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Four Lands - Gallery of Heros
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<blockquote data-quote="Scotley" data-source="post: 4020800" data-attributes="member: 11520"><p>Still have a little work to do on non-magical gear, but he is essentially complete otherwise. </p><p></p><p>Alvar Escobedo</p><p>Male Human Swashbuckler 12/Bard 9-Human Paragon 3 Gestalt 12th </p><p>Alignment CN</p><p></p><p>Str 18 +1 8th level +2 enhancement </p><p>Dex 20 +1 4th level +2 enhancement</p><p>Con 12</p><p>Int 14</p><p>Wis 12 +1 12th level</p><p>Cha 20 +2 Human Paragon bonus</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1465065/" target="_blank">http://invisiblecastle.com/roller/view/1465065/</a></p><p></p><p>Hit Points 10+11d10+12</p><p>AC 23, Touch 17, Flat 16</p><p>Init +7 </p><p>BAB +12/+7/+2, Grap +15</p><p>Speed 30 (base 30, light armor)</p><p>Fort +9, Ref +13, Will +9</p><p></p><p>+1 Screaming Burst/Slow burst Rapier +17/+12/+71d6+5+1d4 sonic p or s 15-20/x2+1d8 sonic</p><p>Two-weapon +1 Screaming Burst/Slow burst Rapier +15/+10/+51d6+5+1d4 sonic p or s 15-20/x2+1d8 sonic</p><p>+1 Eager/Heavenly Burst Rapier +17/+12/+7 1d6+5(+2 surprise and first round) p or s 15-20/x2+3d6 to evil foes and blindness DC14 will to resist</p><p>Two-weapon (off-hand)+1 Eager/Heavenly Burst Rapier +15/+10 1d6+3(+2 surprise and first round) p or s 15-20/x2+3d6 to evil foes and blindness DC14 will to resist</p><p>MW Whip Dagger +17/+12/+7 1d6+4 s 19-20/x2</p><p>Two Weapon (off-hand) MW Whip Dagger +15/+10 1d6+2 s 19-20/x2</p><p>MW alchemical silver Warmace (two-hand only) +17/+12/+7 1d12+5 b 20x2</p><p>MW Cold Iron Morning Star +17/+12/+7 1d8+4 p or b 20/x2</p><p></p><p>Medium, 6'1" tall, 175wt, 30 yrs old</p><p>Black hair, Green eyes, tan skin</p><p></p><p>Speaks common/trade tongue, Southern Illum, Costal D’ashia, Illum, Southern Guallic, Confederation, Northern Gaullic, Imperial D’ashai. </p><p></p><p>Appraise (2+2Int)</p><p>Balance (2+5Dex+2syn)</p><p>Bluff (8+5Cha)</p><p>Climb (+4Str)</p><p>Concentration (8+1Con)</p><p>Craft (+2Int)</p><p>Decipher Script (1+2Int)</p><p>Diplomacy (5+5Cha+4syn)</p><p>Disguise (+5Cha+2syn)</p><p>Escape Artist (+5Dex)</p><p>Gather Information (6+5Cha)</p><p>Hide (+5Dex)</p><p>Intimidate (10+5Cha+2syn)</p><p>Jump (+4Str+2syn)</p><p>Knowledge (arcane) (1+2Int)</p><p>Knowledge (architecture and engineering) (1+2Int)</p><p>Knowledge (geography) (1+1Wis)</p><p>Knowledge (history) (5+2Int)</p><p>Knowledge Nobility and Royalty (1+2Int)</p><p>Knowledge Religion (1+2Int)</p><p>Knowledge (the planes) (1+2Int)</p><p>Listen (6+1Wis)</p><p>Move Silently (+5Dex)</p><p>Perform Comedy (12+5Cha)</p><p>Perform Oratory (5+5Cha)</p><p>Perform Guitar (2+5Cha)</p><p>Profession Soldier (2+1Wis)</p><p>Profession Sailor (1+1Wis)</p><p>Ride (5+5Dex)</p><p>Search (5+2Int)</p><p>Sense Motive (5+1Wis)</p><p>Slight of Hand (1+5Dex+2syn)</p><p>Spellcraft (5+2Int)</p><p>Swim (3+3Str)</p><p>Spot (5+1Wis)</p><p>Survival (1+1Wis)</p><p>Tumble (10+5Dex)</p><p>Use Magic Device (1+5Cha)</p><p>Use Rope (+5Dex)</p><p></p><p>Feats</p><p>-Two-weapon fighting</p><p>-Oversized Two-weapon fighting</p><p>-Weapon Finesse </p><p>-Power Attack</p><p>-Weapon Focus-Rapier</p><p>-Improved Two weapon fighting </p><p>-Improved Critical-Rapier</p><p>-Power Critical-Rapier</p><p>-Combat Panache (PH2)</p><p>-Resounding Blow (BoED)</p><p></p><p>Human Traits</p><p>-Bonus Feat</p><p>-Bonus Skills</p><p></p><p>Swashbuckler Abilities</p><p>-Proficient with all simple and martial weapons and light armor</p><p>-Bonus Feats</p><p>-Grace +2 to reflex saves</p><p>-Insightful Strike add Int bonus to finessable