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Four Lands - Gallery of Heros
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<blockquote data-quote="Lou" data-source="post: 4029822" data-attributes="member: 51567"><p><strong>Carvyn Wray - Divine Avengers</strong></p><p></p><p>[code]Name: Carvyn Wray (adopted family name)</p><p>Class: Battle Sorcerer 4</p><p>Level: 4</p><p>XP: 9000 / 10000</p><p>---3000 (starting) + 3000 (XP grant)+ 3000 (XP grant)</p><p></p><p>Race: Human</p><p>Gender: Male</p><p>Size: Medium</p><p>Speed: 30'</p><p>Alignment: NG</p><p>Religion: The Light (Saint Pelor)</p><p></p><p>+2 Str: 14 ( 6p.)</p><p>+2 Dex: 14 ( 6p.)</p><p>+2 Con: 14 ( 6p.)</p><p>+0 Int: 10 ( 2p.)</p><p>+2 Wis: 14 ( 6p.)</p><p>+3 Cha: 17 ( 10p.) +1 4th level</p><p></p><p>HP: 40 (3d8+6 max @3rd +10 max @4th)</p><p>---Currently: 40</p><p>Init: +2</p><p>BAB: +3</p><p>Grapple: +5 (+3BAB+2Str+0Med)</p><p>Dmg Red: none</p><p>Spell Save:</p><p>Spell Res: none</p><p>ACP: -1</p><p>Spell Fail: 0%</p><p></p><p></p><p>----------Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 ------+4----- +0-- +2-- +0-- +0-- +0---- 16</p><p>Touch: 12 ------Flatfooted: 14</p><p>MW Chain Shirt (250sp)(25lbs)</p><p></p><p>Base Mod Misc Total</p><p>+3/Fort: +1(class)+2(Con)</p><p>+5/Ref: +1(class)+2(Dex)+2(Familiar)</p><p>+6/Will: +4(class)+2(Wis)</p><p></p><p>Weapon Attack Damage Critical</p><p>"Sashin, Sword of the Sun" Long Sword +5 d8+2 19-20/x2 (plus unknown magical abilities?)</p><p>MW Long Sword (315sp) +6 d8+2 19-20/x2</p><p>MW Javelin (x2) (602sp) +6 d6+2 20/x2</p><p>MW Light Crossbow (335 sp) +6 d8 19-20/x2</p><p></p><p>Languages: Illum(?)</p><p></p><p>Abilities:</p><p>+2 Ref save from weasel familar</p><p></p><p>Feats:</p><p>Human L1-Divine Socerery (St. Pelor/Healing Domain/Domain healing spells & cast healing spells at +1 Level)</p><p>L1-Eschew Materials</p><p>L1 Sorcerer-Summon Familar</p><p>Familiar Feat: Alertness (add to skills)</p><p>L3-Energy Substitution (Acid)</p><p>Bonus Divine Feat-Arcane Disciple (St. Pelor/Glory Domain spells )</p><p></p><p>Possible Future Feats: Dodge (future?); Scribe Scroll (future?); Spell Focus (Conj)(future?); Augment Summoning (future?); Heighten Spell (future?)</p><p>Improved Familiar (future?)</p><p></p><p>Sorcerer Spells Known:</p><p>Cantrips (5)</p><p>Disrupt Undead (1d6)(Ranged Touch)(25 ft. + 5 ft./2 levels)</p><p>Read Magic</p><p>Ray of Frost (1d3 RT)(25 ft. + 5 ft./2 levels)</p><p>Prestidigitation</p><p>Detect Magic</p><p></p><p>1st Level (2)</p><p>Lesser Orb of Cold (2d8 RT)(25 ft. + 5 ft./2 levels)</p><p>Magic Missile (1d4+1/2 levels)(100 ft. + 10 ft./level)</p><p></p><p>2nd Level (1)</p><p>Whirling Blade (focus on slashing weapon, attacks all opponents in 60' line using Cha bonus for 'to hit'/damage, weapon returns to hand after all attacks)</p><p></p><p>++ Healing Domain spells (limited to one spell [multiple castings allowed] per day)</p><p>1st Cure Light Wounds (cures 1d8+5)</p><p>2nd Cure Moderate Wounds (cures 2d8+5)</p><p></p><p>++ Glory Domain spells (limited to 4 castings per day)</p><p>1st Disrupt Undead (1d6)(RT)(25 ft. + 5 ft./2 levels)</p><p>2nd Bless Weapon (1min/lvl)("good" weapon, crits auto-confirmed v. evil creatures)</p><p></p><p>Cast 5 Cantrips, 5 1st level, and 2 2nd level spells per day,</p><p>-------plus 1 1st level and 1 2nd level for high Charisma.