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Four Lands - Gallery of Heros
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<blockquote data-quote="Leif" data-source="post: 3789380" data-attributes="member: 48762"><p><strong>Nijel Bladesong, Paladin of Light, for the New 4thLevel 4 Lands S. Operatives Game</strong></p><p></p><p>Nijel "Bulldog" Bladesong , L/G, Human, Age:19, Paladin 7 , Effective level 7 </p><p>X.P.:26,500 (next level at 28,000)</p><p> </p><p>S 18 +4 bonus</p><p>D 11 </p><p>C 16 [15+1(4th level increase)] +3 bonus</p><p>I 10 </p><p>W17 +3 bonus </p><p>Ch13 (15 armor) +1 (+2) bonus</p><p></p><p>Hit Point Rolls = 10,10,8,9,10,8,7 plus con bonus +3/level </p><p><strong>73/73 hp total</strong> </p><p></p><p> </p><p></p><p></p><p>pp</p><p>gp 1</p><p>sp 18</p><p>cp 8</p><p></p><p>[sblock=Paladin Abilities]</p><p>Can Detect Evil at will</p><p>Aura of Good, 7th level power</p><p>Smite Evil 2/day. +2 to hit +1/level to dam ___ ___</p><p>Divine Grace: +1 on all saving throws</p><p>Lay on Hands for 10 points/day </p><p>Aura of Courage, Immune to Fear,</p><p> --Friends w/in 10’ are +4 to morale and saves vs. fear</p><p>Divine Health: Immune to all Disease</p><p>Remove Disease, 1/week</p><p>Turn Undead as a 2nd level Cleric at 5th level, 5 times per day _ _ _ _ _</p><p>Spells: can cast 2 spell/day at 7th level, must prepare spell in advance, caster level 4th </p><p> Restoration, Lesser _</p><p> Divine Favor, +1/3levels to attack and damage rolls</p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>FEATS: 1. Weapon Focus: Battleaxe (+1 to hit)</p><p> 2. Mounted Combat (ride check opposes attacks that would hit mount)</p><p> 3. Negotiator</p><p> 4. Ride-By Attack (Xmas Bonus Feat -- Move before & after a mounted charge)</p><p> 5. Power Attack</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>SKILLS (8 pts at 1st level +4 human bonus, + 3 points/level above 1st )</p><p>Diplomacy +11 (5 ranks, +2 cha, +2 sense motive synergy, +2 for negotiator feat)</p><p>Heal +8 (3 ranks, +3 wisdom, +2 circumstance bonus for healing kit)</p><p>Knowledge (Religion) +2 (2 rank)</p><p>Ride +9 (7 ranks +2 handle animal synergy)</p><p>Sense Motive +13 (6 ranks +3 wisdom, +2 for Negotiator feat, +2 campaign bonus)</p><p>Handle Animal +6 (4ranks, +2 cha)</p><p>Concentration +3 (0 ranks, +3 con)</p><p>Spot (cc) +5 (2 ranks, +3 wisdom)</p><p>Intimidate (cc) +3 (1 rank, +2 cha)</p><p>Bluff (cc) +2 (0 ranks, +2 cha)</p><p>Gather Information (cc) +2 (0 ranks, +2 cha)</p><p>Listen (cc) +3 (0 ranks, +3 wis)</p><p>Survival (cc) +3 (0 ranks, +3 wis)</p><p>[/sblock]</p><p></p><p>AC: 20 / FF: 20 / Touch: 10</p><p>Armor Check Pen: -6+-2(for shield) = -8</p><p></p><p>BAB: +7/+2,+4 str, +1 w/ battleaxe (weapon focus)+1magic battleaxe+2(at L7-Divine Favor)=total of +15/+10 with battleaxe, </p><p>Damage: +4 strength, +1 magic battleaxe+2 Divine Favor=total of +7 to damage with battleaxe</p><p>[Smite Evil (2/day) total bonuses with battleaxe at 7th level: +17 to hit, +17 to damage]</p><p></p><p>SAVES: Fort:+5+3+2=+10 Ref:+2+0+2=+4 Will:+2+3+2=+7 </p><p></p><p>[sblock=Equipment]</p><p>Special Magic Full Plate Armor - +8 to AC – see below</p><p>Heavy Wood Shield (+2AC) </p><p>Silver Holy Symbol--Light</p><p>2 Flasks of Holy Water </p><p>Heavy Warhorse (a gelding named "Saint Josiah" in honor of Nijel's mentor. "St. Jo" for short)</p><p>Military Saddle</p><p>Bit and Bridle</p><p>Saddlebags</p><p>Bedroll </p><p>2 Winter Blankets</p><p>2 map/scroll cases </p><p>Battle Axe +1 (d8+1 dam) </p><p>2 Hand Axes (d6 dam)</p><p>4 fish hooks with line</p><p>Explorer’s Outfit</p><p>150 feet hempen rope</p><p>Grappling Hook</p><p>2 belt pouches</p><p>Longbow (d8 damage)</p><p>Quiver 20 arrows</p><p>Backpack</p><p>Tent</p><p>Small Steel Mirror</p><p>12 Days' Trail Rations</p><p>5 Gallon Cask of Ale (1.5 gallons consumed)</p><p>3 Sturdy Mugs </p><p>Thunderstones (2)</p><p>Manacles, Masterwork, x2</p><p>Scoll: Cure Light Wounds x2</p><p>Healer's Kit</p><p>Life Gem: 1 hp (for emergency stabilization of Nijel when he takes great damage and would be otherwise incapacitated) (after use, gem may be recharged by the positive energy of a 10hd turning check]</p><p>Least Crystal of Illumination (The crystal is usually carried securely, wrapped in Nijel's spare socks in his backpack. Only attached to his axe when needed. [Nijel doesn't want to be a showoff!])