weapon damage</p><p>-Dodge +2</p><p>-Acrobatic Charge Jump or Tumble over difficult terrain to charge</p><p>-Improved Flanking +4 to hit when flanking</p><p>-Lucky one free re-roll per day</p><p>-</p><p></p><p>Human Paragon Abilities</p><p>-All simple weapons, one martial weapon and light armor</p><p>-Any 10 skills</p><p>-Adaptive Learning—Intimidate</p><p>-Bonus Feat</p><p>-Ability Boost +2 Cha. </p><p></p><p>Bard Abilities</p><p>-Simple weapons plus longsword, rapier, sap, short sword, shortbow and whip, light armor and shields. </p><p>-Bardic Knowledge 9level+2Int+2syn</p><p>-Bardic Music level x/day</p><p>--Countersong</p><p>--Fascinate Will Save DC=Perform Check</p><p>--Inspire Courage +2 moral bonus on saves vs. charm and fear attack and damage</p><p>--Inspire Competence +2</p><p>--Suggestion</p><p>--Inspire Greatness</p><p>-Spell casting</p><p></p><p></p><p>Spells Per Day 0|4/4/4/2 </p><p>0th- Dancing Lights, Detect Magic, Light, Know Direction, Mage Hand, Message</p><p>1st- Cure Light Wounds, Feather Fall, Improvisation (sc), Iron Thunder Horn (sc) </p><p>2nd- Invisibility, Soundburst Ray of the Python (ph2), Whirling Blade (sc)</p><p>3rd- Charm Monster, Scrying, Sonic Shield (ph2), Good Hope</p><p>4th- Summon Monster IV, Shout, Ruin Delvers Fortune (sc)</p><p></p><p>+1 Mithral Breastplate of easy travel 6700 gp </p><p>Nobles Outfit </p><p> </p><p>+1 Screaming Burst/Slow Burst Rapier 22,350 gp</p><p>+1 Eager/Heavenly Burst Rapier 18,350 gp</p><p>Gloves of Ogre Power and Dexterity 10000 gp</p><p>Lyre of Building 13,000 gp</p><p></p><p>Waterskin- water </p><p>Backpack</p><p></p><p>Coins- ??gp, ??sp, ??cp (pouch, ??wt)</p><p>Gemname- ??gp (pouch, -wt)</p><p>Gemname- ??gp (pouch, -wt)</p><p>Other pouch contents (pouch, ??wt)</p><p></p><p>Appearance/Personality: Alvar is a tall dark man of thirty years with a confident bearing and rakish charm. He wears a neat beard and mustache that like his hair are dark as coal. His flashing green eyes are intelligent and observant. While a fairly handsome man he possesses a personal magnetism that is more striking than mere appearance. Alvar often wears a knowing smile. He always has a warm smile and a hearty greeting for his friends and a derisive sneer and caustic remark for his enemies. Alvar moves with impressive grace and strength. A large signet ring is on his right hand. He wears a polished mithral breastplate over fine doublets of the best material with lace at the cuff and collar. He favors a bright red sash festooned with medals to hold the sword belt where he wears a pair of Rapiers. These are custom blades thicker at the base than usual and with an edge from mid-blade to tip on the face and a quarter edge on top leading to a razor point. He also wears a bow, warmace and whip. He seems to enjoy the sound of his own voice and often has a comment on any subject and when there is nothing to say he often sings. He derides his foes mercilessly in battle while shouting encouragement to his allies. He possesses a strong competitive spirit. Something in his demeanor suggests that he is always willing to put his ever present blades to use. </p><p></p><p>History/Background: Alvar is of noble parents in Howece some 30 years ago. His elder brother stands to inherit most of the family holdings, but Alvar has a minor title passed down from his mother’s family. While only a small holding with modest income, Alvar has plans to advance himself with new titles and holdings in the colony. </p><p></p><p>As a boy, Alvar was giving a good education and schooled in the arts of war. He went into the army rather than the priesthood, which were the choices offered a lesser son in his