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Four Lands - Gallery of Heros
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<blockquote data-quote="Leif" data-source="post: 4017050" data-attributes="member: 48762"><p><strong>For "The Colony" -- Hennett, 12th Level Gestalt Ranger/Druid</strong></p><p></p><p><strong><u>Hennett</u></strong> Gestalt Ranger/Druid. N/G. Level 12 -- XP: 66,000+5,000=71,000</p><p></p><p>S 16, +3</p><p>D 12, +1</p><p>C 12+L4increase+L8increase=14. +2</p><p>I 12, +1 Languages: Confederation (also speaks Elvish, Southern Gaulic, Trade Language see skills below)</p><p>W16+L12increase=17, +3</p><p>C10,+0</p><p></p><p>AC: 18 [10+5(+3 leather armor)+1(dex)+2(ring)]</p><p>Flat-Footed: 17 Touch: 13</p><p></p><p>Saving Throws: Fort:+10 [+8(class)+2(abil)]. Ref:+9 [+8(class)+1(abil)]. Will:+11 [+8(class)+3(abil)]</p><p></p><p>HP: 85 </p><p> -48 (Sonic Blast/Rocks in city)</p><p> -12 (battle in city) =-60 total</p><p> +40 (cure critical) = 85-20= 65 hp</p><p></p><p>BAB: +12/+7/+2</p><p>Total Bonus with +4Greataxe: +12+4(magic axe)+3(str)+1(wpn foc)=+19/+14/+9 (+4.5+4 dam)</p><p>Total Bonus with +1Composite Longbow: +12+1(magic bow)+1(dex)+2(str)+1(wpn foc)=+17/+12/+7 (+1 dam)</p><p></p><p><strong>Feats:</strong> Human Bonus Feat - Weapon Focus Great Axe</p><p>1st level - Weapon Focus Composite Shortbow</p><p>3rd level - Craft Wand</p><p>6th level - Power Attack (subtract x from attack roll, and add 2x to damage with Greataxe)</p><p>9th level - Mounted Combat</p><p>12th level - Mounted Archery</p><p></p><p>Ranger Abilities</p><p>Combat Style (archery) (treated as having rapid shot feat)</p><p>Endurance</p><p>Animal Companion (heavy horse, "Beavis")</p><p>Improved Combat Style (treated as having manyshot feat)</p><p>Woodland Stride</p><p>Swift Tracker</p><p>Evasion (no damage on successful save vs. area attack [fireball], full damage if failed save)</p><p>Combat Style Mastery (Improved Precise Shot feat)</p><p></p><p><strong>Skills</strong> (28+4 at first level, and 8 per level thereafter)</p><p>Climb +10 (armor check) (7 ranks + 3 strength)</p><p>Hide +10 (armor check) (9 ranks + 1 dex)</p><p>Know. Nature +18 (15 ranks +1 int +2 Druid's Nature Sense)</p><p>Listen +18 (15 ranks +3 wis)</p><p>Move Silently +15 (14 ranks +1 dex)</p><p>Search +10 (9 ranks +1 int)</p><p>Sense Motive +11 (8 ranks +3 wis)</p><p>Speak Elvish</p><p>Speak Southern Gaulic</p><p>Speak Trade Language</p><p>Spot +18 (15ranks +3 wis)</p><p>Survival +20 (15 ranks +3 wis +2 Druid's nature sense) (skill that covers tracking)</p><p></p><p>Magic Items:</p><p>+4 Great Axe (d12+4+4.5Str damage-2-hand wpn) (crit on 20, x3 dam)</p><p>+1 Composite Shortbow (which was already a +2 str bow) (1d6+1+2Str damage)</p><p>+3 Leather Armor (+5 total to AC)</p><p>+2 Ring of Protection</p><p>Wand of Pass Without Trace, CL: 11</p><p></p><p><strong>Wealth:</strong> Hennett retains as "spending money" 20,000 sp of the money that he had initially, and hires the brokerage services of Edarin for the investment of the remaining 230,000sp, with Edarin receiving 10% of the income earned by the investment as a broker's fee. Nightbreeze (Edarin) and JA (DM) have both approved. Hennett, as arranged by Nightbreeze now holds 200 Silver Shares and 30 Golden Shares in the "Company" (colony).</p><p></p><p><strong>Spells Normally Memorized:</strong></p><p></p><p><strong>Ranger Spells:</strong></p><p>First Level: Pass Without Trace; Resist Energy</p><p>Second Level: Protection From Energy; Protection From Energy</p><p>Third Level: Cure Moderate Wounds; Remove Disease </p><p></p><p><strong>Druid Spells:</strong></p><p>Orisons: Detect Magic; Detect Magic; Guidance; Guidance; Guidance; Purify Food and Drink</p><p>First Level: Cure Light Wounds; Cure Light Wounds; Cure Light Wounds; Jump; Pass Without Trace</p><p>Second Level: Delay Poison; Delay Poison; Bull's Strength; Bull's Strength; Resist Energy</p><p>Third Level: Neutralize Poison; Neutralize Poison; Protection From Energy; Protection From Energy; Remove Disease</p><p>Fourth Level: Cure Serious Wounds; Flame Strike; Freedom of Movement</p><p>Fifth Level: Cure Critical Wounds; Cure Critical Wounds; Baleful Polymorph</p><p>Sixth Level: Cure Light Wounds, Mass; Dispel Magic, Greater</p></blockquote><p></p>
