0 Heal 2 0.0 2 0 Intimidate 4 3.0 1 0 Intuit direction 6 4.0 2 Jump -9 0.0 1 -10 Knowledge (Default) 2 0.0 2 0 Knowledge (Nobility) 5 3.0 2 0 Knowledge (Religion) 6 4.0 2 0 Knowledge (Strategy) 4 2.0 2 0 Listen 2 0.0 2 0 Perform (Any) 1 0.0 1 0 Ride 7 6.0 1 0 Spellcraft 5 3.0 2 0 Spot 2 0.0 2 0 Survival 3 1.0 2 0 Swim -6 1.0 1 -8 [/CODE] -------------------------- Feats --------------------------- All armor, all weapon proficiency Combat reflexes (1st level) Weapon focus(longsword) (War domain) Endurance (human) Track (3rd level) Leadership(6th level) Improved critical (fighter 1) Stand Still (fighter 2) Weapon spec (fighter 4) Combat expertise (9th level) -------------------- Special Abilities --------------------- Spontaneous casting Turn Undead (Su) 4/day (turn check 1d20 +1(CHA) +2(Religion), turn damage 2d6 +4) Lay on hands (level x CON bonus = 3 x 3 = 9hp) --------------------------------------------------------- Domains: War : grants weapon focus with deity's favorite weapon Nobility: Once per day, you can inspire allies that hear you speak for 1 round. Each such ally gains a +1 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma bonus (minimum 1 round). ----------------------------------------------------------- [SIZE=1] -----------------Attack details----------------------- Unarmed attack: to hit: +12/+7/+2 damage: 1d3+3 critical: 20/x2 Lance (Masterwork): to hit: +13/+8/+3 damage: 1d8+3 critical: 20/x3 Morningstar(Masterwork): to hit: +13/+8/+3 damage: 1d8+3 critical: 20/x3 Longsword ("Zakonodavac" = "Lawbringer", bleh doen't translate well to english, "Orderbringer" is better) to hit: +14/+9/+4 damage: 1d8 +1(ench.) +2(spec) +3(STR) = 1d8 +6 + 2d6 to chaotic critical: 17-20/x2 [/SIZE] "Orderbringer" (longsword): Axiomatic Dispelling, +1 longsword (18 000 + 315) "Stoneward" (mithril full plate): Blueshine Neg energy protection +1 armor (9000(+3) + 9000(mithril) + 1500(full plate) ) "Palisade" (large masterwork shield): Blinding +1 large shield (4000(+2) + 170(large shield) ) Morningstar (masterwork) (308) Heavy lance (masterwork) (210) Two platinum rings (2 x 50) Signet ring (silver) (25) Blacksmith tools (masterwork) (55) Handy Haversack (2000) Cloak of resistance +1 (1000) Wand of CLW 25 charges (375) Vial of holy water x 2 (50) Potion (Blur) (300) Horseshoes of speed (1900) Warhorse, light (150?) (30hp, init 1, speed 50', AC 13, Att hooves:2x +5, 1d6 +2) Wardog Arrwuh (58hp, init 6, speed 40', AC 24, Att bite: +13 1d8 +6) [sblock=Agreed non-verbal comm] [Size=1] Since my animal companions are inteligent and communicating within hearing distance of people might be trouble, we agreed upon several non-verbal signs: Arrwuh can detect evil and magic at will and will warn me by slight inclination of his head toward evil person when I look at him. I carry pleasant smelling salve with slight cooling effect, it serves to disguise the fact that it is actualy Arrwuh's power that heals wounds as people can be persuaded that he is trained do deliver healing salve. Sharp bark as warning of danger and wolf-like howl for long range call Delilah will strike her hoove tap-taptap if she needs to point me to something. Short whinny for warning. I carry whistle so I can be heard in some radius so they can come to me. I blown long-short, they are to come but remain hidden until such time I call to them. [/SIZE] [/sblock] For additional 100gp I'll have in my haversack: personal basics (flint and steel, needle and thread, small mirror, whetstone, cooking utensils etc) rope (50') (1) tent (10) torches (3) (0,1) lantern and oil (3 pints) (0,4) shovel (2) ink and paper for mapping book of special materials (50?) around 10 empty vials and jars for samples one jar of plesant smelling unguent Acid Flasks (3) (30) Silversheen (2) (??) TOTAL: 48558 / 49000 Gold left: 442 ------------------------------------------------------------ ------------------------- Combat gear ------------------------ Plate (Mithril) 1 50lbs AC 10;max DX +3; AC pen -3, speed 20' Heavy lance (Masterwork) 1 10lbs Outfit (Traveler's) 1 5lbs Shield (Heavy/Masterwork) 1 15lbs AC 3; AC pen -1 Longsword 1 4lbs Morningstar 1 6lbs [SIZE=1] Spells (cleric) usually prepared (this is for traveling around): Level 0 Detect Magic (Divination) (Conc, up to 1 min/lvl) Detect Poison (Divination) (Instant) Guidance (Divination) (1 min, +1 competence to one attack, save or skill roll) Light (Evocation) (10min/lev) Level 1 Divine Favor (Evocation) (1 min, +1 luck to hit and damage) Magic Weapon (Transmutation) (1min/lev, +1 enh to weapon) Protection from Evil (Abjuration) (1min/lev, +2 AC defl and res saves, block possession) Shield of Faith (Abjuration) (1 min/lev, +2 AC defl) Level 2 Bear's Endurance (Transmutation) (1min/lev, +4 CON) Shield Other (Abjuration) (1h/lev, half damage, target +1 defl AC and res saves) Resist Energy (Abjuration) (10min/lev, DR 10 vs. energy) Armor runes selected from Tolgarien spell list (2+1/1+1): 1st Entangle (1min/lev, 40' burst, half move with REF; immobilized unless STR 20 or Esc Artist 20 True strike (1 round, +20 insight to attack) Magic stone (30 min, 3 pebbles +1 to hit and do 1d6+1 (double vs. undead) dmg) 2nd Bull's Strength (1min/lev, +4 STR) Enlarge (1min/lev, +2 size bonus to STR, a –2 size penalty to DEX (to a minimum of 1), and a –1 penalty on attack rolls and AC, space of 10 feet and a natural reach of 10 feet, Melee and projectile weapons affected by this spell deal more damage) Tolgarien Spell List: 1st Level – Magic Stone, Calm Animals, Entangle, Endure Elements (Acid), Know Direction, Goodberry, Summon Nature’s Ally I, Guidance, Mending, Sanctuary, Disrupt Undead, True Strike 2nd Level – Enlarge, Reduce, Barkskin, Soften Earth or Stone, Summon Nature’s Ally II, Warp Wood, Shatter, Bull’s Strength, Resist Elements (Acid), Melf’s Acid Arrow 3rd Level – Protection From Elements (Acid), Stone Shape, Plant Growth, Meld Into Stone, Summon Nature’s Ally III, Remove Disease, Haste, Shrink Item 4th Level – Spike Stones, Control Plants, Divine Power, Summon Nature’s Ally IV, Stoneskin, Polymorph Self[/SIZE] [/sblock] [sblock=History] Knight of Telatium, Vorian Tolgar ________________________________________ Human Tolgarien Knight: these are the Knights of the Earth. The Tolgarien Knights are the elite warriors of the church. More than once these heavily armed and armored knights have been referred to as 'moving rocks.' The Tolgarien are the only knights known to have active ties with the Elves. Tolgarien Knights were once part of the Knights of the Light. They were emissaries between cultures in times of conflict and defenders of justice everywhere. But, their contact with other races put them at risk of being influenced by them. Knights had access to magic not normally associated with The Light and some of them studied too deeply or too openly for newly consolidated Church. They were disbanded or integrated in other orders depending on their renunciation of magic. Tolgar family remained within priesthood, but with ties to Tolgarien Order remaining. This was seen unfavorably by some, but family had long and distinguished history of nobility and fighting for The Light. Vorian "Trollslayer" Tolgar is born into distinguished (ancestor was one of founders of four church orders) priesthood family and was expected to follow his father in career. But, as sometimes happens, Vorian was stronger in the body then in common sense. Soon it became clear that he is not wise enough to be really powerful priest, nor interested enough in church politics to participate in administration and politics. Instead he spent some of his time in library showing unhealthy interest in magic and other races. This was soon noticed and one of defenders of humanity knights set out to crush this curiosity in its beginning. His father (Lucian Tolgar) heard of this and tried to talk Vorian out of it. Partially to spite him, partially because he was sick of eternal politicking and partially because he wasn't really aware of the danger he was in, Vorian persisted, thus giving father's enemies weapon to strike at him. Lucian Tolgar called in few favors and turned attacks to slander accusations and arranged for Vorian to be sent out of the Capital (and earning Vorian ire of powerful inquisitor within Church). Thus, through influence of his father he was apprenticed to a knight of Tolgarien, far, far away near the border, but not near enough to be front liner (his parents wouldn't let their eldest to be in danger). This suited Vorian just fine, his parents beginning to stifle his growing independence and will to live the life and explore the world. Also, this opened career for his younger brother who was diligently following his parents lead. Eventually, he realized just how stupid his behavior has been and what danger he avoided through his father's influence. He sent apologizing letter to his father, good wishes to his brother and how good he was treated to his mother. Training with an old knight emissary and go-between to elves Vorian spent next two years running up and down the border, helping keep the tenuous peace between humans and elves. He learned elven language quickly, as soon as he found out their libraries contained much humans forgotten or forbidden, studiously followed his training regime. Old knight (Justin Oldoak) was well known and respected among elven communities for his justice and impartiality and even his brash squire was well accepted (if treated somewhat coolly). The Knights of Telatium are a non religious order of Knights that hold a series of small but important keeps scattered throughout the unclaimed lands and borderlands. While on one patrol with a small contingent