family. First, he attended a private military academy. He had the skills to do well in the army, but his strong personality and quick wit did not endear him to his superiors. After a few years his maternal uncle and his heirs were wiped out by raiders from D’Shai. The title would have fallen to his brother, but Alvar convinced his Petetro to duel for it. Alvar narrowly won the fencing match and claimed the title. At that point he left the army, but he soon found that the small holding would not be enough for so ambitious a man. At first he took to the sea in Howece and then with the Merchant Marine in Brechan. At first he was eager, but as the D’Shai Empire began to choke of the sea lanes his career came to an abrupt end. After a good performance in a couple of naval battles, Brechan backed off or stuck with large convoys. Returning to land, he joined a mercenary company and soon was commanding a unit. He went on to considerable success in the aggressive pacification of a peasant uprising in the hinterlands of Gwyneede. He gained recognition from the church, particularly missions, for help in routing out bands of unbelievers in the unclaimed lands. He fought on the fringes of several border conflicts and disputes in the south. While not always successful he did garner several accolades and his failures were never so great as to be long remembered. Alvar never hesitates to engage in a personal duel and issues challenges with a glance. He often is able to make a foe back down with a mere gaze. Despite his successes he found that his employers were loath to grant the titles and lands he sought to a mercenary commander. He has garnered several medals and official recognition as well as good pay, but no new titles. He holds the honor of ‘Blessed son of the Outreach, from the Society of the Outreach to the Unchurched, an order of Merit from the Republic and an iron eagle of Gwyneede for service to the crown, a bronze star from the Brechan Merchant Marine, and various service medals from the army of Howece among other honors. He has pressed those he has served well in both Gwyneede and the Republic to secure a place in the colony. Having worked with the Society to the Outreach of the Unchurched he has also offered to support the building of missions in the colony in exchange for their support. He wants land and titles as well as wealth from this venture.</p></blockquote><p></p>
[QUOTE="Scotley, post: 4020800, member: 11520"] Still have a little work to do on non-magical gear, but he is essentially complete otherwise. Alvar Escobedo Male Human Swashbuckler 12/Bard 9-Human Paragon 3 Gestalt 12th Alignment CN Str 18 +1 8th level +2 enhancement Dex 20 +1 4th level +2 enhancement Con 12 Int 14 Wis 12 +1 12th level Cha 20 +2 Human Paragon bonus [url]http://invisiblecastle.com/roller/view/1465065/[/url] Hit Points 10+11d10+12 AC 23, Touch 17, Flat 16 Init +7 BAB +12/+7/+2, Grap +15 Speed 30 (base 30, light armor) Fort +9, Ref +13, Will +9 +1 Screaming Burst/Slow burst Rapier +17/+12/+71d6+5+1d4 sonic p or s 15-20/x2+1d8 sonic Two-weapon +1 Screaming Burst/Slow burst Rapier +15/+10/+51d6+5+1d4 sonic p or s 15-20/x2+1d8 sonic +1 Eager/Heavenly Burst Rapier +17/+12/+7 1d6+5(+2 surprise and first round) p or s 15-20/x2+3d6 to evil foes and blindness DC14 will to resist Two-weapon (off-hand)+1 Eager/Heavenly Burst Rapier +15/+10 1d6+3(+2 surprise and first round) p or s 15-20/x2+3d6 to evil foes and blindness DC14 will to resist MW Whip Dagger +17/+12/+7 1d6+4 s 19-20/x2 Two Weapon (off-hand) MW Whip Dagger +15/+10 1d6+2 s 19-20/x2 MW alchemical silver Warmace (two-hand only) +17/+12/+7 1d12+5 b 20x2 MW Cold Iron Morning Star +17/+12/+7 