</p><p></p><p></p><p></p><p>Skill Points: 21 Max Ranks: 7/3</p><p>Skills-----------Ranks—Mod—Misc</p><p>+3/Bluff (Cha) 0 +3 +0</p><p>+6/Concentration (Con) 4 +2 +0 (+2 4th level)</p><p>+0/Craft (Int)</p><p>+3/Intimidate (Cha) 0 +3 +0</p><p>+5/Knowledge (arcana) (Int) 5 +0 +0</p><p>+3/Knowledge (religion) (Int) 3 +0 +0</p><p>+2/Knowledge (Eccesiastical Law) 2 +0 +0</p><p>+4/Listen (Wis) 0 +2 + 2 (ALERTNESS from familar) untrained</p><p>+3/Profession (Farmer)(Wis) 1 +2 +0</p><p>+6/Spellcraft (Int) 6 +0 +0 (+1 4th level)</p><p>+4/Spot (Wis) 0 +2 +2 (ALERTNESS from familar) untrained</p><p></p><p>Equipment: Cost Weight</p><p>- Amulet of Retributive Healing 2000 gp (MIC p. 69) (3x/day heals caster same as another healed)</p><p>- Explorer's outfit (8sp, worn)</p><p>- Clerical Robes ()</p><p>-</p><p>- Backpack (2sp, 2lb)</p><p>----- Bedroll (1sp, 5lb)</p><p>----- Trail rations, 5 days (25sp, 5lb)</p><p>----- 2 sacks (2cp, 1lb)</p><p>----- Whetstone (2cp, 1lb)</p><p>- Beltpouch (1sp, 0.5lb)</p><p>----- Flint & steel (1sp, -)</p><p>----- Flask, water (3cp, 1.5lb)</p><p>----- Flask, whisky (1sp, 1.5 lb)</p><p>- Waterskin (1sp, 4lb)</p><p>- Silver Holy Symbol 25sp</p><p>- 4 flasks holy water 100sp</p><p>- 2 Potions of Cure Light Wounds 100 gp</p><p>- Potion of Magic Weapon 50 gp</p><p></p><p>GP: 10, SP 25, CP 20,</p><p></p><p>Familiar:</p><p>Weasel named "Static"</p><p>Size/Type: Tiny Animal</p><p>Hit Dice: 3</p><p>Hit Points: 15</p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares), climb 20 ft.</p><p>Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14</p><p>Base Attack/Grapple: +2/-10</p><p>Attack: Bite +6 melee (1d3-4)</p><p>Full Attack: Bite +6 melee (1d3-4)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Attach</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +2, Ref +4, Will +4</p><p>Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5</p><p>Skills: Balance +12, Climb +10 (can take 10 anytime), Escape Artist +4,</p><p>Hide +11, Move Silently +8, Spot +3</p><p>Feats: Agile, Weapon Finesse</p><p></p><p></p><p>Total Weight:0lb</p><p>Money: 0 gp 2,700gp left</p><p></p><p>-------------------Lgt------Med-------Hvy---------Lift-------Push</p><p>Max Weight: <58 59-116 117-175 //</p><p>[/code]</p><p>Age: 22</p><p>Height: 6'</p><p>Weight: 205 lbs</p><p>Eyes: Light Brown</p><p>Hair: Curly Brown going prematurely gray</p><p>Skin: Lightly Tanned</p><p></p><p>Background:</p><p>Carvyn is the bastard son of a nobleman, who could never admit the lineage but still wanted to look after him. Carvyn was adopted by the Wray farming family, where the father was a veteran. The veteran taught him to use a long sword and wear light armor to protect the homestead, so when his sorcerer abilities manifested themselves, he had too much martial training to be a standard sorcerer. His noble (biological) father had enough pull to get the attention of a preceptor of one of the militant orders [one of the 5—which one?] who realized the value of having a battle sorcerer work in the church of the Light.