[QUOTE="Leif, post: 4017050, member: 48762"] [b]For "The Colony" -- Hennett, 12th Level Gestalt Ranger/Druid[/b] [b][u]Hennett[/u][/b] Gestalt Ranger/Druid. N/G. Level 12 -- XP: 66,000+5,000=71,000 S 16, +3 D 12, +1 C 12+L4increase+L8increase=14. +2 I 12, +1 Languages: Confederation (also speaks Elvish, Southern Gaulic, Trade Language see skills below) W16+L12increase=17, +3 C10,+0 AC: 18 [10+5(+3 leather armor)+1(dex)+2(ring)] Flat-Footed: 17 Touch: 13 Saving Throws: Fort:+10 [+8(class)+2(abil)]. Ref:+9 [+8(class)+1(abil)]. Will:+11 [+8(class)+3(abil)] HP: 85 -48 (Sonic Blast/Rocks in city) -12 (battle in city) =-60 total +40 (cure critical) = 85-20= 65 hp BAB: +12/+7/+2 Total Bonus with +4Greataxe: +12+4(magic axe)+3(str)+1(wpn foc)=+19/+14/+9 (+4.5+4 dam) Total Bonus with +1Composite Longbow: +12+1(magic bow)+1(dex)+2(str)+1(wpn foc)=+17/+12/+7 (+1 dam) [b]Feats:[/b] Human Bonus Feat - Weapon Focus Great Axe 1st level - Weapon Focus Composite Shortbow 3rd level - Craft Wand 6th level - Power Attack (subtract x from attack roll, and add 2x to damage with Greataxe) 9th level - Mounted Combat 12th level - Mounted Archery Ranger Abilities Combat Style (archery) (treated as having rapid shot feat) Endurance Animal Companion (heavy horse, "Beavis") Improved Combat Style (treated as having manyshot feat) Woodland Stride Swift Tracker Evasion (no damage on successful save vs. area attack [fireball], full damage if failed save) Combat Style Mastery (Improved Precise Shot feat) [b]Skills[/b] (28+4 at first level, and 8 per level thereafter) Climb +10 (armor check) (7 ranks + 3 strength) Hide +10 (armor check) (9 ranks + 1 dex) Know. Nature +18 (15 ranks +1 int +2 Druid's Nature Sense) Listen +18 (15 ranks +3 wis) Move Silently +15 (14 ranks +1 dex) Search +10 (9 ranks +1 int) Sense Motive +11 (8 ranks +3 wis) Speak Elvish Speak Southern Gaulic Speak Trade Language Spot +18 (15ranks +3 wis) Survival +20 (15 ranks +3 wis +2 Druid's nature sense) (skill that covers tracking) Magic Items: +4 Great Axe (d12+4+4.5Str damage-2-hand wpn) (crit on 20, x3 dam) +1 Composite Shortbow (which was already a +2 str bow) (1d6+1+2Str damage) +3 Leather Armor (+5 total to AC) +2 Ring of Protection Wand of Pass Without Trace, CL: 11 [b]Wealth:[/b] Hennett retains as "spending money" 20,000 sp of the money that he had initially, and hires the brokerage services of Edarin for the investment of the remaining 230,000sp, with Edarin receiving 10% of the income earned by the investment as a broker's fee. Nightbreeze (Edarin) and JA (DM) have both approved. Hennett, as arranged by Nightbreeze now holds 200 Silver Shares and 30 Golden Shares in the "Company" (colony). [b]Spells Normally Memorized:[/b] [b]Ranger Spells:[/b] First Level: Pass Without Trace; Resist Energy Second Level: Protection From Energy; Protection From Energy Third Level: Cure Moderate Wounds; Remove Disease [b]Druid Spells:[/b] Orisons: Detect Magic; Detect Magic; Guidance; Guidance; Guidance; Purify Food and Drink First Level: Cure Light Wounds; Cure Light Wounds; Cure Light Wounds; Jump; Pass Without Trace Second Level: Delay Poison; Delay Poison; Bull's Strength; Bull's Strength; Resist Energy Third Level: Neutralize Poison; Neutralize Poison; Protection From Energy; Protection From Energy; Remove Disease Fourth Level: Cure Serious Wounds; Flame Strike; Freedom of Movement Fifth Level: Cure Critical Wounds; Cure Critical Wounds; Baleful Polymorph Sixth Level: Cure Light Wounds, Mass; Dispel Magic, Greater [/QUOTE]
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