of the Brotherhood, Vorian and party were ambushed by a mixed force of ogiers and orcs. Having achieved surprise the creatures forced Vorian and his companions into a shield wall along a small knoll. Closing in on the survivors the attackers soon eliminated all but three, two knights of Telatium and one Brother. Preparing to make their final last stand the three stood back to back to meet the on rushing hordes. Just as the came into contact, the attackers themselves were surprised when flight after flight of cloth yard shafts began to fall from the sky impaling the dark masses. During the arrow storm, Vorian was wounded by several shafts. He woke up after some time to find himself manacled to a small stake but bandaged. It soon became apparent that he had been rescued by elves and was not sure what his fate would be. After a period of captivity in which he healed in body he was let go by the only elf he had interaction with. Given his name as "Golden sunrises" the white haired elf slowly began to warm to Vorian and treated him better than one would expect from such a blood-thirsty race. When he finally parted with Vorian, the elf made clear to Vorian that Vorian owed him a life debt and that some day he would claim that debt. Though many years have passed Vorian still remembers the incident as if it was yesterday and can on occasion think of what he thinks is an elvish word for a particular item. As it is, elves came to the rescue killing the bandits. Enemy shaman/sorcerer/magic user managed to teleport with Oldoak’s body. From the elves, Vorian learned that Oldoak was actually half-elf with dominant human traits and that there was really Oldoak manor near forests border. A manor built around great oak hence the name. After he was released Vorian returned for his knighthood ceremony. From Oldoak he inherited (presumably ancient) sword of green metal. He took it honoring the memory of his mentor. Unknown to him he is also geased not to attack elves of this forest, to uphold their interests and honor the Oldoak name. Returning to (INSERT CITY NAME here) he was attacked by a troll. Vorian was forced to use the green sword. And was surprised at how well it did its job. Victorious, he came to the ceremony where he was given knighthood after giving full report about death of Oldoak, elves helping (which earned him some dark stares even among his orders memebers), his surviving and showing troll head for all the trouble. After the ceremony he created his first Rune Armor and continued to serve the Order and the Light (whether they want to acknowledge it or not) Thus, alive again he contacted his family to let them know he is OK and now awaits his destiny. He spends his time searching for clues where did ogiers and orcs that killed his mentor came from and searches especially for spellcaster that took his body. Search is taking him ever northward and on the way he maps the areas no human ever went before. [/sblock] [sblock=Description] Vorian is huge man seemingly in his late twenties or early thirties. Dark hair is bound into a top-knot while beneath bushy eyebrows green eyes observe the world with sparkling curiosity. He wears short cropped beard. He wears green tabard matching his eyes over dark blue full plate. Both tabard and plate have stone fist holding the balance emblazenod on them. On the plate complicated swirls can be seen encompasing lower part of the fist. Mirror-like shield can be seen under long cloak and decorated pommel of a longsword is within easy reach on his belt. Around the neck holy symbol of The Light can be seen. Personality: Vorian is quiet man, sometimes cold and calculating, some times caring and considerate. He speaks quietly and fully expects others to be silent and hear him out. He cares about his companions deeply and will stop at nothing to save them from harm. On the other side, he won't shirk his duty if something greasly needs to be done. Duty and honor are paramount. Without duty there is no responsibility, without honor there is no personal fullfilment. Enemies are price of honor, they are to be respected not feared. Vorian will always try to talk before fight in accordance to his training with Tolgariens. His upbringing was toward mercy and compassion, but his years and harsh training within Tolgarien Order and harsh realities of border life taught him that trust comes first and orders from above are to be obeyed without hesitation (even if one doesn't agree with them) for very survival of the group may depend on it. Unsatiably curious and normaly optimistic Vorian became somewhat of a loner and grim hunter of humanoids that slew his master. He did number of missions for his order, but he travels ever northward in search of that one magic user that took his master. [/sblock] [/QUOTE]
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