</p><p></p><p>He has been trained in socerery by a small group that works for the Primate. While training, he also took vows of service to St. Pelor, who granted him some domain access. The preceptor had him trained in the ways of the Light along with more work with the long sword for when he needed to be hidden with other solders. Carvyn wears a chain shirt, throws the javelin, and uses a light crossbow.</p></blockquote><p></p>
[QUOTE="Lou, post: 4029822, member: 51567"] [b]Carvyn Wray - Divine Avengers[/b] [code]Name: Carvyn Wray (adopted family name) Class: Battle Sorcerer 4 Level: 4 XP: 9000 / 10000 ---3000 (starting) + 3000 (XP grant)+ 3000 (XP grant) Race: Human Gender: Male Size: Medium Speed: 30' Alignment: NG Religion: The Light (Saint Pelor) +2 Str: 14 ( 6p.) +2 Dex: 14 ( 6p.) +2 Con: 14 ( 6p.) +0 Int: 10 ( 2p.) +2 Wis: 14 ( 6p.) +3 Cha: 17 ( 10p.) +1 4th level HP: 40 (3d8+6 max @3rd +10 max @4th) ---Currently: 40 Init: +2 BAB: +3 Grapple: +5 (+3BAB+2Str+0Med) Dmg Red: none Spell Save: Spell Res: none ACP: -1 Spell Fail: 0% ----------Base Armor Shld Dex Size Nat Misc Total Armor: 10 ------+4----- +0-- +2-- +0-- +0-- +0---- 16 Touch: 12 ------Flatfooted: 14 MW Chain Shirt (250sp)(25lbs) Base Mod Misc Total +3/Fort: +1(class)+2(Con) +5/Ref: +1(class)+2(Dex)+2(Familiar) +6/Will: +4(class)+2(Wis) Weapon Attack Damage Critical "Sashin, Sword of the Sun" Long Sword +5 d8+2 19-20/x2 (plus unknown magical abilities?) MW Long Sword (315sp) +6 d8+2 19-20/x2 MW Javelin (x2) (602sp) +6 d6+2 20/x2 MW Light Crossbow (335 sp) +6 d8 19-20/x2 Languages: Illum(?) Abilities: +2 Ref save from weasel familar Feats: Human L1-Divine Socerery (St. Pelor/Healing Domain/Domain healing spells & cast healing spells at +1 Level) L1-Eschew Materials L1 Sorcerer-Summon Familar Familiar Feat: Alertness (add to skills) L3-Energy Substitution (Acid) Bonus Divine Feat-Arcane Disciple (St. Pelor/Glory Domain spells ) Possible Future Feats: Dodge (future?); Scribe Scroll (future?); Spell Focus (Conj)(future?); Augment Summoning (future?); Heighten Spell (future?) Improved Familiar (future?) Sorcerer Spells Known: Cantrips (5) Disrupt Undead (1d6)(Ranged Touch)(25 ft. + 5 ft./2 levels) Read Magic Ray of Frost (1d3 RT)(25 ft. + 5 ft./2 levels) Prestidigitation Detect Magic 1st Level (2) Lesser Orb of Cold (2d8 RT)(25 ft. + 5 ft./2 levels) Magic Missile (1d4+1/2 levels)(100 ft. + 10 ft./level) 2nd Level (1) Whirling Blade (focus on slashing weapon, attacks all opponents in 60' line using Cha bonus for 'to hit'/damage, weapon returns to hand after all attacks) ++ Healing Domain spells (limited to one spell [multiple castings allowed] per day) 1st Cure Light Wounds (cures 1d8+5) 2nd Cure Moderate Wounds (cures 2d8+5) ++ Glory Domain spells (limited to 4 castings per day) 1st Disrupt Undead (1d6)(RT)(25 ft. + 5 ft./2 levels) 2nd Bless Weapon (1min/lvl)("good" weapon, crits auto-confirmed v. evil creatures) Cast 