</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Nijel Bladesong always had fantasies in his youth about being the brave knight who slays the fell dragon and saves the townsfolk. He was only a mediocre student, but he made up for that with his physical prowess. He was also gifted with an unusually strong degree of faith, and this gave him the confidence that he needed to succeed. Also, Nijel pursued his goals with a single-minded determination and a tenacity that greatly endeared him to his mentors and instructors, once they got to know him. Once he has set his mind upon a goal, he works toward it non-stop until he finally achieves it, no matter how long it takes him to do so, or how many times he has to start over. His dogged persistence earned him the nickname “Bulldog” from his teachers, because he would never turn loose of a problem, or a challenge, once he had his jaws locked around it. </p><p> </p><p>Nijel is from a very rural family who make their living by hunting and trapping, and growing enough crops for themselves to eat, and also provide a small excess of grain and cash crops which they trade for needed goods. Nijel has very little experience of city life, or even village life. He is largely self-educated, but his entry into the Church of Light Seminary for Paladins was sponsored by Father Josiah Burton, a mendicant friar who sometimes ministered to the Bladesong family when his wanderings took him close to their home. Father Burton recognized the dedication and zeal in Nijel, and has always been his biggest supporter. From an early age Father Burton taught Nijel about his own devotion to the Light, and due largely to Father Burton’s influence, Nijel does his best to serve the Light, but he is not especially devoted to any one patron deity.</p><p></p><p>Nijel’s fraternal twin brother, Aidan, is a Warlock and Nijel's adventuring companion. (Aidan is actually a minute or two older than Nijel, and he loves to rub it in to Nijel that he is the Eldest.) Nijel and Aidan have fey heritage, inherited from their mother, whom Aidan favors. The boys’ father was a respected warrior in his younger days, and Nijel favors him, so Nijel and Aidan only bear a token amount of family resemblance to one another. One day, Nijel and Aidan were off playing in the woods, when their fey blood inadvertently allowed them to pierce the protective veil surrounding a glade where a fey ceremony was taking place. The story of what happened that day is more accurately told in Aidan's character history. But, it is true that Nijel’s instinct to flee saved him from a fate similar to Aidan's, a fact for which he constantly gives great thanks, since Nijel lacks Aidan's magical aptitude and ambition. </p><p></p><p>Nijel does not always approve of everything that Aidan does with his fey talents, but he dearly loves his brother, and still hopes to one day redeem him from the chaotic influence. Nijel tries to watch over Aidan (as much as Aidan will permit, anyway), because he knows that if anything happens to Aidan while he is around, then he will surely face his mother's full wrath.</p><p>[/sblock]</p><p></p><p>[sblock=Description]</p><p>Nijel has a (barely) average intelligence, but he is also a little bit dyslexic. And, he is not very good with numbers, either, both because of his dyslexia, and a more general mathematical ineptitude. Aidan sometimes teases him about this, too. He has trouble keeping up with exact numbers of foes, if there are very many at all, and he has trouble with remembering things like exactly how many arrows he has left, etc. Nijel's standard response when Aidan teases him about, for example, how many orcs he was fighting is to say, "I wasn't there to count the buggers, I just kept swinging until they all quit fighting." Also, Nijel's dyslexia gives him serious problems with reading any word longer than one or two syllables. (He much prefers pictures and symbols, and they are much easier for him to grasp.) He can usually do ok with VERY small words. (Unless he’s already confused, that is, and then all bets are off!) His intelligence is, technically, average, but, then, he has been accused of cheating on the I.Q. test, too. (Or, maybe it’s just an act? Hmmm, evidence would seem to indicate that it was probably an accurate test, unfortunately.) Nijel will always try to rely on friends to read things for him, and will only do so himself if he absolutely must. (And he will do this even if the friend has misinterpreted a message, because Nijel certainly does not have the confidence in his reading ability to correct someone.)