1d8+4 p or b 20/x2 Medium, 6'1" tall, 175wt, 30 yrs old Black hair, Green eyes, tan skin Speaks common/trade tongue, Southern Illum, Costal D’ashia, Illum, Southern Guallic, Confederation, Northern Gaullic, Imperial D’ashai. Appraise (2+2Int) Balance (2+5Dex+2syn) Bluff (8+5Cha) Climb (+4Str) Concentration (8+1Con) Craft (+2Int) Decipher Script (1+2Int) Diplomacy (5+5Cha+4syn) Disguise (+5Cha+2syn) Escape Artist (+5Dex) Gather Information (6+5Cha) Hide (+5Dex) Intimidate (10+5Cha+2syn) Jump (+4Str+2syn) Knowledge (arcane) (1+2Int) Knowledge (architecture and engineering) (1+2Int) Knowledge (geography) (1+1Wis) Knowledge (history) (5+2Int) Knowledge Nobility and Royalty (1+2Int) Knowledge Religion (1+2Int) Knowledge (the planes) (1+2Int) Listen (6+1Wis) Move Silently (+5Dex) Perform Comedy (12+5Cha) Perform Oratory (5+5Cha) Perform Guitar (2+5Cha) Profession Soldier (2+1Wis) Profession Sailor (1+1Wis) Ride (5+5Dex) Search (5+2Int) Sense Motive (5+1Wis) Slight of Hand (1+5Dex+2syn) Spellcraft (5+2Int) Swim (3+3Str) Spot (5+1Wis) Survival (1+1Wis) Tumble (10+5Dex) Use Magic Device (1+5Cha) Use Rope (+5Dex) Feats -Two-weapon fighting -Oversized Two-weapon fighting -Weapon Finesse -Power Attack -Weapon Focus-Rapier -Improved Two weapon fighting -Improved Critical-Rapier -Power Critical-Rapier -Combat Panache (PH2) -Resounding Blow (BoED) Human Traits -Bonus Feat -Bonus Skills Swashbuckler Abilities -Proficient with all simple and martial weapons and light armor -Bonus Feats -Grace +2 to reflex saves -Insightful Strike add Int bonus to finessable weapon damage -Dodge +2 -Acrobatic Charge Jump or Tumble over difficult terrain to charge -Improved Flanking +4 to hit when flanking -Lucky one free re-roll per day - Human Paragon Abilities -All simple weapons, one martial weapon and light armor -Any 10 skills -Adaptive Learning—Intimidate -Bonus Feat -Ability Boost +2 Cha. Bard Abilities -Simple weapons plus longsword, rapier, sap, short sword, shortbow and whip, light armor and shields. -Bardic Knowledge 9level+2Int+2syn -Bardic Music level x/day --Countersong --Fascinate Will Save DC=Perform Check --Inspire Courage +2 moral bonus on saves vs. charm and fear attack and damage --Inspire Competence +2 --Suggestion --Inspire Greatness -Spell casting Spells Per Day 0|4/4/4/2 0th- Dancing Lights, Detect Magic, Light, Know Direction, Mage Hand, Message 1st- Cure Light Wounds, Feather Fall, Improvisation (sc), Iron Thunder Horn (sc) 2nd- Invisibility, Soundburst Ray of the Python (ph2), Whirling Blade (sc) 3rd- Charm Monster, Scrying, Sonic Shield (ph2), Good Hope 4th- Summon Monster IV, Shout, Ruin Delvers Fortune (sc) +1 Mithral Breastplate of easy travel 6700 gp Nobles Outfit +1 Screaming Burst/Slow Burst Rapier 22,350 gp +1 Eager/Heavenly Burst Rapier 18,350 gp Gloves of Ogre Power and Dexterity 10000 gp Lyre of Building 13,000 gp Waterskin- water Backpack Coins- ??gp, ??sp, ??cp (pouch, ??wt) Gemname- ??gp (pouch, -wt) Gemname- ??gp (pouch, -wt) Other pouch contents (pouch, ??wt) Appearance/Personality: Alvar is a tall dark man of thirty years with a confident bearing and rakish charm. He wears a neat beard and mustache that like his hair are dark as coal. His flashing green eyes are intelligent and observant. While a fairly handsome man he possesses a personal magnetism that is more striking than mere appearance. Alvar often wears a knowing smile. He always has a warm smile and a hearty greeting for his friends and a derisive sneer and caustic remark for his enemies. Alvar moves with impressive grace and strength. A large signet ring is on his right hand. He wears a polished mithral breastplate over fine doublets of