5 Cantrips, 5 1st level, and 2 2nd level spells per day, -------plus 1 1st level and 1 2nd level for high Charisma. Skill Points: 21 Max Ranks: 7/3 Skills-----------Ranks—Mod—Misc +3/Bluff (Cha) 0 +3 +0 +6/Concentration (Con) 4 +2 +0 (+2 4th level) +0/Craft (Int) +3/Intimidate (Cha) 0 +3 +0 +5/Knowledge (arcana) (Int) 5 +0 +0 +3/Knowledge (religion) (Int) 3 +0 +0 +2/Knowledge (Eccesiastical Law) 2 +0 +0 +4/Listen (Wis) 0 +2 + 2 (ALERTNESS from familar) untrained +3/Profession (Farmer)(Wis) 1 +2 +0 +6/Spellcraft (Int) 6 +0 +0 (+1 4th level) +4/Spot (Wis) 0 +2 +2 (ALERTNESS from familar) untrained Equipment: Cost Weight - Amulet of Retributive Healing 2000 gp (MIC p. 69) (3x/day heals caster same as another healed) - Explorer's outfit (8sp, worn) - Clerical Robes () - - Backpack (2sp, 2lb) ----- Bedroll (1sp, 5lb) ----- Trail rations, 5 days (25sp, 5lb) ----- 2 sacks (2cp, 1lb) ----- Whetstone (2cp, 1lb) - Beltpouch (1sp, 0.5lb) ----- Flint & steel (1sp, -) ----- Flask, water (3cp, 1.5lb) ----- Flask, whisky (1sp, 1.5 lb) - Waterskin (1sp, 4lb) - Silver Holy Symbol 25sp - 4 flasks holy water 100sp - 2 Potions of Cure Light Wounds 100 gp - Potion of Magic Weapon 50 gp GP: 10, SP 25, CP 20, Familiar: Weasel named "Static" Size/Type: Tiny Animal Hit Dice: 3 Hit Points: 15 Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14 Base Attack/Grapple: +2/-10 Attack: Bite +6 melee (1d3-4) Full Attack: Bite +6 melee (1d3-4) Space/Reach: 2½ ft./0 ft. Special Attacks: Attach Special Qualities: Low-light vision, scent Saves: Fort +2, Ref +4, Will +4 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Skills: Balance +12, Climb +10 (can take 10 anytime), Escape Artist +4, Hide +11, Move Silently +8, Spot +3 Feats: Agile, Weapon Finesse Total Weight:0lb Money: 0 gp 2,700gp left -------------------Lgt------Med-------Hvy---------Lift-------Push Max Weight: <58 59-116 117-175 // [/code] Age: 22 Height: 6' Weight: 205 lbs Eyes: Light Brown Hair: Curly Brown going prematurely gray Skin: Lightly Tanned Background: Carvyn is the bastard son of a nobleman, who could never admit the lineage but still wanted to look after him. Carvyn was adopted by the Wray farming family, where the father was a veteran. The veteran taught him to use a long sword and wear light armor to protect the homestead, so when his sorcerer abilities manifested themselves, he had too much martial training to be a standard sorcerer. His noble (biological) father had enough pull to get the attention of a preceptor of one of the militant orders [one of the 5—which one?] who realized the value of having a battle sorcerer work in the church of the Light. He has been trained in socerery by a small group that works for the Primate. While training, he also took vows of service to St. Pelor, who granted him some domain access. The preceptor had him trained in the ways of the Light along with more work with the long sword for when he needed to be hidden with other solders. Carvyn wears a chain shirt, throws the javelin, and uses a light crossbow. [/QUOTE]
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