</p><p></p><p>Nijel Bladesong stands 6 feet 1½ inches tall, and weighs around 198 pounds. His shoulders are very broad and his arms and legs are brawny and heavy with muscle. He has shoulder-length blonde hair, and while he is ordinarily clean-shaven, he usually does not bother to shave while he is on an expedition or military maneuvers, and his beard grows very quickly, so that in just two or three days he will have a passable beard, which is unusual in such a fair-haired person. On extended campaigns, he has been known to return with yellow whiskers almost reaching to his chest. Following the Battle at the Manor, when Nijel has a moment's peace to rest, he decides that he will not shave the beard that has sprouted over the past few weeks, but he will trim and groom it carefully, instead. </p><p></p><p>While Nijel serves the Light unswervingly, he is often put off by rigid hierarchies and formal churches. He desires to see everyone serve the Light, but because of the problems that he has seen in established churches, he is not overanxious to convert anyone to any particular faith. Like his mentor Father Josiah Burton, Nijel prefers to serve the Light according to his own methods and his own time schedule. Nijel respects all Priests of the Light, and will follow along with the rites of any Church of the Light where he happens to find himself, but he esteems almost all of the patron deities of the Light equally.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Nijel’s Armor]</p><p>Nijel’s magic full plate armor grants him a +2 bonus to the one ability of his choice. (For now, Nijel is applying this bonus to his charisma, to help with his undead turning and his spells.) The bonus lasts for one month, at which time the bonus may be switched to a different ability, if desired. The armor is very ornate, being an electric blue color, and having a crust of 250 rubies embedded in the breastplate. The entire suit of armor (except for the area of rubies) and the helm as well are covered with geometric designs of gold filigree. The overall effect of the electric blue color and the gold filigree is to make Nijel look like a knight of blue steel surrounded by an aura of gold.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 3789380, member: 48762"] [b]Nijel Bladesong, Paladin of Light, for the New 4thLevel 4 Lands S. Operatives Game[/b] Nijel "Bulldog" Bladesong , L/G, Human, Age:19, Paladin 7 , Effective level 7 X.P.:26,500 (next level at 28,000) S 18 +4 bonus D 11 C 16 [15+1(4th level increase)] +3 bonus I 10 W17 +3 bonus Ch13 (15 armor) +1 (+2) bonus Hit Point Rolls = 10,10,8,9,10,8,7 plus con bonus +3/level [B]73/73 hp total[/B] pp gp 1 sp 18 cp 8 [sblock=Paladin Abilities] Can Detect Evil at will Aura of Good, 7th level power Smite Evil 2/day. +2 to hit +1/level to dam ___ ___ Divine Grace: +1 on all saving throws Lay on Hands for 10 points/day Aura of Courage, Immune to Fear, --Friends w/in 10’ are +4 to morale and saves vs. fear Divine Health: Immune to all Disease Remove Disease, 1/week Turn Undead as a 2nd level Cleric at 5th level, 5 times per day _ _ _ _ _ Spells: can cast 2 spell/day at 7th level, must prepare spell in advance, caster level 4th Restoration, Lesser _ Divine Favor, +1/3levels to attack and damage rolls [/sblock] [sblock=Feats] FEATS: 1. Weapon Focus: Battleaxe (+1 to hit) 2. Mounted Combat (ride check opposes attacks that would hit mount) 3. Negotiator 4. Ride-By Attack (Xmas Bonus Feat -- Move before & after a mounted charge) 5. Power Attack [/sblock] [sblock=Skills] SKILLS (8 pts at 1st level +4 human bonus, + 3 points/level above 1st ) Diplomacy +11 (5 ranks, +2 cha, +2 sense motive synergy, +2 for negotiator feat) Heal +8 (3 ranks, +3 wisdom, +2 circumstance bonus for healing kit) Knowledge (Religion) +2 (2 rank) Ride +9 (7 ranks +2 handle animal synergy) Sense Motive +13 (6 ranks +3 