the best material with lace at the cuff and collar. He favors a bright red sash festooned with medals to hold the sword belt where he wears a pair of Rapiers. These are custom blades thicker at the base than usual and with an edge from mid-blade to tip on the face and a quarter edge on top leading to a razor point. He also wears a bow, warmace and whip. He seems to enjoy the sound of his own voice and often has a comment on any subject and when there is nothing to say he often sings. He derides his foes mercilessly in battle while shouting encouragement to his allies. He possesses a strong competitive spirit. Something in his demeanor suggests that he is always willing to put his ever present blades to use. History/Background: Alvar is of noble parents in Howece some 30 years ago. His elder brother stands to inherit most of the family holdings, but Alvar has a minor title passed down from his mother’s family. While only a small holding with modest income, Alvar has plans to advance himself with new titles and holdings in the colony. As a boy, Alvar was giving a good education and schooled in the arts of war. He went into the army rather than the priesthood, which were the choices offered a lesser son in his family. First, he attended a private military academy. He had the skills to do well in the army, but his strong personality and quick wit did not endear him to his superiors. After a few years his maternal uncle and his heirs were wiped out by raiders from D’Shai. The title would have fallen to his brother, but Alvar convinced his Petetro to duel for it. Alvar narrowly won the fencing match and claimed the title. At that point he left the army, but he soon found that the small holding would not be enough for so ambitious a man. At first he took to the sea in Howece and then with the Merchant Marine in Brechan. At first he was eager, but as the D’Shai Empire began to choke of the sea lanes his career came to an abrupt end. After a good performance in a couple of naval battles, Brechan backed off or stuck with large convoys. Returning to land, he joined a mercenary company and soon was commanding a unit. He went on to considerable success in the aggressive pacification of a peasant uprising in the hinterlands of Gwyneede. He gained recognition from the church, particularly missions, for help in routing out bands of unbelievers in the unclaimed lands. He fought on the fringes of several border conflicts and disputes in the south. While not always successful he did garner several accolades and his failures were never so great as to be long remembered. Alvar never hesitates to engage in a personal duel and issues challenges with a glance. He often is able to make a foe back down with a mere gaze. Despite his successes he found that his employers were loath to grant the titles and lands he sought to a mercenary commander. He has garnered several medals and official recognition as well as good pay, but no new titles. He holds the honor of ‘Blessed son of the Outreach, from the Society of the Outreach to the Unchurched, an order of Merit from the Republic and an iron eagle of Gwyneede for service to the crown, a bronze star from the Brechan Merchant Marine, and various service medals from the army of Howece among other honors. He has pressed those he has served well in both Gwyneede and the Republic to secure a place in the colony. Having worked with the Society to the Outreach of the Unchurched he has also offered to support the building of missions in the colony in exchange for their support. He wants land and titles as well as wealth from this venture. [/QUOTE]
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