wisdom, +2 for Negotiator feat, +2 campaign bonus) Handle Animal +6 (4ranks, +2 cha) Concentration +3 (0 ranks, +3 con) Spot (cc) +5 (2 ranks, +3 wisdom) Intimidate (cc) +3 (1 rank, +2 cha) Bluff (cc) +2 (0 ranks, +2 cha) Gather Information (cc) +2 (0 ranks, +2 cha) Listen (cc) +3 (0 ranks, +3 wis) Survival (cc) +3 (0 ranks, +3 wis) [/sblock] AC: 20 / FF: 20 / Touch: 10 Armor Check Pen: -6+-2(for shield) = -8 BAB: +7/+2,+4 str, +1 w/ battleaxe (weapon focus)+1magic battleaxe+2(at L7-Divine Favor)=total of +15/+10 with battleaxe, Damage: +4 strength, +1 magic battleaxe+2 Divine Favor=total of +7 to damage with battleaxe [Smite Evil (2/day) total bonuses with battleaxe at 7th level: +17 to hit, +17 to damage] SAVES: Fort:+5+3+2=+10 Ref:+2+0+2=+4 Will:+2+3+2=+7 [sblock=Equipment] Special Magic Full Plate Armor - +8 to AC – see below Heavy Wood Shield (+2AC) Silver Holy Symbol--Light 2 Flasks of Holy Water Heavy Warhorse (a gelding named "Saint Josiah" in honor of Nijel's mentor. "St. Jo" for short) Military Saddle Bit and Bridle Saddlebags Bedroll 2 Winter Blankets 2 map/scroll cases Battle Axe +1 (d8+1 dam) 2 Hand Axes (d6 dam) 4 fish hooks with line Explorer’s Outfit 150 feet hempen rope Grappling Hook 2 belt pouches Longbow (d8 damage) Quiver 20 arrows Backpack Tent Small Steel Mirror 12 Days' Trail Rations 5 Gallon Cask of Ale (1.5 gallons consumed) 3 Sturdy Mugs Thunderstones (2) Manacles, Masterwork, x2 Scoll: Cure Light Wounds x2 Healer's Kit Life Gem: 1 hp (for emergency stabilization of Nijel when he takes great damage and would be otherwise incapacitated) (after use, gem may be recharged by the positive energy of a 10hd turning check] Least Crystal of Illumination (The crystal is usually carried securely, wrapped in Nijel's spare socks in his backpack. Only attached to his axe when needed. [Nijel doesn't want to be a showoff!]) [/sblock] [sblock=Background] Nijel Bladesong always had fantasies in his youth about being the brave knight who slays the fell dragon and saves the townsfolk. He was only a mediocre student, but he made up for that with his physical prowess. He was also gifted with an unusually strong degree of faith, and this gave him the confidence that he needed to succeed. Also, Nijel pursued his goals with a single-minded determination and a tenacity that greatly endeared him to his mentors and instructors, once they got to know him. Once he has set his mind upon a goal, he works toward it non-stop until he finally achieves it, no matter how long it takes him to do so, or how many times he has to start over. His dogged persistence earned him the nickname “Bulldog” from his teachers, because he would never turn loose of a problem, or a challenge, once he had his jaws locked around it. Nijel is from a very rural family who make their living by hunting and trapping, and growing enough crops for themselves to eat, and also provide a small excess of grain and cash crops which they trade for needed goods. Nijel has very little experience of city life, or even village life. He is largely self-educated, but his entry into the Church of Light Seminary for Paladins was sponsored by Father Josiah Burton, a mendicant friar who sometimes ministered to the Bladesong family when his wanderings took him close to their home. Father Burton recognized the dedication and zeal in Nijel, and has always been his biggest supporter. From an early age Father Burton taught Nijel about his own devotion to the Light, and due largely to Father Burton’s influence, Nijel does his best to serve the Light, but he is not especially devoted to any one patron deity. Nijel’s fraternal twin brother, Aidan, is a Warlock and Nijel's adventuring companion. (Aidan is actually a minute or two older than Nijel, and he loves to rub it in to Nijel that he is the Eldest.) Nijel and Aidan have fey heritage, inherited from their mother, whom Aidan favors. The boys’ father was a respected warrior in his younger days, and Nijel favors him, so Nijel and Aidan only bear a token amount of family resemblance to one another. One day, Nijel and Aidan were off playing in the woods, when their fey blood inadvertently allowed them to pierce the protective veil surrounding a glade where a fey ceremony was taking place. The story of what happened that day is more accurately told in Aidan's character history. But, it is true that Nijel’s instinct to flee saved him from a fate similar to Aidan's, a fact for which he constantly gives great thanks, since Nijel lacks Aidan's magical aptitude and ambition. Nijel does not always approve of everything that Aidan does with his fey talents, but he dearly loves his brother, and still hopes to one day redeem him from the chaotic influence. Nijel tries to watch over Aidan (as much as Aidan will permit, anyway), because he knows that if anything happens to Aidan while he is around, then he will surely face his mother's full wrath. [/sblock] [sblock=Description] Nijel has a (barely) average intelligence, but he is also a little bit dyslexic. And, he is not very good with numbers, either, both because of his dyslexia, and a more general mathematical ineptitude. Aidan sometimes teases him about this, too. He has trouble keeping up with exact numbers of foes, if there are very many at all, and he has trouble with remembering things like exactly how many arrows he has left, etc. Nijel's standard response when Aidan teases him about, for example, how many orcs he was fighting is to say, "I wasn't there to count the buggers, I just kept swinging until they all quit fighting." Also, Nijel's dyslexia gives him serious problems with reading any word longer than one or two syllables. (He much prefers pictures and symbols, and they are much easier for him to grasp.) He can usually do ok with VERY small words. (Unless he’s already confused, that is, and then all bets are off!) His intelligence is, technically, average, but, then, he has been accused of cheating on the I.Q. test, too. (Or, maybe it’s just an act? Hmmm, evidence would seem to indicate that it was probably an accurate test, unfortunately.) Nijel will always try to rely on friends to read things for him, and will only do so himself if he absolutely must. (And he will do this even if the friend has misinterpreted a message, because Nijel certainly does not have the confidence in his reading ability to correct someone.) Nijel Bladesong stands 6 feet 1½ inches tall, and weighs around 198 pounds. His shoulders are very broad and his arms and legs are brawny and heavy with muscle. He has shoulder-length blonde hair, and while he is ordinarily clean-shaven, he usually does not bother to shave while he is on an expedition or military maneuvers, and his beard grows very quickly, so that in just two or three days he will have a passable beard, which is unusual in such a fair-haired person. On extended campaigns, he has been known to return with yellow whiskers almost reaching to his chest. Following the Battle at the Manor, when Nijel has a moment's peace to rest, he decides that he will not shave the beard that has sprouted over the past few weeks, but he will trim and groom it carefully, instead. While Nijel serves the Light unswervingly, he is often put off by rigid hierarchies and formal churches. He desires to see everyone serve the Light, but because of the problems that he has seen in established churches, he is not overanxious to convert anyone to any particular faith. Like his mentor Father Josiah Burton, Nijel prefers to serve the Light according to his own methods and his own time schedule. Nijel respects all Priests of the Light, and will follow along with the rites of any Church of the Light where he happens to find himself, but he esteems almost all of the patron deities of the Light equally. [/sblock] [sblock=Nijel’s Armor] Nijel’s magic full plate armor grants him a +2 bonus to the one ability of his choice. (For now, Nijel is applying this bonus to his charisma, to help with his undead turning and his spells.) The bonus lasts for one month, at which time the bonus may be switched to a different ability, if desired. The armor is very ornate, being an electric blue color, and having a crust of 250 rubies embedded in the breastplate. The entire suit of armor (except for the area of rubies) and the helm as well are covered with geometric designs of gold filigree. The overall effect of the electric blue color and the gold filigree is to make Nijel look like a knight of blue steel surrounded by an aura of gold. [/sblock] [/QUOTE]
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